Kirjava
Colourful
it's the less logical option
I agree with you otherwise, but I think that statement is subjective.
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it's the less logical option
Overall I think this standpoint is a remnant of when cubes were so stiff you really couldn't independently turn an inner slice
The opposition: Because CFOP users sometimes 'abuse' the +2 penalty by simply not finishing their solves, other users (Roux, mainly) want the ability to have failed to execute the final turn of the solve as well (which is more likely to be an M or M'), and still only be penalized +2 instead of DNF. If CFOP users can benefit from this, why can't Roux users do so more easily?
It would definitely make some methods more viable, but whereas you see those methods as inherently inferior, I see them as merely stifled by unfair regulations. Why are corner insertions inherently better than edge insertions?
FMC is changed FOR THE BETTER so people can get better results.
And yet only one is official. One option would be to make STM FMC and Classic FMC, but people always say "there's no time" when people want to add a new event, so I'm not seriously lobbying for that. If only one can be official, people will obviously want HTM because they're already good at it, but I still say it's the less logical option and hinders some methods that are only being held back by tradition in spite of logic.
Okay? So? FMC is changed FOR THE BETTER so people can get better results. This is a bad thing, how? Because old results are less efficient? So...? If someone can get a 20 with HTM, then I'm sure they can get better than that with STM. It really isnt that big of a deal to change something.
I also support removing of +2s altogether.
Changing HTM to STM will lower the number, but a lower number doesn't mean "better". The "M" in FMC is similar to the seconds in speed solving. The lower the M the better, the lower the seconds the better. Changing the definition of M in order to allow people to get lower scores would be the equivalent of changing the definition of seconds to allow people to get lower scores. If we measured times in minutes instead of seconds, Mats Valk's 5.55 solve would instantly drop to .0925, but it's not really better, you've just changed the definition.
the WCA was just dumb when they wrote the rules in the first place. no surprise there.
Do you only post things to bait people into dumb arguments?
Do you have a better (not subjective) reason to suggest some other metric then? If you do I will gladly listen. Btw "byhyy rouxers can get more dnfs" or "I think M is 1 move" are not good reasons. I can just as well think that U D is 1 move or that U2 is 2 moves as discussed earlier at this topicno. but it's been a decade since they arbitrarily chose that metric.
i thought by now you'd come up with some justification besides "HTM was a commonly understood metric." personally, i can't think of a dumber reason that doesn't involve extraterrestrials or dowsing rods.
Do you have a better (not subjective) reason to suggest some other metric then? If you do I will gladly listen. Btw "byhyy rouxers can get more dnfs" or "I think M is 1 move" are not good reasons. I can just as well think that U D is 1 move or that U2 is 2 moves as discussed earlier at this topic
So I remember when there was a proposal about fixed orientation for blind and people rejected it in part because it wasn't method neutral.
Back to the matter at hand: essentially this a question of which metric makes more sense. You say HTM, I say STM.
because it logically makes sense
SWhen a CFOPer fails to AUF properly there is a +2 penalty. However, if a Rouxer is off by an M2 the solve if DNF'
We're still stuck with dated rules that people don't change simply because they don't want change. They don't want to have to relearn something they're already good at, and it just seems stupid that some methods will never be as viable as they logically should be (based on what a move logically is) because of tradition.
Here, I made up an explanation that OBTM is logical: You have two hands. Take one hand, and hold one section of the puzzle. Take the other hand and use it to move the other section as one piece. That counts as a move, and anything else has to be broken down into these moves.
yes.
the reason you can count moves in a speedsolve or efficiency solve is because they occur one after another.
for example, sune has 7 moves because the moves must be executed in this order: " R U R' U' R U2 R' ." you can't combine or switch around any of these moves. the order is defined because the axes involved intersect at every move
however, when executing slice moves, or other moves about the same axis, the moves can occur at the same time. because of the way the FMC solve-sheet is set up, we have to arbitrarily assign an order to these moves, "U D2" or "D2 U," when in reality an optimal solver, or a cuber, or a cubing robot would execute these moves in the same moment, and the state of the cube can be immediately changed from "F2 B" to "F' b' B2" without any defined intermediate position. (edit: IN OTHER WORDS. R U R' must pass through 4 different states [initial, and the 3 following moves], and each state should require a representative move, but L2 M R only requires 2 states to represent it completely [initial and final])
therefore, in my opinion ATM is the best metric for measuring "efficiency." you can read Snyder's justification here.
you could apply a similar argument to QTM, arguing that every possible, intermediate position must be directly passed through (IE. U2=U U passes through U state of the cube before moving to the U U state), which only requires QTM to satisfy 100% of the time.
however, i cant justify HTM, FTM, or OBTM, or what have you. any ideas?
personally, i can't think of a dumber reason that doesn't involve extraterrestrials or dowsing rods.
you could apply a similar argument to QTM, arguing that every possible, intermediate position must be directly passed through (IE. U2=U U passes through U state of the cube before moving to the U U state), which only requires QTM to satisfy 100% of the time.
This is an amazing post, and convinced me of the value of ATM/QTM as opposed to STM/HTM. I wish you could post this stuff without...
...this stuff.
You are very smart and articulate. I don't know why you have to resort to insults and hyperbole so much. It puts people's defenses up and takes a lot away from the good stuff you offer.
nice explanations, i never really understood why ATM was ever even considered but now i do. for M2 moves in QTM, how many moves would/should it be considered. because there are so many ways to do M2, it can go through many different cube states. M'M',MM,RRLL,R'R'L'L',etc.