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SSC (Shadowslice Snow Columns) 3x3x3 Method

Guys, I think I have an idea to make this more efficient and better for the last few steps. Instead of doing belt + CO then CTL, then CPETL, then EPBL, which ends up being about 21 + 5 + 12 + 11 = 49 or so, why don't we do this:

1. Belt + CO (20 moves)
2. Solve FB in the bottom-left (3 or 4 moves)
3. CP + FD + BD (5 or 6 moves)
4. L11P, which would have 45 cases (~11 moves)

Total: 39 STM

What do you mean by CP? Like actual CP? Because that it think would be hard to recognise and probably would need algs to do efficiently.

I would be good with doing CTL+FD+BD but the recognition foe the last step could be messy (though definately doable) so a system may need to be created or some way to semi-predict the case.
 
None of the example solves from the OP work.

scramble: B2 L D2 R' B2 U2 B2 F2 L B2 R' B2 R' B2 D' F2 U R2 U L' R2 F2
Solution: L B2 L U D' R' (orient edges + 3 E layer edges + orient 3 D corners)
D2 R U2 R' (set up WV)
U' L' U R U' R' L (WV)
U' R2 U2 R2 (sort corners)
U' D2 R2 U' R2 U D R2 D' R2 (permute corners)
U (UL/UR)
M2 D M' D2 M' D' (DL/DR)
D2 M D2 M' (LL)

At least this one works for me. Haven't checked the others.
 
Okay I have a new idea for a better solution after Belt + CO:

1. Solve Roux blocks whilst preserving CO, which is about 10 or 12 moves on average
2. CPETL, so permute the corners and get the D-layer edges to D, which is about 11 moves average I think
3. Solve the cube with a 7-9 move alg

So total moves is about 43 STM
 
Hm. Or maybe it'd be even better to solve, say, a D edge and its opposite (so either DF and UB or DB and UF)?
That would leave pretty decent EO cases (either an arrow or a twoflip, which is always 4 moves away from arrow).
I'm just looking at this in terms of Roux LSE though, so it might not actually be themost efficient way.
 
As this is SSC we assume full EO being already done anyway, right?
Yes, EO is already done. One would simply use PLL algs to get an easy L4E case, so the whole step could be one-looked.
So these are the steps:
1. Belt + CO
2. Roux blocks
3a. PLL alg to solve UL and UR and influence other edges
3b. M' U2 M, M U2 M' or M2 U2 M2 to solve the cube
 
Yes, EO is already done. One would simply use PLL algs to get an easy L4E case, so the whole step could be one-looked.
So these are the steps:
1. Belt + CO
2. Roux blocks
3a. PLL alg to solve UL and UR and influence other edges
3b. M' U2 M, M U2 M' or M2 U2 M2 to solve the cube
Wouldn't this be easier than roux blocks, and really your whole idea in general?
1. 3/4 belt
2. Solve 3 D layer corners, then solve last corner and edge and CO with WV
3. Solve D Layer edges, insert last one while solving EO
4. PLL
1+2 can be combined to solving pairs or pseudo pairs
 
Wouldn't this be easier than roux blocks, and really your whole idea in general?
1. 3/4 belt
2. Solve 3 D layer corners, then solve last corner and edge and CO with WV
3. Solve D Layer edges, insert last one while solving EO
4. PLL
1+2 can be combined to solving pairs or pseudo pairs
That isn't as efficient. Also, your idea doesn't work, you forgot to include separating and permuting the corners.
 
That isn't as efficient. Also, your idea doesn't work, you forgot to include separating and permuting the corners.
you don't need to separate them and permute them, have you tried it?
Also changing it for efficiency, really just the same thing:
1. Solve 3 D CE pairs.
2. Inset last pair with a much less move and alg intensive (maybe even intuitive) WV
3. Solve remaining D edges, last one should be inserted while doing EO
4. PLL
It works fine, and is decently efficient and DEFINITELY can be made into something more.
Some things to possibly change:
1. Permute corners after WV, so you are left with EPLL
2. After WV, solve Roux Blocks and then D layer edges? Basically the same though.
3. Influence F2L each time you insert an edge.
4. Maybe add some cool Algs to do some cool things?
 
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