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ok, the example should work now, I added an extra ' (I'm typing on a phone, this is not easy with autocorrect)
also, thanks for the turn metric name
I've also put as much detail into the description as I myself can think of.
The hardest part of the method I think is getting your head around the "pair" when setting up for WV.
On the plus side, this is probably also the step I intend to alter/ replace with SLS.
On this note, would anyone be willing to help me generate and filter the algs (so they are nice and fingertrickable) for SLS?
There will need to be 27 algs by my count but these would have to have an intuitive set up to place the last e-slice piece. Thus, could I have some help to work out where it is best to place the remaining e-slice piece in order to reduce the movecount?
There would be a total of 4x27=108 cases to filter through as well as a set of algs for when the last E-slice edge is already solved (1/9 chance of happening) that would require an additional 27 cases (although 7 would already be covered by Corner OLL +1 solved).
At the moment I'm working on those cases with a solved e-slice.
Edit: DO NOT SOLVE THE E-SLICE BEFORE HAND. IT WILL DRAMATICALLY INCREASE THE LENGTH OF THE ALGS.
SLS (Shadowslice Last Slot)
Number of algs: 23 (projected, does not include intuitive set up)
Average moves: 5.00 (so far using the cases that I like the most- the ones in Bold (Number calculated in ATM)
This is a method of inserting the last E-slice piece during a solve designed specifically for Shadowslice belt/columns first variants as it does not matter where the corners are afterwards, merely that they are oriented. It also requires that the last e-slice piece is mobile and can be placed in certain slots in the U layer using <M2, U, D>
List of Algs (so far checked and generated)
For images of the CO, see cubewhiz's winter variation page http://absolutemind.pagesperso-orange.fr/f2ll-angl.htm here. However, there are 5 additional cases that are not listed: All corners oriented (0), right facing one corner oriented (1a), almost anti-sune (2a), passing bikes mirrored (4a), anti-sune (8a), and anti-spiral (20a). Each are numbered to the WV case they are a mirror of.
I'm addition, this is really only a preliminary set of algs so feel free to create new algs or pick your own favourite.
All corners oriented
0) Edge placement: UL R F2 U2 F2 R'
Three corners oriented
1) Edge placement: UF (U') R U D' R' D R'
(U') R' U' D R' U R
. Edge placement: UR
(U2) R' U R' D R' U' R
(U2) R' D' R' D2 R' U R
. Edge placement: UB
(U) R U2 R2 U2 D R' U2 R
. Edge placement: UL
(U) R' D R' U2 R' U2 R
1a) Edge placement: UF (U') R U R2 F R F'
(U) L U F' U' F L'
. Edge placement: UR
R U R2 U2 R' U2 R
R' D R2 D2 R' D2 R'
. Edge placement: UB
(U2) R' D' L F2 L' F2 L' D R
. Edge placement: UL
(U) R2 U2 R D R2 U' R'
(U2) R' F' U R' U R F
Two corners oriented
2) Edge placement: UF R U' R'
I didn't look into the others because I'm pretty sure that this one is best
2a) Edge placement: UF (U2) R2 D R' U R'
. Edge placement: UR
R' U2 D R' U2 R
. Edge placement: UB
R U L2 U' L2 U R'
R U2 R2 D R2 U' R'
(U2) R2 D R2 U2 R U R'
. Edge placement: UL
(U2) R2 D' R2 U2 R' D R
R U R2 D' R2 U R'
3) Edge placement: UF
R' U' R D' R U R
R' D R D2 R U' R' (U2) L U' R U L' U R'
. Edge placement: UR
R' U' R D' R U R
R' D R D2 R U' R
. Edge placement: UB
(U2) R2 D R' L U' R U L'
(U2) R' U2 R U D' R2 U R
. Edge placement: UL
(U) R' U R' U D R' U2 R
4) Edge placement: UF (U) R2 D R' U' R'
4a) Edge placement: UR (U') R U R'
. Edge placement: UL
(U) R U R'
5) Edge placement: UF
(U') R2 U' R U2 R' U2 R
. Edge placement: UR (U'] R' D' R2 U R'
(U') R U L2 U L2 U' R
. Edge placement: UB
(U') R U L' U R U' R2 L
. Edge placement: UL
(U') R L U' R' U L'
6) (same as 2 but rotated)
7) Edge placement: UF (U') R' U2 R' U2 R
. Edge placement: UB
R U' R U R' U R'
R2 U R U2 R U2 R
One corner oriented
8) Edge placement: UF
(U) R U' R' U R U2 R' (U) R2 (U D) R D' R
Edge placement: UB
(U2) R' U' D' R2 U R
(U) R2 U R U' R' U R
Edge placement: UL
R2 U R2 U2 R U'
(U2) R2 U2 R U' R' U R
8a) Edge placement: UB
(U') R2 U R' U R'
Edge placement: UL R2 (U D) R' U R'
9) Edge placement: UB (U') R U2 R'
10) Edge placement: UF
(U') R U' R2 U2 R' U2 R
(U D) R2 U' R U' R2 U R
Edge placement: UR
(U') R2 D' R2 U' R U2 R'
Edge placement: UB
(U) R' U' R2 U' R U2 R
Edge placement: UL (U2) R (U' D') R D R'
11) Edge placement: UF
(U) R' U' R2 U R2 U2 R'
(U) R' U' R2 U' R2 U2 R
(U2) R2 U2 R U' R2 U R
(U2) R2 U2 R2 U R U2 R'
Edge placement: UR
(U') R2 U' R2 D' R U2 R'
Edge placement: UB
(U2) R U2 R' U' R U2 R'
(U) R' D R (U2 D2) R U2 R'
12) (See 8)
13) (See 11)
14) Edge placement: UF (U) R2 D R' U2 R'
Edge placement: UL
(U2) R (U2 D') R' D R'
15) Edge placement: UF U2 R U' R D R' U2 R'
16) (See 8)
17) (See 9)
18) (See 15)
19) Edge placement: UR
(U2) R2 D R' U2 R'
20) Edge placement: UR
(U) R D' R2 U2 D R'
R U' D' R U2 R2 D R'
20a) Edge placement: UF
R U R U D R' U R'
21) Edge placement: UB
(U2) R U R D R' U2 R'
Edge placement: UR
(U) R' U2 R' U D' R2 U R
(U) R' U' D' R U' R U2 R
Edge placement: UL
(U) R' U2 R' U D' R2 U R
(U) R' U' D' R U' R U2 R
Edge placement: UF U R U' R D R' U' R'
U R' D' R' D R' U2 R'
U2 R' D' R U' R U2 R'
22) (See 21)
23) Edge placement: UF
(U) R U2 D' R2 U R2 D R' (U) R D' R U' R' U' D R'
(U) R2 D2 R' D2 R U2 D2 R'
(U) R2 D2 R' D2 R' U2 D2 R'
(U) R' D' R2 D' R2 U2 D R' (U') R2 D R U2 R' U2 D' R
(U') R2 D2 R U2 R U2 D2 R
(U') R2 D2 R U2 R' U2 D2 R
(mirror for UB)
24) (See 21)
25) Edge placement: UR
R2 U R2 U2 R U2 R'
Edge placement: UB
(U') R U R' U' R U2 R'
Edge placement: UL
(U') R U2 R' U2 R U' R'
26) (See 25)
27) Edge placement: UF
(U) R D' R2 U2 D R'
THIS IS NOT A COMPLETE LIST AND I WILL UPLOAD IT AS SOON AS POSSIBLE.
This list is to give you an idea of how SLS works.
Number of algs: 32? (projected, does not include intuitive set up)
Average move: 5.00 (so far using the cases that I like the most- the ones in Bold)
This is a method of inserting the last E-slice piece during a solve designed specifically for Shadowslice belt/columns first variants as it does not matter where the corners are afterwards, merely that they are oriented. It also requires that the last e-slice piece is mobile and can be placed in certain slots in the U layer using <M2, U, D>
List of Algs (so far checked and generated)
For images of the CO, see cubewhiz's winter variation page http://www.cubewhiz.com/wv.php here. However, there are 5 additional cases that are not listed: All corners oriented (0), right facing one corner oriented (1a), almost anti-sune (2a), passing bikes mirrored (4a), anti-sune (8a), and anti-spiral (20a). Each are numbered to the WV case they are a mirror of.
I'm addition, this is really only a preliminary set of algs so feel free to create new algs or pick your own favourite.
All corners oriented
0) Edge placement: UL R F2 U2 F2 R'
Three corners oriented
1) Edge placement: UF (U') R U D' R' D R'
(U') R' U' D R' U R
. Edge placement: UR
(U2) R' U R' D R' U' R
(U2) R' D' R' D2 R' U R
. Edge placement: UB
(U) R U2 R2 U2 D R' U2 R
. Edge placement: UL
(U) R' D R' U2 R' U2 R
1a) Edge placement: UF (U') R U R2 F R F'
(U) L U F' U' F L
THIS IS NOT A COMPLETE LIST AND I WILL UPLOAD IT AS SOON AS POSSIBLE.
This list is to give you an idea of how SLS works.
Good news: SLS in fact requires only 23 algs thanks to rotations
In addition to this, most of the algs are only 5-6 moves long with the longest being 7 (but there are some nice 3 movers in there as well )
This means the method only requires 28 algs as opposed to 32 originally suggested and most af the algs are shorter than the WV counterparts.
So, projected number of moves:
1) EoEdge+1: 8
2) Orient 5 corners: 4
3) Set up to SLS: 4
4) SLS: 6
5) Corners to layers: 4
6) Permute corners: 7
7) LEE: 12
I haven't fully looked at it but please don't ever use HTM to measure the number of turns in a solve. No one does a half turn faster than a quarter turn on the same face, it's just common sense. For example you can't do R2 U2 R2 U2 faster than R U R' U' yet if you measure them in HTM, both sequences are 4 moves which is stupid.
i wonder what the average sqtm moves for cfop, roux and zz are.
looking at some roux reconstructions and thinking about it, there are about 4 double turns in f2b, 1-2 in cmll, 4 in lse, and probably 0-1 auf double turns = 10 double turns in the whole solve. average movecount in sqtm is probably 55-60.
SQTM (this is informed estimation so don't take it as fact just yet)
EoEdge+1: 7
corners: 5
set up to SLS: 6
SLS-~7
Permute/correct layers: ~18
LEE ~17
Total: ~60.
It goes quite nicely until we get to permutation and LEE. However, these are mostly the same R2 and M2 moves repeated over and over again with the other hand free to move the U and D faces. Once I've completely finished with SLS I might try to create permutation algs that use mostly quarter turns as opposed to the half turns used on a SQ-1
SQTM (this is informed estimation so don't take it as fact just yet)
EoEdge+1: 7
corners: 5
set up to SLS: 6
SLS-~7
Permute/correct layers: ~18
LEE ~17
Total: ~60.
It goes quite nicely until we get to permutation and LEE. However, these are mostly the same R2 and M2 moves repeated over and over again with the other hand free to move the U and D faces. Once I've completely finished with SLS I might try to create permutation algs that use mostly quarter turns as opposed to the half turns used on a SQ-1
So, basic variation of the SSC method I'm going to call SSC-M (SSC-Misoriented- the original will be refered to as SSC-Oriented). It will use a different, slightly less restricted subset of SLS which does not have to preserve edge orientation (although it will have the same required number of algs) which I will henceforth refer to as SLS-M.
NOTE: bear in mind that this is still just an idea and has not been fully fleshed out yet.
1) Form 3/4 of the e-slice (as in SSC-O but it does not have to orient edges)
2) Orient 3 d-corners.
3) set up to SLS-M
4) SLS-M
5) Permute corners
From here there are two options:
First option: orient all edges and proceed with LEE as in SSC-O
Second option: Solve the DR and DL edges and proceed as per LSE.
This variant might be useful as it would provide a better lookahead for the first few steps (in fact the first two steps could even be done simultaneously- this could make it essentially a less strict PCMS that uses SLS as opposed to CMLL or WV etc) and SLS-M would have a lower move count than SLS-O (although it would likely not be a significant reduction but the setup would be shorter as well in SQTM)
However, orienting all the edges later in the solve may be less move count efficient than the EoEdge at the start of SSC-O and SLS-M would have more memorising as the additional orientation that the edge could be placed in could slow down recognition time.
So, all in all, this variation would improve the start of the solve by way of improved lookahead and slightly lower move count at the cost of some efficiency and recognition at the end of the solve.
So, basic variation of the SSC method I'm going to call SSC-M (SSC-Misoriented- the original will be refered to as SSC-Oriented). It will use a different, slightly less restricted subset of SLS which does not have to preserve edge orientation (although it will have the same required number of algs) which I will henceforth refer to as SLS-M.
NOTE: bear in mind that this is still just an idea and has not been fully fleshed out yet.
1) Form 3/4 of the e-slice (as in SSC-O but it does not have to orient edges)
2) Orient 3 d-corners.
3) set up to SLS-M
4) SLS-M
5) Permute corners
From here there are two options:
First option: orient all edges and proceed with LEE as in SSC-O
Second option: Solve the DR and DL edges and proceed as per LSE.
This variant might be useful as it would provide a better lookahead for the first few steps (in fact the first two steps could even be done simultaneously- this could make it essentially a less strict PCMS that uses SLS as opposed to CMLL or WV etc) and SLS-M would have a lower move count than SLS-O (although it would likely not be a significant reduction but the setup would be shorter as well in SQTM)
However, orienting all the edges later in the solve may be less move count efficient than the EoEdge at the start of SSC-O and SLS-M would have more memorising as the additional orientation that the edge could be placed in could slow down recognition time.
So, all in all, this variation would improve the start of the solve by way of improved lookahead and slightly lower move count at the cost of some efficiency and recognition at the end of the solve.
It's a nice idea that I looked at one point (when I was transitioning from Beginners to Roux) but I eventually came to the conclusion that it would take more moves to place all the D-edges than to place RU/LU and RD/LD. In addition, the ELL takes more moves than the L4E used in roux
So I would conclude that while less efficient it could be a good alternative for a CFCE, CFOP or ZZ/ZB user who is a much faster turner when doing an alg and ends up faster with the higher move count than the lower move count intuitive LSE/LEE approach.
I've been playing around and have decided to slightly change how the method is done by combining a couple of steps and also adding an alg. SLS will probably be finished by this time next week (I haven't been able to work on it because I've been away from home for the last month)
1) solve Eo Edge
2) solve the +1 edge at the same time as orienting the F3C (first 3 corners (Still don't solve the last e-slice piece)
3) Set-up/SLS
4) PBL - new alg for the opposite/adjacent swap (ie. The worst case)
R U R2 U R' U R2 U' R U' R2 U' R' (16q*, 13f, 13s)
R U' R' U R' U2 R2 U R U R' U' R2 (16q*, 13f, 13s)
R U' R' U' R2 U2 R U' R U R' U R2 (16q*, 13f, 13s)
R2 U R U' R' U' R2 U2 R U' R U R' (16q*, 13f, 13s)
R2 U R' U R U' R U2 R2 U' R' U' R (16q*, 13f, 13s)
R2 U' R U' R' U R' U2 R2 U R U R' (16q*, 13f, 13s)
R2 U' R' U R U R2 U2 R' U R' U' R (16q*, 13f, 13s)
R' U R U R2 U2 R' U R' U' R U' R2 (16q*, 13f, 13s)
R' U R U' R U2 R2 U' R' U' R U R2 (16q*, 13f, 13s)
R' U' R2 U' R U' R2 U R' U R2 U R (16q*, 13f, 13s)
Thanks to Renslay for these
5) LEE (either my LSE or L5E approach or 2180161's ELL)
SLS (Shadowslice Last Slot)
Number of algs: 23 (projected, does not include intuitive set up)
Average moves: 5.00 (so far using the cases that I like the most- the ones in Bold (Number calculated in ATM)
This is a method of inserting the last E-slice piece during a solve designed specifically for Shadowslice belt/columns first variants as it does not matter where the corners are afterwards, merely that they are oriented. It also requires that the last e-slice piece is mobile and can be placed in certain slots in the U layer using <M2, U, D>
List of Algs (so far checked and generated)
For images of the CO, see cubewhiz's winter variation page http://absolutemind.pagesperso-orange.fr/f2ll-angl.htm here. However, there are 5 additional cases that are not listed: All corners oriented (0), right facing one corner oriented (1a), almost anti-sune (2a), passing bikes mirrored (4a), anti-sune (8a), and anti-spiral (20a). Each are numbered to the WV case they are a mirror of.
I'm addition, this is really only a preliminary set of algs so feel free to create new algs or pick your own favourite.
All corners oriented
0) Edge placement: UL R F2 U2 F2 R'
Three corners oriented
1) Edge placement: UF (U') R U D' R' D R'
(U') R' U' D R' U R
. Edge placement: UR
(U2) R' U R' D R' U' R
(U2) R' D' R' D2 R' U R
. Edge placement: UB
(U) R U2 R2 U2 D R' U2 R
. Edge placement: UL
(U) R' D R' U2 R' U2 R
1a) Edge placement: UF (U') R U R2 F R F'
(U) L U F' U' F L'
. Edge placement: UR
R U R2 U2 R' U2 R
R' D R2 D2 R' D2 R'
. Edge placement: UB
(U2) R' D' L F2 L' F2 L' D R
. Edge placement: UL
(U) R2 U2 R D R2 U' R'
(U2) R' F' U R' U R F
Two corners oriented
2) Edge placement: UF R U' R'
I didn't look into the others because I'm pretty sure that this one is best
2a) Edge placement: UF (U2) R2 D R' U R'
. Edge placement: UR
R' U2 D R' U2 R
. Edge placement: UB
R U L2 U' L2 U R'
R U2 R2 D R2 U' R'
(U2) R2 D R2 U2 R U R'
. Edge placement: UL
(U2) R2 D' R2 U2 R' D R
R U R2 D' R2 U R'
3) Edge placement: UF
R' U' R D' R U R
R' D R D2 R U' R' (U2) L U' R U L' U R'
. Edge placement: UR
R' U' R D' R U R
R' D R D2 R U' R
. Edge placement: UB
(U2) R2 D R' L U' R U L'
(U2) R' U2 R U D' R2 U R
. Edge placement: UL
(U) R' U R' U D R' U2 R
4) Edge placement: UF (U) R2 D R' U' R'
4a) Edge placement: UR (U') R U R'
. Edge placement: UL
(U) R U R'
5) Edge placement: UF
(U') R2 U' R U2 R' U2 R
. Edge placement: UR (U'] R' D' R2 U R'
(U') R U L2 U L2 U' R
. Edge placement: UB
(U') R U L' U R U' R2 L
. Edge placement: UL
(U') R L U' R' U L'
6) (same as 2 but rotated)
7) Edge placement: UF (U') R' U2 R' U2 R
. Edge placement: UB
R U' R U R' U R'
R2 U R U2 R U2 R
One corner oriented
8) Edge placement: UF
(U) R U' R' U R U2 R' (U) R2 (U D) R D' R
Edge placement: UB
(U2) R' U' D' R2 U R
(U) R2 U R U' R' U R
Edge placement: UL
R2 U R2 U2 R U'
(U2) R2 U2 R U' R' U R
8a) Edge placement: UB
(U') R2 U R' U R'
Edge placement: UL R2 (U D) R' U R'
9) Edge placement: UB (U') R U2 R'
10) Edge placement: UF
(U') R U' R2 U2 R' U2 R
(U D) R2 U' R U' R2 U R
Edge placement: UR
(U') R2 D' R2 U' R U2 R'
Edge placement: UB
(U) R' U' R2 U' R U2 R
Edge placement: UL (U2) R (U' D') R D R'
11) Edge placement: UF
(U) R' U' R2 U R2 U2 R'
(U) R' U' R2 U' R2 U2 R
(U2) R2 U2 R U' R2 U R
(U2) R2 U2 R2 U R U2 R'
Edge placement: UR
(U') R2 U' R2 D' R U2 R'
Edge placement: UB
(U2) R U2 R' U' R U2 R'
(U) R' D R (U2 D2) R U2 R'
12) (See 8)
13) (See 11)
14) Edge placement: UF (U) R2 D R' U2 R'
Edge placement: UL
(U2) R (U2 D') R' D R'
15) Edge placement: UF U2 R U' R D R' U2 R'
16) (See 8)
17) (See 9)
18) (See 15)
19) Edge placement: UR
(U2) R2 D R' U2 R'
20) Edge placement: UR
(U) R D' R2 U2 D R'
R U' D' R U2 R2 D R'
20a) Edge placement: UF
R U R U D R' U R'
21) Edge placement: UB
(U2) R U R D R' U2 R'
Edge placement: UR
(U) R' U2 R' U D' R2 U R
(U) R' U' D' R U' R U2 R
Edge placement: UL
(U) R' U2 R' U D' R2 U R
(U) R' U' D' R U' R U2 R
Edge placement: UF U R U' R D R' U' R'
U R' D' R' D R' U2 R'
U2 R' D' R U' R U2 R'
22) (See 21)
23) Edge placement: UF
(U) R U2 D' R2 U R2 D R' (U) R D' R U' R' U' D R'
(U) R2 D2 R' D2 R U2 D2 R'
(U) R2 D2 R' D2 R' U2 D2 R'
(U) R' D' R2 D' R2 U2 D R' (U') R2 D R U2 R' U2 D' R
(U') R2 D2 R U2 R U2 D2 R
(U') R2 D2 R U2 R' U2 D2 R
(mirror for UB)
24) (See 21)
25) Edge placement: UR
R2 U R2 U2 R U2 R'
Edge placement: UB
(U') R U R' U' R U2 R'
Edge placement: UL
(U') R U2 R' U2 R U' R'
This increases the alg count, but why not make it so that you could use TOLL (basically TCLL, but CP is not required) So the steps would follow. EOEdge+1 D-corners, final E-slice edge and corner (corner can be misoriented), TOLL, CP, LEE. I dont know about move-count overall, but could help out with people who have issues with WV recognition, or can't do setups for WV very well.