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[Help Thread] Square-1 Discussion

Hey I'm getting into square one and average around 30 seconds. Are there any tips you have for me so I don't learn any bad habits or algs?
I currently know full EO, full CP, H, Z, Ua, and Ub on top and on bottom, adj parity, opp parity, and all the easy things like adj adj and opp opp.
I use a Volt V1 (notice the absence of the M)
 
Hey I'm getting into square one and average around 30 seconds. Are there any tips you have for me so I don't learn any bad habits or algs?
I currently know full EO, full CP, H, Z, Ua, and Ub on top and on bottom, adj parity, opp parity, and all the easy things like adj adj and opp opp.
I use a Volt V1 (notice the absence of the M)
Do you know advanced cubeshape? Like the scallop kite? Also I would recommend getting a YLM square 1. It's very cheap.
 
Yes I know advanced CS. I have a YLM but it's garbage and I need a new one.

I'm not sure whether or not to learn some more algs, get a new square-1, or just put in more practice time. I want to be sub 20, but that feels pretty far away.
 
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I magnetized a Meilong Square 1 in the corners and slice and it's nicer than my little magic square 1. Just some food for thought. Magnet's were made from cubing gods.
 
You should really want to practice and compete but cause I'm bad at memo, I can't really learn algs.


Bump @ProStar
 
You should really want to practice and compete but cause I'm bad at memo, I can't really learn algs.
Squan algs are very hard to learn since they don't have standard notation or triggers. I actually find square-1 algs easier to recall due to muscle memory being better (for me at least), but they are much harder to learn. If you are more of a visual person, look at where the cube shape changes during an alg, or what pieces move where. But if you absolutely hate algorithms, this event is probably not for you. Most, if not all of the solve (depending on what cs method you use) is algorithms.
 
I got down the cube shape, might actually learn it. Should no still use my mfsq1 or get the ylm squan? I am really interested in square one. Is my favourite event but I don't know how to do it
 
I got down the cube shape, might actually learn it. Should no still use my mfsq1 or get the ylm squan? I am really interested in square one. Is my favourite event but I don't know how to do it
No doubt about it get the yuxin. Also if you got the Galaxy v2 M megaminx the spare magnets will fit in the edges since the ylm does not come with magnetic edges. Also if you really like the event you should pick up one of these bad boys https://www.thecubicle.com/collections/premium-cubes/products/pro-shop-volt-v2-m . Or you can mod the yuxin. Here is a video from one of my friends on how to mod it.
 
With quarantine going on I don't really have an excuse for learning sq1. Will start once I get my gperm and some olls done:D
 
I learned parity by watching the shapes during the alg and eventually I memorized it into my muscle memory.
 
I started practicing sq-1 five days ago. My avarage is around 1:15.00, and my PB is 48.22 (50 solves in total)
I'm learning through the YouTube channel "Cube Master", he explains it very well.


I want tips on what to learn step by step, since yesterday I have been practicing cubeshape scallop-kite, and I am gradually getting used to it.
CO: easy, intuitive, normal
EO: I know 3 cases, so... 3 algs -> 2-2 opp (M2) / 2-2 adj / and 1-1 (UP RIGHT/ DOWN BACK)
CP: I know only 1 alg, which I have to repeat 3 times in the worst case (Like sexy move) -> ( / U /' U' D' / D / )
EP: I know 3 cases, normal adj ( / D M2 D / ) ..... H perm in up or down layer, Z perm in up or down layer
Parity: I do right after EO and before CP (I have to inspect both layers before the CP, I think I waste unnecessary time)


So I would like you to help me to have a guide of what to learn gradually. =)


.
 
How to scramble square one?
I'll give you a formula for how to scramble the square 1
/ = Turn your slice 180 Degrees.
(x,y)
x= top layer. x * 30 degrees = how much you need to turn. (Edges are worth 1 and Corners are worth 2) Edges =30 Degrees Corners =60 Degrees
y= bottom layer
Positive means you are turning clockwise
Negative means you are turning counter-clockwise
EXAMPLE: (-5,6)/(0,3)/(3,3)/(0,3)
Turn the top layer counterclockwise by 150 degrees and turn the bottom layer 180 degrees
Turn the slice 180 degrees
Turn the bottom layer clockwise by 90 degrees
Turn the slice 180 degrees
Turn the Top and bottom clockwise by 90 degrees
Turn the slice 180 degrees
Turn the bottom clockwise by 90 degrees

Any questions class?
 
I started practicing sq-1 five days ago. My avarage is around 1:15.00, and my PB is 48.22 (50 solves in total)
I'm learning through the YouTube channel "Cube Master", he explains it very well.


I want tips on what to learn step by step, since yesterday I have been practicing cubeshape scallop-kite, and I am gradually getting used to it.
CO: easy, intuitive, normal
EO: I know 3 cases, so... 3 algs -> 2-2 opp (M2) / 2-2 adj / and 1-1 (UP RIGHT/ DOWN BACK)
CP: I know only 1 alg, which I have to repeat 3 times in the worst case (Like sexy move) -> ( / U /' U' D' / D / )
EP: I know 3 cases, normal adj ( / D M2 D / ) ..... H perm in up or down layer, Z perm in up or down layer
Parity: I do right after EO and before CP (I have to inspect both layers before the CP, I think I waste unnecessary time)


So I would like you to help me to have a guide of what to learn gradually. =)


.
First thing that you should do is finish learning CP. I recommend learning JJ since you can use that to do most cases 2 look with setup moves etc. While you are at it learn EO as well since there are not many cases. Also, what parity do you use? I use 2 depending on the case. I know the typical one that swaps the UF and UR edges, but I also know another one that switches the UR and UB edges. I would only recommend doing this if you want to get fast without learning CSP. Also unless you do CP parity, do CP, then Parity (to make a better EP case) then finish EP. Also scallop kite is a good cubeshape method, but you should also try and find some scallop scallop setups as well if they are faster/more efficient
 
First thing that you should do is finish learning CP. I recommend learning JJ since you can use that to do most cases 2 look with setup moves etc. While you are at it learn EO as well since there are not many cases. Also, what parity do you use? I use 2 depending on the case. I know the typical one that swaps the UF and UR edges, but I also know another one that switches the UR and UB edges. I would only recommend doing this if you want to get fast without learning CSP. Also unless you do CP parity, do CP, then Parity (to make a better EP case) then finish EP. Also scallop kite is a good cubeshape method, but you should also try and find some scallop scallop setups as well if they are faster/more efficient

For parity, I use:
/ (3,3) / (1,2) / (4,-2) / (-4,2) / (2,1) / (3,3) /

thanks for the reply, it helped a lot!
 
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