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[Help Thread] Square-1 Discussion

Think this is the best place for this? Not sure it fits exactly but last time I posted elsewhere and had it moved here.

Parity + cubeshape in inspection:

[video=youtube_share;ldBm-Bnwk9g]http://youtu.be/ldBm-Bnwk9g[/video]

YouTube said:
Damn I'm a good cameraman.

This is an introduction to correcting parity during inspection. I think this is a viable method and I intend to learn it now and use it in comp (but only once I've learned all of it). Feel free to ask questions, I will post it on the Speedsolving forum so you can reply there too. If you take sq-1 seriously and actually want to use this, I'll happily help as much as I can, so feel free to PM me there if this applies to you.

This covers the basics, there's a few things that can complicate this a little if you're not careful. At the very least, learning some easy cases for this could be helpful, rather than learning the full system. I will be tracking my progress in my signature.

Also, forgot to say in the video but for square/square scrambles (lol), I'd just use 'normal' tracing since that's easy enough. Luckily it was easy to get my sq-1 orientation to match my BLD orientation.
 
I'm afraid I don't quite understand what you are doing :( Ok so I see you have a specific order of edges and a specific order of corners. And I understand that for the case you are mainly talking about you have to do a 0,2 to fix parity if necessary. Now, what exactly are you counting? (I'm just interested in this specific case, as it seems to be the easiest one at the beginning)
 
If I understand correctly, you're still counting cycles as in the BLD method, you just learned a "default" even permutation for this (and eventually, I assume, each) shape, so you don't have to bother tracing back to cubeshape or memorize translation matrices.
 
Now, what exactly are you counting?

I'm counting how many 'targets are needed' to solve the pieces. Or rather, whether it is even or odd.

Consider (scramble in your BLD orientation): R' B' U2 D F' U2 F2 U' B' L' D2 L B2 R' B2 L B2 D2 F2 R'

Now, looking at corners with ULB buffer and tracing relative to the natural solved positions of each piece we get:
RFU (1)
RUB (2)
LFD (1)
UFL (2) - new cycle
BLD (1) - lolBLD
DFR (2)
UFL (1)

So we get odd parity for the corners. Do this for the edges and corners on sq-1, tracing relative to the chosen reference positions of the pieces (as shown on my black sq-1) and you get the parity. In the example I ended on (2), which is even parity and means that for that case I solve 'normally' to get even parity once I get to cubeshape - which I did.

Does that help?

E:
If I understand correctly, you're still counting cycles as in the BLD method, you just learned a "default" even permutation for this (and eventually, I assume, each) shape, so you don't have to bother tracing back to cubeshape or memorize translation matrices.
Almost. I've not learned even permutation for each case, I'm using the same reference for a particular shape of a layer regardless of what the other layer is or how I solve that case. I instead keep track for each case whether the 'normal' way of solving maintains or switches parity relative to my reference scheme.

If I get even parity tracing for the group of 8 edges case I solve normally, if I get 'even parity' for scallop/scallop I switch parity then start going to cubeshape.
 
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Roux is pretty easy - blockbuild two CEC blocks on the D layer, then permute U corners, then Last 6 Edges. If parity is done ahead of time then 1-look L6E might be feasible.
 
I just did an execution only average of 15. This doesnt include any recognition between steps as that is another thing but includes AUFs and E slice flip during EP, I average about 21
cubeshape 4.71
co 1.06
eo 2.15 (full EO)
cp 3.45 (i use full parity CP)
ep 5.48
sum 16.85 (i.e 4 sec of transitions).

Can somebody please tell me what to work on, and if there is anything that is good, comments on all parts would be appreciated.
 
I think cubeshape could be faster, I recommend just looking into some kind of alg table every now and then.
Also personally I think there should be little to no pause at all between cubeshape and corner seperation (try to 2 gen a lot, and then look ahead into the corner seperation case you are going to get). Maybe you are already doing so, I can't tell from these splits :)
 
I agree cubeshape could be faster. Also, if you don't already, I would suggest using edge separation algs that do not effect CP. This allows you to predict the CP while doing EO, which helps a lot with parity CP.
 
I use the statistic from my last official competition:

cubeshape 3
co 1.2
eo 1.2~2.2 (because I skipped 2 EOs)
cp 2.7
ep 5.3~6
sum 13.4~15.1

Maybe predicting algs is important:)
 
I think cubeshape could be faster, I recommend just looking into some kind of alg table every now and then.
Also personally I think there should be little to no pause at all between cubeshape and corner seperation (try to 2 gen a lot, and then look ahead into the corner seperation case you are going to get). Maybe you are already doing so, I can't tell from these splits :)

Thanks for your comment. It is very motivating to see your turn speed. My lookahead is pretty non-existent at the moment. I will surely try to implement what you are saying in my solves. Also, currently i have been just using the advanced cubeshape video by David Woner. I will then surely start with an alg table. I have also downloaded Raul's full cubeshape video for reference . I hope i can improve quite a bit there once i am able to get all cases in muscle memory.
I agree cubeshape could be faster. Also, if you don't already, I would suggest using edge separation algs that do not effect CP. This allows you to predict the CP while doing EO, which helps a lot with parity CP.
Yeah. I was lucky to have learnt algs unconsciously that don't affect CP. However, the main time goes in recognising parity rather than CP.
I use the statistic from my last official competition:

cubeshape 3
co 1.2
eo 1.2~2.2 (because I skipped 2 EOs)
cp 2.7
ep 5.3~6
sum 13.4~15.1

Maybe predicting algs is important:)
Thankyou very much for the motivating comment. that cubeshape CO and EO is amazing. Do you use Parity during CP or EP?
 
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For Z I use 1,0/-1,-1/3,0/1,1/-3,0/5,-1/6,0/.

It's basically just the standard M2 U M2 U' M2 alg, with a /6,0/6,0/ cancelled into the end.

For U perms ( in fact, for most algs ) i use similar cancellations.
 
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