Mikel
Premium Member
y2 L
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When you solved this with Cube Explorer, did you use the optimal solver or the two-phase solver?
java -cp ACube3.jar ACube f o
760 UF BR UB UL DF FR DB DL UR FL DR BL BUR BRD UBL ULF FRU DFL DLB FDR
If you're not allowing a certain face to be turned, it presumably matters what EO scheme you are assuming, <U,D,R,L,F2,B2>, <U,D,R2,L2,F,B>, or <U2,D2,R,L,F,B>. That is, it presumably matters whether or not the restricted layer is one of the layers that can affect the orientation with a quarter turn.- maximum moves to orient all edges is 9 (usual maximum is 7, worst case is the only good edges at FR and BR, fix with F L F U' D2 B2 L F B)
If you're not allowing a certain face to be turned, it presumably matters which face you're making the cross on. For example, if you're not allowing R turns, it probably matters whether cross is on R, L, or U/D/F/B.- maximum moves to solve a specific cross is 10 moves (usual maximum is 8, for all 190080 crosses)
If you're not allowing allowing a certain face to be turned, it presumably matters whether or not the 2x2x2 block includes pieces on that face.- maximum moves to solve a specific 2x2x2 block is 9 moves (usual maximum is 8, 7 configurations actually take 9 moves)
If you're not allowing a certain face to be turned, it presumably matters what EO scheme you are assuming, <U,D,R,L,F2,B2>, <U,D,R2,L2,F,B>, or <U2,D2,R,L,F,B>
If you're not allowing a certain face to be turned, it presumably matters which face you're making the cross on. For example, if you're not allowing R turns, it probably matters whether cross is on R, L, or U/D/F/B.
If you're not allowing allowing a certain face to be turned, it presumably matters whether or not the 2x2x2 block includes pieces on that face.
I use the <U,R,L,D,F2,B2> scheme. My original number was based on restricting turns of the R face. If you restrict R, U, D, or L, the maximum moves to orient all edges is 9 with 1 taking 9 moves. Interestingly enough, if you restrict F or B, the maximum is 11 with 7 taking 11 moves.
Here's what I found while restricting the R face. The F, U, D, and B crosses take 10 moves max with 4 that actually take 10 moves. The right cross takes 10 moves max with 792 that take 10 moves. The left cross, interestingly enough, still takes 8 moves with 1324 crosses which actually require a full 8 moves.
Any 2x2x2 block which does not intersect with the R face takes a maximum of 9 moves with 7 configurations that actually require 9 moves. Any 2x2x2 block which intersects with the R face still takes a maximum of 9 moves, but with 2452 configurations that actually require such a number.
Hmm, good question. I used the "incomplete cubes" solver and both output and runtime make me think it's optimal, but I didn't find anything about it in the documentation, so I'm not sure.