Jukuren
Regular
http://www.areyoulogical.com/cube/index.html
Has anyone ever heard of this guy? lol
Has anyone ever heard of this guy? lol
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http://www.areyoulogical.com/cube/index.html
Has anyone ever heard of this guy? lol
It's pretty much the same as fridrich, you just blockbuild for F2L. Than do 2 algs for LL.
Personally, I think Tony Snyder is full of ****. The method definitely looks like it has merit but his claims about the average move count are very sketchy.
This is, along with his claims of thirty moves, are what make me more skeptical than hopeful.But first, we must give him monies. lol
You know, you can do this with Fridrich too. All you have to do is be careful about centers when making your cross, and then learn new algs for the PLLs that affect non-U centers (there are very few F2L and OLL algs that do, so you usually don't have to worry about that). There are decently fast supercube-safe PLLs for every case (I have a video on youtube with algs).I've mostly been interested in his method because it doesn't rotate the centers when solving super cubes. That only leaves the top center to be correct or a 180 degree flip
There are decently fast supercube-safe PLLs for every case (I have a video on youtube with algs).
I think this is quite an underestimate. He showed us some solves and the average movecount looked much closer to the 50-60 range, with ~40 move solves being lucky outliers (skips of one LL step and the like). The real movecount is probably a bit less than Fridrich, because of the blockbuilding (and the fact that he seems to prefer move-efficient algs over typical speedy ones).He claims he can solve the cube on average with ~40 moves
He doesn't know the full method - he was just following the steps using intuition and algs he already knew.it looks like some people already know it (eg 5BLD on youtube).
AFAIK this isn't publically available, and nobody else has bothered to generate their own algs. I suppose you could generate some nice algs yourself with ACube or Cube Explorer if you wanted.Can anyone provide algorithms or anything else for this method?
Snyder Metric is the same as Axial Turn Metric - any set of moves on the same axis counts as one move. This should only affect a real 3x3x3 solve by a few moves, I think.Edit: Snyder counts with Snyder Metric, I'm not sure exactly how it compares...