Hi everyone,
first of all let me say I'm a beginner and I've been cubing for only one week or so. I'm writing this post to tell you my impressions on some beginner methods and to ask other cubers' opinion.
Last week, while on YouTube, I stumbled upon some tutorial on how to solve a Rubik's cube (it was based on a classical beginner's method, similar to the famous badmephisto's one). I was curious so I watched the video then I got myself a Rubik's cube to try. I solved it a couple times then I realized there were too many algorithms to memorize and I would never have memorized them all, also because I don't have a good memory.
I was about to throw away my cube when I realized there were other tutorials with other methods. In particular, I was very attracted by a video that said you could solve the cube with only one algorithm (berthamilton's guide). After watching it, I was very satisfied by the fact that I wouldn't have to memorize a lot of algorithms and the only algorithm was a simple one (the sexy move R U R' U' and its mirror L' U' L U). Also the guide is very well done because it lets you understand what you are doing to the cube.
After some research I found it is some variant of the 8355 method, or Sexy method. Basically, after creating the cross, you:
1. Solve three bottom-layer corners:
• Place a white corner directly above their slot
• Use the sexy move (right-handed or left-handed depending on whether the corner is on the right or on the left) multiple times to insert it
• Leave always the unsolved corner in the front face, placing it on the right when you have to perform a right-handed sexy move, or on the left if the sexy move is left-handed
2. Solve three middle-layer edges (the three above the solved corners):
• Place an edge in the upper layer, so that it matches the face where it belongs (use the sexy move once if it's inside its slot)
• Take the cube so that that face is lateral and you face the edge's slot
• Use the sexy move twice to move the edge to its slot. Use a right-handed sexy move if the slot (and the edge piece) is on the right, or left-handed if it's on the left
3. Solve the upper layer edges using appropriate sexy moves (intuitively, based on the cycle that a sexy move makes edges do). The remaining edge will be automatically solved.
4. Solve the last 5 corners:
• Reverse the cube so that your bottom face becomes the top one and realign the top layer; take the cube so that you have the keyhole in your front right
• Perform multiple sexy moves using the keyhole as a "buffer": move only the bottom layer to place the buffer's slot directly below the keyhole, then use sexy moves to place the keyhole into its slot, and repeat this multiple times
• If you end up with a solved bottom layer but a scrambled cube, then keep performing sexy moves until you end up with only two adjacent corners unsolved; take the cube so that they go to the bottom layer and one of them is on front right, then repeat the previous step (6 sexy moves total will be required)
This, however, requires a lot of moves. In my research on how to reduce the number of moves, I've searched for other methods then I have realized there are some improvements I could do to this method.
1. In the first step, you will have to perform 3 sexy moves if the white corner is facing up, and 5 if it's facing in front of you.
• In the first case, you can use a shorter version (right handed is R U2 R' U') which makes the corner face right so that you can use one sexy move to solve it
• In the second case, a left-handed sexy move or an inverted sexy move (U R U' R') will do the trick
• If the white corner faces right, R U R' will be enough, sparing the U' move
2. In the second step, an Y-move (F R' F' R) or its inverse (R F' R' F) can be used, though I find it less immediate. Anyway, you can do better than the two required sexy moves by doing U' (R U R') (right-handed case)
3. This is the step with which I had the most problems. I've found it can be solved with two substeps:
• Create a cross in the upper layer (not correctly permuted): this can be achieved by F (R U R' U') F' or f (R U R' U') f' depending on whether the already oriented edges form a "---" shape or "r" shape, respectively (do both if none is oriented)
• Now permute the edges. Moving the upper layer, there is always a position where the front edge is solved and both the lateral edges aren't. If the back edge is not solved, then the unsolved edges have to be permuted in a clockwise or anticlockwise way. To permute them anticlockwise, place the keyhole on the right then do (R U R' U) R U2 R'; to permute them clockwise place the keyhole on the left and do the mirror version, ie (L' U' L U') L' U2 L. If the back edge is solved, do either (anticlockwise permutation) u' (anticlockwise permutation), or its mirror (clockwise permutation) u (clockwise permutation)
I'm pretty happy with this method because it requires only one algorithm and few variations of it, and I guess it's not much less optimized (in terms of number of moves) than the beginner's method, while as I said it requires a lot less algorithms to remember. In particular I find the keyhole very useful to solve the edges, though the 4th step is longer than the beginner's PLL: that's, I think, the price to pay for having less algorithms.
As for reducing the number of algorithms I've seen the Marshall method and some others but it seems to me that this method is the one that balances the most between optimizing the number of moves and reducing the number of algorithms.
Are my considerations right? What do you think about the improvements I propose to the sexy method? Can they be improved any further? Let me know your opinion, and happy cubing to everyone!
first of all let me say I'm a beginner and I've been cubing for only one week or so. I'm writing this post to tell you my impressions on some beginner methods and to ask other cubers' opinion.
Last week, while on YouTube, I stumbled upon some tutorial on how to solve a Rubik's cube (it was based on a classical beginner's method, similar to the famous badmephisto's one). I was curious so I watched the video then I got myself a Rubik's cube to try. I solved it a couple times then I realized there were too many algorithms to memorize and I would never have memorized them all, also because I don't have a good memory.
I was about to throw away my cube when I realized there were other tutorials with other methods. In particular, I was very attracted by a video that said you could solve the cube with only one algorithm (berthamilton's guide). After watching it, I was very satisfied by the fact that I wouldn't have to memorize a lot of algorithms and the only algorithm was a simple one (the sexy move R U R' U' and its mirror L' U' L U). Also the guide is very well done because it lets you understand what you are doing to the cube.
After some research I found it is some variant of the 8355 method, or Sexy method. Basically, after creating the cross, you:
1. Solve three bottom-layer corners:
• Place a white corner directly above their slot
• Use the sexy move (right-handed or left-handed depending on whether the corner is on the right or on the left) multiple times to insert it
• Leave always the unsolved corner in the front face, placing it on the right when you have to perform a right-handed sexy move, or on the left if the sexy move is left-handed
2. Solve three middle-layer edges (the three above the solved corners):
• Place an edge in the upper layer, so that it matches the face where it belongs (use the sexy move once if it's inside its slot)
• Take the cube so that that face is lateral and you face the edge's slot
• Use the sexy move twice to move the edge to its slot. Use a right-handed sexy move if the slot (and the edge piece) is on the right, or left-handed if it's on the left
3. Solve the upper layer edges using appropriate sexy moves (intuitively, based on the cycle that a sexy move makes edges do). The remaining edge will be automatically solved.
4. Solve the last 5 corners:
• Reverse the cube so that your bottom face becomes the top one and realign the top layer; take the cube so that you have the keyhole in your front right
• Perform multiple sexy moves using the keyhole as a "buffer": move only the bottom layer to place the buffer's slot directly below the keyhole, then use sexy moves to place the keyhole into its slot, and repeat this multiple times
• If you end up with a solved bottom layer but a scrambled cube, then keep performing sexy moves until you end up with only two adjacent corners unsolved; take the cube so that they go to the bottom layer and one of them is on front right, then repeat the previous step (6 sexy moves total will be required)
This, however, requires a lot of moves. In my research on how to reduce the number of moves, I've searched for other methods then I have realized there are some improvements I could do to this method.
1. In the first step, you will have to perform 3 sexy moves if the white corner is facing up, and 5 if it's facing in front of you.
• In the first case, you can use a shorter version (right handed is R U2 R' U') which makes the corner face right so that you can use one sexy move to solve it
• In the second case, a left-handed sexy move or an inverted sexy move (U R U' R') will do the trick
• If the white corner faces right, R U R' will be enough, sparing the U' move
2. In the second step, an Y-move (F R' F' R) or its inverse (R F' R' F) can be used, though I find it less immediate. Anyway, you can do better than the two required sexy moves by doing U' (R U R') (right-handed case)
3. This is the step with which I had the most problems. I've found it can be solved with two substeps:
• Create a cross in the upper layer (not correctly permuted): this can be achieved by F (R U R' U') F' or f (R U R' U') f' depending on whether the already oriented edges form a "---" shape or "r" shape, respectively (do both if none is oriented)
• Now permute the edges. Moving the upper layer, there is always a position where the front edge is solved and both the lateral edges aren't. If the back edge is not solved, then the unsolved edges have to be permuted in a clockwise or anticlockwise way. To permute them anticlockwise, place the keyhole on the right then do (R U R' U) R U2 R'; to permute them clockwise place the keyhole on the left and do the mirror version, ie (L' U' L U') L' U2 L. If the back edge is solved, do either (anticlockwise permutation) u' (anticlockwise permutation), or its mirror (clockwise permutation) u (clockwise permutation)
I'm pretty happy with this method because it requires only one algorithm and few variations of it, and I guess it's not much less optimized (in terms of number of moves) than the beginner's method, while as I said it requires a lot less algorithms to remember. In particular I find the keyhole very useful to solve the edges, though the 4th step is longer than the beginner's PLL: that's, I think, the price to pay for having less algorithms.
As for reducing the number of algorithms I've seen the Marshall method and some others but it seems to me that this method is the one that balances the most between optimizing the number of moves and reducing the number of algorithms.
Are my considerations right? What do you think about the improvements I propose to the sexy method? Can they be improved any further? Let me know your opinion, and happy cubing to everyone!
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