#### PianoCube

##### Member

Note: This is not a tutorial, so I will not make any detailed description for each step. Just say the purpose of each step, some algorithms and a few comments. I'm not 100% sure this is the right place to post this, but I think it is.

There is something I have discovered while trying to teach others how to solve a Rubik's Cube: I don't really like any of the beginner methods I know of, so I decided to make my own. This method is supposed to be easy to understand and learn (When explained properly, and not by just reading this). It uses a lot of sexy-moves, and very short/simple algorithms.

Solve the cross!

Algs:

R U' R'

L' U L

Should be easy to understand.

Algs:

U' (R U' R') U2 (R U' R')

U (L' U L) U2 (L' U L)

(R U R' U')x3

The same as F2L case 32, 33 and 34 http://www.speedsolving.com/wiki/index.php/F2L

If a corner is in the right place, but oriented wrong, just use (R U R' U')x3 to get it out, and then solve it normally

Algs:

F (R U R' U') F'

f (R U R' U') f'

F (R U R' U') F' f (R U R' U') f'

Algs:

R U R' U R U2 R' (sune)

Have to be used once or twice, depending of which case you get.

Sexy-move all the way from here.

Algs:

Sexy-move!

Turn the cube upside down, then orient the corners by using sexy move times two or four and D moves.

Algs:

Sexy-move!

Use three sexy moves to swap the two front right corners. Solve the rest by using this and D moves.

The solving of the last layer corners requires a lot of moves (around 80-130), but since it’s all sexy-moves, it can be done quite fast with basic finger tricks. Learning to do (U R U' R')x2 instead of (R U R' U')x4 for orienting, and the four PLLs Aa, Ab, E and H will help even more (around 40-50 moves), and is a good start towards learning 2-look OLL and 2-look PLL too.

I would like to get some feedback of what you think about it, and if you think it's a good method to teach people that knows nothing about solving a Rubik's Cube?

There is something I have discovered while trying to teach others how to solve a Rubik's Cube: I don't really like any of the beginner methods I know of, so I decided to make my own. This method is supposed to be easy to understand and learn (When explained properly, and not by just reading this). It uses a lot of sexy-moves, and very short/simple algorithms.

**Step one:**First layer edges (cross).Solve the cross!

**Step two:**Second layer edges.Algs:

R U' R'

L' U L

Should be easy to understand.

**Step three:**Corners first layer.Algs:

U' (R U' R') U2 (R U' R')

U (L' U L) U2 (L' U L)

(R U R' U')x3

The same as F2L case 32, 33 and 34 http://www.speedsolving.com/wiki/index.php/F2L

If a corner is in the right place, but oriented wrong, just use (R U R' U')x3 to get it out, and then solve it normally

**Step four:**Orient edges last layer.Algs:

F (R U R' U') F'

f (R U R' U') f'

F (R U R' U') F' f (R U R' U') f'

**Step five:**Permute edges last layer.Algs:

R U R' U R U2 R' (sune)

Have to be used once or twice, depending of which case you get.

Sexy-move all the way from here.

**Step six:**Orient corners last layerAlgs:

Sexy-move!

Turn the cube upside down, then orient the corners by using sexy move times two or four and D moves.

**Step seven:**Permute corners last layerAlgs:

Sexy-move!

Use three sexy moves to swap the two front right corners. Solve the rest by using this and D moves.

The solving of the last layer corners requires a lot of moves (around 80-130), but since it’s all sexy-moves, it can be done quite fast with basic finger tricks. Learning to do (U R U' R')x2 instead of (R U R' U')x4 for orienting, and the four PLLs Aa, Ab, E and H will help even more (around 40-50 moves), and is a good start towards learning 2-look OLL and 2-look PLL too.

I would like to get some feedback of what you think about it, and if you think it's a good method to teach people that knows nothing about solving a Rubik's Cube?

Last edited: Sep 16, 2012