Pedro
Veteran
- Joined
- Mar 17, 2006
- Messages
- 1,743
- Location
- Uberlandia, MG - Brazil
- WCA ID
- 2007GUIM01
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He could have done:
y' R2 D' L' U R2 U' L U R2 U' D R2 y
I feel the more braindead a method is, the better. "Figuring out" what to do during execution is wasted time. Simply being able to go through your memory hooks and execute blindly is the fastest way to go.
Which is why we are creating the method that we are creating. It's simple, efficient in HTM, yes it's a large system. But that's because to shave down the seconds on something like 4x4 or 5x5 blindfolded, for some of us without the elite memo and uber speedcubing prowess, we need to use fewest moves, and have everything prepared and on the table.
ZBf2l and ZBLL relative to the 3x3 seems a bit much to shave a few miliseconds and the time taken to learn the method.
BH relative to the task of solving a 5x5 blindfolded, can cut minutes off of the execution time, just in saving wasted moves. Every cycle is Optimal in turn metric, unless an (optimal+1) solution is there that is faster than the optimal.
Later,
DB
Whoah, hooks and executions? Who's being hanged?I feel the more braindead a method is, the better. "Figuring out" what to do during execution is wasted time. Simply being able to go through your memory hooks and execute blindly is the fastest way to go.
I certainly hope you are executing blindly(note the pun
).