Roux Variations

miniGOINGS

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hi guys, im looking for some imput from you, mostly the roux solvers but anyone is welcome to reply.

im looking for any variations of the roux method, or alternative ways of doing the last 6 edges. if anyone has any help with different ways of doing things like winter variation or stuff like that i would like to know if that would be helpful on roux solves.
 
I can think of a few. What are the circumstances? Are they already oriented?

they could be, or could not be, depending on what would help

EDIT: and the unsolved edges are at UF UL UB UR DB DF
 
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ok well lets say they are oriented you could solve DF and DB the use pll.but this seems pretty move count inefficient and would ruin the feel that the roux last step offers.
IF we assume that the l6e are not oriented then you could solve DF and DB and use ell and some on the fly commutators to finish that.
theres two ideas. but i like the aproach that roux usually has orient solve UL and UR then solve m slice
 
ok well lets say they are oriented you could solve DF and DB the use pll.but this seems pretty move count inefficient and would ruin the feel that the roux last step offers.
IF we assume that the l6e are not oriented then you could solve DF and DB and use ell and some on the fly commutators to finish that.
theres two ideas. but i like the aproach that roux usually has orient solve UL and UR then solve m slice

i was thinking more along the lines of use 1 alg to solve all 6 edges, but the edges part was only a suggestion, any variation on any part of roux would be appreciated
 
2 Look Last Edges?

I was working on this for a while. After the orientation, the rest in one step. or UL/UR while orientation so you can just flow into 4c. I think that most can be done intuitively but recognition is another thing.
 
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why not just weed out the cases were only the DF DB UF UB UR UL edges arnt solved and use those?

edit: and heres a link that might be what waffle is referring to.
http://rubikscube.info/lastsix2look.php

ok, but we are still talking about the last six edges, does anybody know if winter variation would help alot with the corners in roux?

I have tried to incorporate CLS into roux. Recognition only slowed me down. AND THEN if you're not lucky you still have to permute the corners.

so recognition of a WV case and execution of the permutation (if you're not lucky) is slower in my experience
 
why not just weed out the cases were only the DF DB UF UB UR UL edges arnt solved and use those?

edit: and heres a link that might be what waffle is referring to.
http://rubikscube.info/lastsix2look.php

ok, but we are still talking about the last six edges, does anybody know if winter variation would help alot with the corners in roux?

I have tried to incorporate CLS into roux. Recognition only slowed me down. AND THEN if you're not lucky you still have to permute the corners.

so recognition of a WV case and execution of the permutation (if you're not lucky) is slower in my experience

makes sense i guess, but right now im still using a basic blockbuilding method (yes i said method, i know) and 2 look corners, so would it help for me?
 
makes sense i guess, but right now im still using a basic blockbuilding method (yes i said method, i know) and 2 look corners, so would it help for me?

no. if you are planning to go all out with roux (full 1x2x3 blockbuilding and CMLL), you will have very little use of WV.

Let's put is this way. let's say that you already know CMLL and can sub 2.5(including recognition) all the algs. Wouldn't sub 2.5 CMLL be faster than WV+permutation. sure you can use WV for algs that you don't like but even if you can sub-2 a WV case you still have to do permutation.
 
no. if you are planning to go all out with roux (full 1x2x3 blockbuilding and CMLL), you will have very little use of WV.

Let's put is this way. let's say that you already know CMLL and can sub 2.5(including recognition) all the algs. Wouldn't sub 2.5 CMLL be faster than WV+permutation. sure you can use WV for algs that you don't like but even if you can sub-2 a WV case you still have to do permutation.

well, lately i have been timing my solves and i have realized, no matter how fast one section of my solve is, the first 2 blocks take the same amount of time as the rest of the cube. usually that is 21-23 seconds each. should i focus on speeding up my blocks or the rest of the cube?
 
no. if you are planning to go all out with roux (full 1x2x3 blockbuilding and CMLL), you will have very little use of WV.

Let's put is this way. let's say that you already know CMLL and can sub 2.5(including recognition) all the algs. Wouldn't sub 2.5 CMLL be faster than WV+permutation. sure you can use WV for algs that you don't like but even if you can sub-2 a WV case you still have to do permutation.

well, lately i have been timing my solves and i have realized, no matter how fast one section of my solve is, the first 2 blocks take the same amount of time as the rest of the cube. usually that is 21-23 seconds each. should i focus on speeding up my blocks or the rest of the cube?

Take some time to intuitively block build you f2b. Try doing some slowwwww block building and i guarantee you, youlll pick up some new tricks naturally which will show on your time when you speedsolve. One of the amazing things about the roux method is the amount of freedom you have most of the solve, and by using a method to build the f2b you might be making the solve a bit harder for yourself or at least a little more comlex then it needs to me.
 
blocks:the rest
5:3.5

usually 10 for both blocks 7 for the rest.

go slow use less moves. and when you get used to using less moves go fast using less moves.

wow, so i should look at cutting my blocks down in about half, and then the same for the rest, and go back to my blocks?
 
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