Cuber 4ever
Member
- Joined
- Dec 31, 2015
- Messages
- 1
I never liked the Roux method on 3x3 but when I realized it could be done on Square-1, I decided to give it a try. I didn't like it.
There are seven steps:
Cube shape
Left block
Right block
Corner Permutation
Left and right edges on the top layer
Last 4 edges
Parity
I decided to make the method slightly more efficient by changing some steps so here's the list now:
Cube shape
Left block
Right block
Corner Permutation while permuting the two bottom layer edges opposite from one another, and then doing an M2 to put them on the bottom layer
And finally, edge permutation on the last layer
Now it may seem I didn't really do much to change it, but this has greatly helped me. When I do the corner permutation, I solve two remaining D-layer edges as well, and then end with 1 out of 9 EPLLs.
There are more algs, certainly, but I think the reason why I am faster using this is that EPLLs are faster to do than a repeated
/ (3,0) / (0,3) / (1,0) / (0,-1) / (0,1) / (-1,-3) / (-3,0) / which is M' U2 M U2. The change in steps especially helps because the step where the UL & UR edges are permuted in the original Roux & Skrew is extremely slow using the alg above.
I only use 4 CP algs depending on the relationship between the D-layer edges and the top layer corners. Actually there are supposed to be more, but in some cases I just do one of the algs twice (which is slow, I know, but I will find algs).
Do you have any suggestions for this variation? Thank you!
There are seven steps:
Cube shape
Left block
Right block
Corner Permutation
Left and right edges on the top layer
Last 4 edges
Parity
I decided to make the method slightly more efficient by changing some steps so here's the list now:
Cube shape
Left block
Right block
Corner Permutation while permuting the two bottom layer edges opposite from one another, and then doing an M2 to put them on the bottom layer
And finally, edge permutation on the last layer
Now it may seem I didn't really do much to change it, but this has greatly helped me. When I do the corner permutation, I solve two remaining D-layer edges as well, and then end with 1 out of 9 EPLLs.
There are more algs, certainly, but I think the reason why I am faster using this is that EPLLs are faster to do than a repeated
/ (3,0) / (0,3) / (1,0) / (0,-1) / (0,1) / (-1,-3) / (-3,0) / which is M' U2 M U2. The change in steps especially helps because the step where the UL & UR edges are permuted in the original Roux & Skrew is extremely slow using the alg above.
I only use 4 CP algs depending on the relationship between the D-layer edges and the top layer corners. Actually there are supposed to be more, but in some cases I just do one of the algs twice (which is slow, I know, but I will find algs).
Do you have any suggestions for this variation? Thank you!
Last edited: