D
Deleted member 15503
Guest
Hi there, I've been experimenting with a roux variation that might reduce the number of algs to learn without reducing speed! (maybe
)
so normal roux is:
F2B => CMLL => EO => EP
but if you try to solve the DF and DB endge while orienting the edges, you get a EPLL. this is actually not to hard to do intuitivly!
so then it would look like this:
F2B => CMLL => EOline => EPLL
so now you could instead of learning full CMLL, learn full PLL! then you would have this:
F2B => Orient corners => EOline => PLL
hehe that looks like ZZ in a diffrent order
but doing it actually feel like roux
except the last step ofcourse 
So, for this variation you would need full PLL and the algs to orient corners (I guess around 28?) wich is less than CMLL!
so normal roux is:
F2B => CMLL => EO => EP
but if you try to solve the DF and DB endge while orienting the edges, you get a EPLL. this is actually not to hard to do intuitivly!
so then it would look like this:
F2B => CMLL => EOline => EPLL
so now you could instead of learning full CMLL, learn full PLL! then you would have this:
F2B => Orient corners => EOline => PLL
hehe that looks like ZZ in a diffrent order
So, for this variation you would need full PLL and the algs to orient corners (I guess around 28?) wich is less than CMLL!