Roux on 4x4x4

Jaysammey777

Veteran
Joined
Nov 24, 2009
Messages
1,216
Location
University of Georgia
WCA ID
2010AMBR01
YouTube
Visit Channel
This can also be aplied to bigger cubes!
IMGA0428.JPG
Scrambled
IMGA0422.JPG
1x2x3 block- 1x3x4 block
IMGA0423.JPG
other side
IMGA0424.JPG
CLL
IMGA0425.JPG
Edges paired
IMGA0426.JPG
E15
IMGA0427.JPG
finally centers solved
 
I did a handful of solves trying to use Roux, except I did F2B, CLL, centers and then edges. It took me forever to solve the edges :fp

Basically, if the edges didn't get paired up by themselves while doing the centers, I would randomly cycle around the centers while trying to manipulating the edges.

I need to start learning big cube commutators...
 
My method is: blocks, CLL, D center, columns, ELL. There's also Richard Meyer's Rouxduction variant where you solve the first block, then finish centers, then edges all in RrU, then finish with a normal roux solve reduction-style.
 
I'm a bit of a 4x4 n00b so take this with a pinch of salt.

Anyway, I've been playing with this, and it seems like a Roux-style start is quite a sensible way to solve the 4x4, possibly better than using pure reduction. Using Roux for the the finish obviously isn't suitable for speedsolving bigcubes because of the reliance on double M-slice moves. Instead the n00b Roux-Fridrich hybrid can be used for the finish. The steps would be:

(note: M-slice moves here really means stuff like rR' or lL')

Step 1: Solve LH + RH Centres
visualcube.php


Step 2: Solve LH 1x3x4, and RH 1x3x3, and any pair in FR slot (normally a lucky pair)
visualcube.php


Step 3: Finish Centres, using M/U
visualcube.php


Step 4: Pair final 6 dedges, using M/U and FR slot where necessary.
visualcube.php


Step 5: Finish F3L (solve the FR slot and place DF/DB)
visualcube.php


Step 6: OLL/PLL
visualcube.php


... milking the VC ;)

Using this approach seems to have some pretty nice ergonomics and lookahead advantages because:

* There are no rotations.

* All dedges are paired in the M-slice, using M/U moves.

* Last four centres are solved in the M-slice, using M/U moves.

* The maximum possible number of dedges are solved at the beginning (before centres), when full freedom is available to pair them - good for efficiency and lookahead.

* Leaving the FR slot free gives an easily visible location for finding pairs, and allows enough freedom for easy edge pairing. The only hidden dedge locations are in the M-slice - good for lookahead.

Does anyone else use this kind of approach to solve 4x4, and/or what do you think about it?
 
Last edited:
Richard Meyer uses something like that, minus the pre-built 1x3x3 on the right hand side. He does the first block and centers like K4, then finishes reduction with rRU and ends with roux.
 
@irontwig, 4x4 ELL sounds like an interesting approach but I don't think I have the time/enthusiasm for 4x4 to learn 4x4 ELL algs - even if I did learn them I would probably end up forgetting them (as I have with some ZBLL's :o).

@blade, a Roux finish is probably more move-efficient, can it be viable ergonomically. These double slice turns do put me off a little.

I had a look at the move counts involved in the method proposed above, and unfortunately it looks about 15 moves worse than Redux (pairing 6x edges at a time). I think the main reason for this is the edge pairing ... using Redux is really efficient in this phase because all edges can be paired with a few setup moves and ~6 centre slice turns. The main problem with Redux in my opinion is the lookahead. During the early stages a lot of time is spent rotating the cube around and searching for edge pieces all around the cube. I guess being more systematic with placement of completed edges could probably relieve this a bit though. The main question in my mind is whether better lookahead is worth 15 moves ...

... I tested the move counts of both redux and the method above myself .. up to F3L, I was getting ~95 with Redux and ~110 with the method above. Thread is also helpful as a point of reference for 4x4 move counts:
http://www.speedsolving.com/forum/showthread.php?t=3177
 
@irontwig, 4x4 ELL sounds like an interesting approach but I don't think I have the time/enthusiasm for 4x4 to learn 4x4 ELL algs - even if I did learn them I would probably end up forgetting them (as I have with some ZBLL's :o).
4x4 ell isnt that hard once you get used to it, and most of it can be dont fast with comms
 
Rouxduction(meyer) edge pairing method help.

Hi, i average 2minutes using the Rouxduction method, i am fast in the centers and 1st block and 3x3x3 but i'm really slow on the edge pairing stage because i don't have any method for that or anything i just solve the edges 1 by 1. Anyone can post a video or a written tutorial or anything that can help me for the Rouxduction edge pairing? thanks in advance.

PS: i use Rw's to pair edges.

my breakdowns are:

1st 2 centers: 6 seconds
1st block: 18 sec
last 4 centers: 8 seconds
edge pairing: 1min 06 seconds
3x3x3: 21 seconds

Total: 1min 59sec.
 
Back
Top