On this one, I think I’m going to have to go with PapaSmurf. It is the same steps as Briggs. When talking about a preexisting method vs a new method, the steps are what matter, not how you do them. If I made a 2x2x2 block in Petrus by putting in two cross edges and an f2l pair, it’s still Petrus. If someone uses CoLL and does 5-sticker recognition and solves it intuitively using coms, rather than 3-sticker recognition using a heavily optimized alg set, both are still CoLL. They are not two different methods, they are different ways of doing the same thing, which is what is happening here.
From what I understand of pEO (which is not very much, so correct me if I’m wrong), it is a way of fixing several bad edges between the cp and eo steps. However, this is not a part of the “base method,” similar to partial edge control with CFOP.
I don’t think so. I think that creating this wiki page is slightly discrediting the work originally done by Briggs, especially if this became really popular (Big 3 level). However, if you are going to keep this wiki page (as I figure you will), you should at least add Briggs under alternate names. I do think that the cp recognition is revolutionary for the method, but as I said earlier, the first person to come to with CoLL 3-sticker recognition did not invent a new method.
Wow my forum posts are becoming long lol
Edit: Argh my laugh Emojis aren’t working