Akash Rupela
Veteran
- Joined
- May 9, 2011
- Messages
- 472
- Location
- New Delhi, India, India
- WCA ID
- 2012RUPE01
- YouTube
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While doing some analysis of solves, i realised that even the 3-4 rotations i make slow me down by half a second each, mainly due to fail regrips. I saw videos about rotationless f2l, but they had some crazy M moves or inserts using back face or double turns of front face.
So I was thinking about something like this. While inspecting for the cross, if rather than our 1st pair, we look for the edge orientation after the cross, i mean there are 4 edges, so if i know that 3 of them are oriented 1 way and 4th one the other way, I will solve those 3 first, do a cube rotation, then do another one. By this way, My solve will be totally rotationless or have 1 rotation(I like solving f2l in L/R/U) , depending on the edge orientations, plus i will have full control when that rotation will occur.
True, some inserts might be non optimal, but I believe this is a good way to strike off 1-2 seconds and have consistency in solves with a little practice.
Has anyone thought of/tried this before?
So I was thinking about something like this. While inspecting for the cross, if rather than our 1st pair, we look for the edge orientation after the cross, i mean there are 4 edges, so if i know that 3 of them are oriented 1 way and 4th one the other way, I will solve those 3 first, do a cube rotation, then do another one. By this way, My solve will be totally rotationless or have 1 rotation(I like solving f2l in L/R/U) , depending on the edge orientations, plus i will have full control when that rotation will occur.
True, some inserts might be non optimal, but I believe this is a good way to strike off 1-2 seconds and have consistency in solves with a little practice.
Has anyone thought of/tried this before?