Requesting Freestyle Algorithm

riffz

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Hey, I'm looking into learning the BH method for corners, but there are some nasty cases that don't look very nice and I'd like some finger-trick optimized algorithms to use. Particularly, I notice that most columns cases could be easily set up to 2 cases. I need some good algs for the cycles:

UBL -> UFL -> DLF

UBL -> DLF -> UFL


Also if anyone could give me a link to some useful algorithms for freestyle corners that would be great.

Thanks,
Rob
 
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I know it's the BH alg, and you're looking to move away from that, but I actually like that case. It's pretty fast for me:

UBR -> UFL -> DLF : R U2 R' U' L2 U R U' L2 U' R'
UBR -> DLF -> UFL : R U L2 U R' U' L2 U R U2 R'

Chris
 
I'd use:

UBR -> UFL -> DLF : (U2 L2 D L2 D' L2)*2
UBR -> DLF -> UFL : (L2 D L2 D' L2 U2)*2

I don't know if that's what your looking for. It may not be the shortest but it's easy to remember :)
 
I know it's the BH alg, and you're looking to move away from that, but I actually like that case. It's pretty fast for me:

UBR -> UFL -> DLF : R U2 R' U' L2 U R U' L2 U' R'
UBR -> DLF -> UFL : R U L2 U R' U' L2 U R U2 R'

Chris

Oops! Sorry, I accidentally put UBR instead of UBL! I edited my original post to correct it :S.
 
I know it's the BH alg, and you're looking to move away from that, but I actually like that case. It's pretty fast for me:

UBR -> UFL -> DLF : R U2 R' U' L2 U R U' L2 U' R'
UBR -> DLF -> UFL : R U L2 U R' U' L2 U R U2 R'

Chris

Oops! Sorry, I accidentally put UBR instead of UBL! I edited my original post to correct it :S.

Really? But if you really mean UBL -> UFL -> DLF, that one's easy:
y' D2 L2 D' R2 D L2 D' R2 D' y

I consider that one of the nicest cases for corners. :)

(Did you mean UBL -> UFR -> DRF instead?)
 
Oops! Sorry, I accidentally put UBR instead of UBL! I edited my original post to correct it :S.

Obviously I'm biased, because I like the short move count. I suppose the way I actually execute the BH algs are like:

UBL -> UFL -> DLF : u L2 D R2 D' L2 D R2 D' u'
UBL -> DLF -> UFL : u D R2 D' L2 D R2 D' L2 u'

Do the (D R2 D') triggers by turning the D side with your right wrist and double triggering index/middle at BUR with your left hand. If you execute it this way, I'll bet it will at least come very close to the fastest freestyle algs. I'd be willing to time it against Ville or Joey or any of you other crazy fast freestyle guys. It looks like Mike and I use the same alg pretty much, but still I'll bet I can at least come close to the faster times.

Chris
 
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(Did you mean UBL -> UFR -> DRF instead?)

Please tell you me you guys use Daniel Beyer's version of this case! It's quite finger friendly, and he is quite fast at it. I still use the Per Special 5 move commutator, because I understand it and can visualize it better than Daniel's alg. I am trying to switch to Daniel's version though, because it is just that fast.

Hint: The one listed on the BH corners site is not Daniel's alg.

Chris
 
(Did you mean UBL -> UFR -> DRF instead?)

Please tell you me you guys use Daniel Beyer's version of this case! It's quite finger friendly, and he is quite fast at it. I still use the Per Special 5 move commutator, because I understand it and can visualize it better than Daniel's alg. I am trying to switch to Daniel's version though, because it is just that fast.

Hint: The one listed on the BH corners site is not Daniel's alg.

Chris

So what is Daniel's version?

As for the 9-mover above for the other case, I didn't think of doing it that way, and it's really nice. I may have to think about switching.
 
So what is Daniel's version?

URB -> ULF -> DRF : U2 L' U2 R U2 L U2 L' U2 R' U2 L

That case is nice, but the best one (again, by Daniel) is:

URB -> DRF -> DLB : U l2 U' l2 U' R2 U l2 U l2 U' R2
This one is the one that feels very fast. And, of course, Daniel can execute it very quickly as well. I do use this case, and it's inverse, because it is just that nice for me.

Chris
 
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I know it's the BH alg, and you're looking to move away from that, but I actually like that case. It's pretty fast for me:

UBR -> UFL -> DLF : R U2 R' U' L2 U R U' L2 U' R'
UBR -> DLF -> UFL : R U L2 U R' U' L2 U R U2 R'

Chris

Oops! Sorry, I accidentally put UBR instead of UBL! I edited my original post to correct it :S.

Really? But if you really mean UBL -> UFL -> DLF, that one's easy:
y' D2 L2 D' R2 D L2 D' R2 D' y

I consider that one of the nicest cases for corners. :)

(Did you mean UBL -> UFR -> DRF instead?)

Oh wow... I just can't get it right. Yes, you are right, but the cycles I wrote will also be useful so its not a total loss :D

Thanks for the algs
 
So what is Daniel's version?

URB -> ULF -> DRF : U2 L' U2 R U2 L U2 L' U2 R' U2 L

That case is nice, but the best one (again, by Daniel) is:

URB -> DRF -> DLB : U l2 U' l2 U' R2 U l2 U l2 U' R2
This one is the one that feels very fast. And, of course, Daniel can execute it very quickly as well. I do use this case, and it's inverse, because it is just that nice for me.

Chris

Thanks for these, Chris! I never could adjust to the original BH algorithms for these cases (even after trying for several months), so these algorithms are really worth trying. I had to mirror them, since I use ULB, but after figuring them out I admit I really like them. I'll have to see if I have the patience to learn them - if I do, I think they can really help - they're way faster than what I'm using now (probably twice as fast).
 
In case anyone wants an alternative:

UBL -> UFL -> DLF:

y' U' (R'F' R2' FR) U (R'F' R2' FR) y

UBL -> DLF -> UFL

y' (R'F' R2' FR) U' (R'F' R2' FR) U y

(R'F' R2' FR) In combination with some U or D turns can be very easily modified to solve any case with 1 sticker on the D face, and 2 on the U face...
 
In case anyone wants an alternative:

UBL -> UFL -> DLF:

y' U' (R'F' R2' FR) U (R'F' R2' FR) y

UBL -> DLF -> UFL

y' (R'F' R2' FR) U' (R'F' R2' FR) U y

(R'F' R2' FR) In combination with some U or D turns can be very easily modified to solve any case with 1 sticker on the D face, and 2 on the U face...

Well, RUR'U' is a Zcommutator, R U' R' U is a Y commutator. F RUR'U' F' is neither :D
 
In case anyone wants an alternative:

UBL -> UFL -> DLF:

y' U' (R'F' R2' FR) U (R'F' R2' FR) y

UBL -> DLF -> UFL

y' (R'F' R2' FR) U' (R'F' R2' FR) U y

(R'F' R2' FR) In combination with some U or D turns can be very easily modified to solve any case with 1 sticker on the D face, and 2 on the U face...

Thanks a lot, this trick is great.
 
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