riffz
Veteran
Hey, I'm looking into learning the BH method for corners, but there are some nasty cases that don't look very nice and I'd like some finger-trick optimized algorithms to use. Particularly, I notice that most columns cases could be easily set up to 2 cases. I need some good algs for the cycles:
UBL -> UFL -> DLF
UBL -> DLF -> UFL
Also if anyone could give me a link to some useful algorithms for freestyle corners that would be great.
Thanks,
Rob
UBL -> UFL -> DLF
UBL -> DLF -> UFL
Also if anyone could give me a link to some useful algorithms for freestyle corners that would be great.
Thanks,
Rob
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