Random Blindfold Cubing Discussion

hey...
i ve learned blindfold solving using pochmann method
in the part of memorising i ve some trouble
thats why i write the letters of memorisation on a paper and solve the cube by watching the paper..
am i going on the right way...or not..?
HELP...

Writing down the letters is a good way to practice execution, but you'll need a system to memorize the letters. The most common way to do this is to make every pair of letters into a word and use the words to tell a story.
 
I know no one in the world has tired this before but i want to try this and hoppefully i will be the first. I want to try every wca event blind in relay by before school starts back up in 2014 might be before that but this is a lot of work so im giving myself a lot of time, im not doing feet and fewest moves sorry :(. Im trying 6BLD next week, I know how to solve 7BLD I just haven't tired it. I only need to learn megaminx and square-1 which will be the hardest to learn. Then re-remember pyraminx and clock that will be easy and that's it. Its going to take me anywhere from 9-14 hours depending on how much improve by 2014 at blindsolving hopefully a lot more. If i try this is there anyone willing to try this too other then mike because i know he wants to try this but doesn't have the time. This is my overall cubing goal, Once i try this i want to move onto a minx relay maybe ;)

I'm sure Mike Hughey has the same goal except with all events, not heard anything about it for a while so no idea how much effort he has actually put into doing it.
 
I use OP. I have only succeeded a few times, but I was wondering what would be a good point to switch to M2 for edges?

As soon as you feel like it. M2 has easier setup moves than OP, and if you're willing to learn the two or three algs you need for M-slice targets, your accuracy will go way up once you're used to it.
 
This is the greatest thing ever. A lot of work though. I enjoy MultiBLD too much to bother with anything like that because time =P

If you're gonna do such a huge relay YOU MUST learn to solve with comms. With enough experience that relay should only take you around 3 hours. Are you still using U2/R2? Seriously. It will cut your solving time down dramatically. Plus it's awesome. I'll give you a breakdown of BH for corners and edges at the next meetup if you like.

Funny, I was thinking earlier today if I could be bothered doing 4BLD one handed. Has anyone ever tried blindsolving with feet?

as long as it's under 12 hours ill be happy. i will learn some commons and maybe some advance r2. you should teach me some BH
 
I know no one in the world has tired this before but i want to try this and hoppefully i will be the first. I want to try every wca event blind in relay by before school starts back up in 2014 might be before that but this is a lot of work so im giving myself a lot of time, im not doing feet and fewest moves sorry :(. Im trying 6BLD next week, I know how to solve 7BLD I just haven't tired it. I only need to learn megaminx and square-1 which will be the hardest to learn. Then re-remember pyraminx and clock that will be easy and that's it. Its going to take me anywhere from 9-14 hours depending on how much improve by 2014 at blindsolving hopefully a lot more. If i try this is there anyone willing to try this too other then mike because i know he wants to try this but doesn't have the time. This is my overall cubing goal, Once i try this i want to move onto a minx relay maybe ;)

WHOA BRYSON! that is one big dream. Good luck with your 6x6 blindfolded on the weekend. I am looking forward to the outcome of it :D
 
I've made some adjustments to my wings commutators list:

1. All algs with 2 targets on the same edge (for instance DFr -> ULb -> LUf) have been changed. Nearly all of these cases I now solve with the commutator y r2 D r [U2] r' D' r [U2] r y' or the mirror alg (with the exception of DFr -> FRd -> RFu where I use Uw' x' [R2] U' r' U [R2] U' r U x Uw. TMOY suggested it to someone a while ago and I liked it :p.) In other words, I set up all other cases to one of these two algs. The reason is purely to eliminate extra unnecessary thinking time in execution.

2. Commutators where both targets are in the r-slice are now speed-optimal 9 movers. DFr -> BDr -> UBr and it's inverse is now a 9-mover with a sexy rotation. For this example it is now x2 y' U2 R2 U' [r] U R2 U' [r'] U' x2 y' - doing (x2 y')*2 returns to the original orientation. Just for show, really, since you can just as easily finish with y x2 instead.

3. Amended some mistakes.
 
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how do you perform commutators UF-[DB; LF, RF, LB, RB]?(by this: UF-[DB; LF, RF, LB, RB] i mean all situations like for example UF-DB-RB, UF-DB-LF, UF-RB-DB etc...there are exacly 8 of them)
I found preety fine solution for these situation:
UF-DB-LF (r U' L' U) (M2 U' L U) (R'2 r)
UF-RB-DB (l U R' U') (M2 U R U') (L'2 l)
are they fast, or there can be faster?
 
Do you have tips to avoid DNF's? I have had two successes and about 20 fails.
Assuming you use old pochmann:
Yes, practice until you master the method your are using so you don't even have to think about it, your main focus should be the memo, the execution of the method should be very easy.
When you have to think about your method too much and you focus on how to shoot to each spot you can't focus on your memo and you get confused.

Know your lettering scheme perfectly, you should be able to say a random letter and INSTANTLY know where it is on the cube, and not just know where it is but also what setup move and perm you need to do to solve it. All of that without even thinking about it.
If you don't have a lettering scheme and for example you use UF to talk about the UP-FRONT edge and not a single letter (for me it's C), get a lettering scheme ASAP, it will makes things much easier. (I suggest you use the speffz lettering scheme, look at the wiki to know what it is).
At first it might seem hard to get used to it and you will find yourself going "A-B-C-D-E-F-Ha! there it is" on each piece you want to memo and solve, but after some practice I promise you will be able know the name of each piece and it's color easily.

Watch this video by Noah: http://www.youtube.com/watch?v=3JNpJaRccRE

I also suggest you don't try to do full solves, try doing edges only solves, do a lot of them until edges become really easy for you.
Then move to doing the edges, stopping to see that you did everything alright and then memo and execute corners.

When you do edges fast enough without too many breaks and corners too, move to doing the full solve, you'll see how suddenly it is very easy.

Another small tip from Noah's video which made my solving much easier: Memo corners first before edges using image pairs memo, there are not many corners and you can memo them all by just about 2-4 images in your mind. After the images sit well in your mind, begin to memo the edges using audio-memo, use the lettering scheme to make a sentence and repeat it over and over while memoing, after you're done and went through all the edges just keep saying the sentence while executing the edges, when you're done with it's first part you can get rid of it and start saying what's left over, you'll be done with the edges before you know it. All you have to do now is remember the corners memo which you used images for, and execute them.

I hope this helps you.
 
how do you perform commutators UF-[DB; LF, RF, LB, RB]?(by this: UF-[DB; LF, RF, LB, RB] i mean all situations like for example UF-DB-RB, UF-DB-LF, UF-RB-DB etc...there are exacly 8 of them)
I found preety fine solution for these situation:
UF-DB-LF (r U' L' U) (M2 U' L U) (R'2 r)
UF-RB-DB (l U R' U') (M2 U R U') (L'2 l)
are they fast, or there can be faster?

UF-DB-LF - x' [M2] U' L2 U [M2] U' L2 U x
UF-RB-DB - x [M2] U R2 U' [M2] U R2 U' x'

I'd recommend Noah's tutorial. He explains how you work out these commutator cases for yourself. DrKorbin also has a list of speed-optimal algs (which are mostly commutators) for your buffer piece.

Do you have tips to avoid DNF's? I have had two successes and about 20 fails.

Practice your BLD method without a blindfold. Memorize as you would normally and then solve the cube with your BLD technique as safely as possible. Then you will know if you're making errors in execution or memo. You will DNF a lot at first - without using the horrible 'like riding a bike' cliche, it's a way of solving you need to get used to on your own.
 
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I do use old pochmann and I have a lettering scheme (not speffz). I am going to work on corners more. Edges are usually good but I'll practice them too.

I still cannot get a success. I practice frequently and still can't get it. I think it is my execution not memo. I just do not know how to fix it.
 
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What do you guys think about 2BLD as an official event? do you think it'd have more people participating in it? seems as though 3BLD is rather unpopular here in So. Cal,

The problem with 2BLD is that the fastest way of doing it isn't to use a BLD method. The fast 2x2 people who can 1-look all their solves will also be the best at 2BLD by using exactly the same method they do for normal 2x2.
 
The problem with 2BLD is that the fastest way of doing it isn't to use a BLD method. The fast 2x2 people who can 1-look all their solves will also be the best at 2BLD by using exactly the same method they do for normal 2x2.
I agree, people who do sub-2.5 solves probably don't have time to waste looking at the cube and thinking about their next moves.
 
I'm not sure how many people this applies to, but I have now made a list of the commutators I use for corners as part of preparation for Edinburgh (it really helps!) for my buffer which has always been ULF. I am aware that most people use URB or UBL as their buffer and I'd recommend that people wanting to learn 3-style for corners should use one of these two buffers if their edge buffer is currently DF like mine. My buffer choice came from learning 3OP when my edge buffer was UF because this made parity easier to solve. Therefore this could be useful for people wanting to learn algs for an UF buffer.

I will continue to update this as I become more knowledgeable/find some time but a large portion of the algs are BH/speed-optimal/both.

Also take a look at the wings and 3x3x3 edge alg lists if you're interested. All links in the signature!
 
Blindfold Solver?

Has anybody coded a software that could do such?

Input:

1. Choose Edge and Corner method of solving
eg. M2 - Edges
OP - Corners
eg. 3 Style Commutators - Edges
3OP - Corners
2. Choose BLD Orientation
eg. White Top / Green Front
3. Scramble
eg. B' R L F2 R' B' L D2 R D' F2 U B2 R2 L2 U2 L2 U

Output:

1. Edge cycles with algorithms
eg. DF>DR: U R2 U' (M2) U R2 U'

2. Parity Fix Algorithm
eg. U' F2 U M2 U' F2 U

3. Corner cycles with algorithms
eg. UBL>BRU: R' F (Y-Perm) F' R


If method is 3 style/ TurBo/ BH. Program will suggest a number of ways for optimal BLD solve. I am looking forward for who has enough knowledge to code this program if it hasn't been built. I do programming but I am not good with math and not sure how to implement this. If no one takes interest though, I'll try to pull off one for myself.
 
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Do we need such a software? M2 and Turbo are pretty straitforward (well, you could do various setups in Turbo and use advanced M2), and as for BH, it is a bit individual, each speedcuber has its own algs, especially for edges, but once you have these algs, again it is straitforward.
 
Do we need such a software? M2 and Turbo are pretty straitforward (well, you could do various setups in Turbo and use advanced M2), and as for BH, it is a bit individual, each speedcuber has its own algs, especially for edges, but once you have these algs, again it is straitforward.

I think for me who gets easily confused :( and for other cubers who practice bld.
 
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