Random Blindfold Cubing Discussion

Can anyone give me a few examples of how to deal with parity. I have bad luck with this,being new to bd I am stuck. On Stephan Pochmanns page he mentioned a t perm with a 3 edge cycle without u orientation. How is the last part executed? Too many times I end up with 2 edges messed up. Ty.
 
If you are using PLL Y for corners, and PLL T for edges : when you have done corners, if you made an odd number of PLL Y, just make an alg which switch UB/UL, and UBR/UFR, for example U' Rsym U (U' L U2 L' U2 L F' L' U' L U L F L2 U2). After that you can solve edges as you memorized them.

I hope that's the answer of your question.
 
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I might get back into BLD. It seems like the nicest community in cubing, at least on speedsolving.com. I probably won't have much time to cube now schools started, so a couple of BLD solves a day will get my brain working :)
 
I'm trying to learn Speffz lettering system as visual doesn't seem to be getting faster for me. I'm doing 2BLD to help me learn the corners. Anyone have a good idea for edges? I'm also trying to remember the first letter on each face so I can memo and recall them a little faster instead of going "A.. b.. c.. d.. e.." etc. till I find what I need. Any other tips for memorizing the lettering system, or will it just come with practice?
 
I'm doing 2BLD to help me learn the corners. Anyone have a good idea for edges?
Despite ordinary 3x3 BLD solves, you can use edge only scrambles on qqtimer (3x3 subsets > edges only).
I'm also trying to remember the first letter on each face so I can memo and recall them a little faster instead of going "A.. b.. c.. d.. e.." etc. till I find what I need. Any other tips for memorizing the lettering system, or will it just come with practice?
The lettering scheme will come with practice, I don't see anything wrong with what you're currently doing. You'll soon notice that you're becoming familiar with certain stickers, and eventually you'll know the whole thing, and there will be no need for the tedious 'e...f...g....h'. Just be patient. :)
 
Despite ordinary 3x3 BLD solves, you can use edge only scrambles on qqtimer (3x3 subsets > edges only).
Are you sure? I'm only seeing: 2-generator <R,U>, Roux-generator <M,U>, 3-generator <F,R,U>, 3-generator <R,U,L,>, Half turns only, and last slot + last layer. http://www.speedsolving.com/timer/qqtimer.htm

The lettering scheme will come with practice, I don't see anything wrong with what you're currently doing. You'll soon notice that you're becoming familiar with certain stickers, and eventually you'll know the whole thing, and there will be no need for the tedious 'e...f...g....h'. Just be patient. :)

Thank you for the reassurance. Hopefully I can get myself to stick with learning it.
 
Has anybody ever tried something like this before?

Take two scrambles, and scramble two cubes. The goal is not to solve both cubes. The goal is take the first cube, solve it, and then get it to the state of the second cube. You may do this however you wish, the only restriction is that every piece passes through a solved state at some point, and ends in the second scrambled state. I know this sounds confusing, if anybody wants to attempt this and has a question just ask.
 
I did this without passing trough the solved state but that idea turned out to be quite old.
I don't think I have seen the "has to pass trough the solved state" stage before.

As far as memo goes: this would be the same amount of info as if you would memo two cubes.
1st: regular memo to solve it
2nd: check your buffer piece and check on the 2nd cube where it needs to go and memo that location.
 
Has anybody ever tried something like this before?

Take two scrambles, and scramble two cubes. The goal is not to solve both cubes. The goal is take the first cube, solve it, and then get it to the state of the second cube. You may do this however you wish, the only restriction is that every piece passes through a solved state at some point, and ends in the second scrambled state. I know this sounds confusing, if anybody wants to attempt this and has a question just ask.
Isn't that just a solve + match-the-scramble relay? It might be interesting to have this as a BLD event without having to solve the first cube (that is, here are two cubes, memo both, you can't do moves on the second cube, and they must be in the same state at the end).

Speaking of that, I'd also like to see someone fast do a match-the-scramble avg12 with a BLD method :D
 
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