Pseudo God's Algorithm Human nxnxn Rubik's Cube Solving Method Created

Are you interested in this method (and perhaps a course to introduce it)?

  • Yes

    Votes: 124 87.9%
  • No

    Votes: 17 12.1%

  • Total voters
    141
Thanks for the prompt reply. They are some interesting relationships..
You're welcome. Yes they are.

I would be very interested in reading your book and seeing how these relationships lead to practice uses.
Maybe you misunderstood me, but I never said that calculus was a tool in this solving method. The only links to calculus I have found are what I mentioned in that post on twistypuzzles. If you found how to use calculus to solve the cube, that would merit a PhD (IMO), but I highly doubt that this is the case.
 
I don't know why you're being so secretive about your work. If you've written something on this, why don't you publish it?
The way that you talk about this make it seem as though it's fake.
 
Why don't you just publish it? I am not saying that you are lying,but you should just publish the unpolished form first and the take halp from the community to polish it.
 
Looking at all this, I'm seeing an uncanny resemblance to what software people call 'Vaporware'. Also, publishing your method would most likely not detract from the head count in a college course, especially since somebody will finish the course, then go straight to youtube. ALSO! If this is real, then Jessica Fridrich's theoretical 2-second limit might be realized. 10 tps--20 moves.
 
Looking at all this, I'm seeing an uncanny resemblance to what software people call 'Vaporware'. Also, publishing your method would most likely not detract from the head count in a college course, especially since somebody will finish the course, then go straight to youtube. ALSO! If this is real, then Jessica Fridrich's theoretical 2-second limit might be realized. 10 tps--20 moves.

If I'm interpreting the thread right this method does not solve optimally. In addition, the method also will not work in inspection time as it is not long enough.
 
Looking at all this, I'm seeing an uncanny resemblance to what software people call 'Vaporware'. Also, publishing your method would most likely not detract from the head count in a college course, especially since somebody will finish the course, then go straight to youtube. ALSO! If this is real, then Jessica Fridrich's theoretical 2-second limit might be realized. 10 tps--20 moves.

Jessica Fridrich's predictions were always bad. But saying that the limit is 2 seconds is just ridiculous and stupid. I never understood why she is so respected in cubing community. Her knowledge about speedcubing is miserable :P

This method is fake
 
Jessica Fridrich's predictions were always bad. But saying that the limit is 2 seconds is just ridiculous and stupid. I never understood why she is so respected in cubing community. Her knowledge about speedcubing is miserable :P

This method is fake

I *personally* have no reason to disagree with her on that 2 seconds thing. As crazy as it sounds, time and time again I've seen predictions at limits (not just cubing) totally fail and be completely false (see: http://www.buzzfeed.com/lukelewis/26-shockingly-bad-predictions#.aurxLKZGz). I particularly like the one, "Computers in the future may weigh no more than 1.5 tons." We have basically until humans go extinct to improve on speedcubing, so there's no reason why we can't get that fast. Maybe there'll even be a whole new class of speedcubes that blows all of the current ones out of the water, or maybe there will be a super-efficient method developed. I'm not saying it's feasible now, and I even feel stupid saying that 2 second averages are possible, but I like to keep an open mind. ;)
 
I *personally* have no reason to disagree with her on that 2 seconds thing. As crazy as it sounds, time and time again I've seen predictions at limits (not just cubing) totally fail and be completely false (see: http://www.buzzfeed.com/lukelewis/26-shockingly-bad-predictions#.aurxLKZGz). I particularly like the one, "Computers in the future may weigh no more than 1.5 tons." We have basically until humans go extinct to improve on speedcubing, so there's no reason why we can't get that fast. Maybe there'll even be a whole new class of speedcubes that blows all of the current ones out of the water, or maybe there will be a super-efficient method developed. I'm not saying it's feasible now, and I even feel stupid saying that 2 second averages are possible, but I like to keep an open mind. ;)

uhh for 2 seconds it'd be like

cross .25
f2l .75
oll .50
pll .50

probably which is absolutely insane
 
uhh for 2 seconds it'd be like

cross .25
f2l .75
oll .50
pll .50

probably which is absolutely insane


I fully believe that the 2 second barrier will one day be broken. Baring an early rapture or the loss of popularity of what will then be an ancient puzzle from the second millennium AD. Evolution of hardware, methods and people will lead to this eventually.

I highly doubt that the CFOP will see the first sub 2. It is more likely to be something like the yet to be created IPS method.

Inspection 3 seconds
Plan optimal solution 12 seconds
Solve 2 seconds
 
I don't really think a college course is logical to make for something of this sort, I mean, how is knowing more about a puzzle cube that we've already solved going to benefit society? surely there are more worthy things of our time and efforts. what're you going to do after learning a method like this and studying it's properties? show it off to people? look cool? taking a college course find out how to mathematically find the best solution to solve your cube, when you could be doing something else much more meaningful

it does sound kind of cool though
 
I don't really think a college course is logical to make for something of this sort, I mean, how is knowing more about a puzzle cube that we've already solved going to benefit society? surely there are more worthy things of our time and efforts. what're you going to do after learning a method like this and studying it's properties? show it off to people? look cool? taking a college course find out how to mathematically find the best solution to solve your cube, when you could be doing something else much more meaningful

it does sound kind of cool though

It can definitely benefit society. If he happens to use some mathematical analysis that no one has used on this sort of problem, then it can help and inspire others to apply these same techniques to other similar real life problems.

And also for someone who is studying a math major, this is definitely of interest!
 
Networking is very important in many fields.

Chris is trying to network, find people who believe in this idea, and try to take this idea to its full fruition.
Networking is important but how could anyone really believe in idea they dont know practically anything about?

If I tell people online that I have invented a method to earn 10000 $ a month with very little work but wont tell any details about it or how to do it then obviously people wont believe me.
Same case here. He claims to have some never before seen universal supermethod to solve any cube with low movecount yet he doesnt give a proper description or examples about how it works. Of course that's pretty suspicious...

If he has this method he claims he has he needs to clearly show that it works and then people start to believe in it and it can be developed further.
 
I *personally* have no reason to disagree with her on that 2 seconds thing. As crazy as it sounds, time and time again I've seen predictions at limits (not just cubing) totally fail and be completely false (see: http://www.buzzfeed.com/lukelewis/26-shockingly-bad-predictions#.aurxLKZGz). I particularly like the one, "Computers in the future may weigh no more than 1.5 tons." We have basically until humans go extinct to improve on speedcubing, so there's no reason why we can't get that fast. Maybe there'll even be a whole new class of speedcubes that blows all of the current ones out of the water, or maybe there will be a super-efficient method developed. I'm not saying it's feasible now, and I even feel stupid saying that 2 second averages are possible, but I like to keep an open mind. ;)

Well, then I guess by the time WR average in 3x3 is sub2, 2x2 average will be 0.58 and 4x4 average will be 6.54 and FMC will be sub6 :) Let's just be real man.
 
Networking is important but how could anyone really believe in idea they dont know practically anything about?

If I tell people online that I have invented a method to earn 10000 $ a month with very little work but wont tell any details about it or how to do it then obviously people wont believe me.
Same case here. He claims to have some never before seen universal supermethod to solve any cube with low movecount yet he doesnt give a proper description or examples about how it works. Of course that's pretty suspicious...

If he has this method he claims he has he needs to clearly show that it works and then people start to believe in it and it can be developed further.

This is probably the best analogy of this thread that I've seen. However, I would go even further and say that the puzzle theory cubers would likely be even more sceptical than most due to their inclinations to the mathematics and sciences.

In addition, cubing, while a relatively new sport, does have a few thousand people, some of which are some incredibly clever people and no one has even thought of a method which sounds remotely similar to this in terms of going about the solve. Of course this does not mean that what Chris has achieved is not real but it does mean people need more convincing.

Lastly, there are a few precedents to this where people have claimed to have created super methods and give no details without sponsors and such as they want to write a book. When people ask them they refuse to share any details (a prominent example of this is Tony Snyder). It goes quiet for a little bit with everyone waiting but then a few years later still nothing has become of it.

Of course, all of this is not to say the method is fake (and knowing Chris he likely has something like it up his sleeve- although I think calling it a God's algorithm generator is a bit misleading having read the thread) but I just wanted to point out a couple more reasons why it is even worse than normal to go about claiming with no clear proof with cubers and professors.

As I final thought, I'm reminded of a quote by (I believe) Murray Gell-Mann on T'hooft upon hearing of his unification of the electromagnetic and weak force- "he's either some loon or the greatest theoretical genius of our time" (or at least words to that effect)
 
He claims to have some never before seen universal supermethod to solve any cube with low movecount yet he doesnt give a proper description or examples about how it works. Of course that's pretty suspicious...
I guess that does sound too good to be true, especially since I never said that this method has a low move count (although it could be possible that it can be made to have low move count solutions, it's current incarnation does not). Search the thread. You will not find me saying that anywhere. I said in the very first post it's probably more efficient as the cube size gets large, and I made clear any misconceptions of the thread's title in the following post.
FMC isn't about being optimal. It's about having as few moves as possible, and that's what this method is for, right? If you could get 30 moves or less easily, it's great for FMC.
I don't want to give the wrong idea here. I never said that this was even close to being move optimal, much less having as few moves as possible. I mentioned that this method is most likely more efficient for the nxnxn in general than it is when being applied to a small cube size like a 3x3x3. Again, perhaps this method can eventually be evolved to be more efficient than its current existence, but I can't make any promises on that.

This method is more of a revolution in the style of solving rather than in the efficiency of solving.

Here's an analogy I came up with recently to describe the difference between the structure of solutions from my solving approach and those from all previous existing methods from the one and only currently known solving approach for "non-cubers" that I am emailing.

Let the percentage of unsolved pieces on the nxnxn Rubik's cube and minx^n correspond to the distance f(x) and g(x) are from the x-axis. Assume that the solving begins at x=0 and ends at x=logBase10(7)+9.4.

Then, the form of the solution from the 1980s to the present is similar to f(x), and my solving approach is similar to g(x).
tIWp2xA.png



If he has this method he claims he has he needs to clearly show that it works and then people start to believe in it and it can be developed further.
Pretend that no one figured out how to solve the cube even to this point in time except for completing a single face (which obviously is quite easy to do in comparison to finishing the entire puzzle). Then, I show you how to complete the rest of the puzzle. As I said earlier in this thread:
My primary purpose of creating this method was to solve a cube in a different way than has been done before. That is, I classify all previously existing solving methods as the same general approach when I compare them to my method.
This is not just "another method". It's an entirely different outlook on how to solve the puzzle, and makes you use the same mental skills that you use in the following activities:

  • solving Sudoku puzzles
  • balancing chemical equations
  • decoding ciphers
  • simplifying algebraic expressions
  • solving math problems which have long solutions
  • optimizing the efficiency of software

In addition, cubing, while a relatively new sport, does have a few thousand people, some of which are some incredibly clever people and no one has even thought of a method which sounds remotely similar to this in terms of going about the solve.
I can tell that you read this thread. For others who haven't and profess that I claimed that this method produces low move count solutions for the nxnxn cube, don't point fingers at me when what I show (in the future) is exactly how I described the solving approach.

Now, as tseitsei said, this method probably can be developed further (because, as I mentioned earlier in this thread, I'm just the "pioneer"), but again, this is an entirely different way to solve the cube (and the nxnxn cube). Right now, I'm looking on how to "show the world how to solve the cube" for the "first time".

Am I after all getting all of the credit? You better believe it. If someone cannot understand that basic "justice of merit", then I have nothing else to say because I believe people should be rewarded for their work, especially if it's original and groundbreaking. Getting a pat on the back from a community who some of its members have already accused me of being a liar about this very discovery is "not an honor" to me. Sorry.

It's not that I distrust (most) of the community. This is after all a public world wide web, and thus anyone can see it and "steal" my ideas. I wish we lived in a world where this wouldn't happen, but there are just simply too many stories of this happening for me to not take heed. If you disagree, then I assume that you are too young to understand what kind of world we live in.

Am I trying to aggravate or tease the community? NO. I did not post this in just any forum. I posted this in a "help" forum asking for "help" to prevent what has happened in this thread to happen. I made this very clear in my first post, even separating everything into different sections. There isn't a day that goes by that I am not tempted to just share what I have and explain what I have found (because it's possible I can die tomorrow and then my research and discovery dies with me). After all, my book has already been written and Mathematica code complete.

I am hoping that I can accomplish my goal without that happening. I'm still sending out emails when I have time (which is much less lately due to my job), but I AM TRYING to make my goal happen ASAP.

Again, I apologize to all of those who are upset, and it looks like it would have been better for me to not start this thread at all (because I haven't gotten meaningful help, and I have told the community about something that I cannot show them), but I am not going to request it to be closed for hope that someone will find me a contact who is willing to work with me publicizing this method in a meaningful way that I desire.
 
My Goal
My goal is to partner with some educational organization to somehow release this method to the world in a way which I just cannot do by publishing it online.

I just am clueless as to what educational organization has the time to collaborate with me to make a real Rubik's cube course. Perhaps I might also try to later incorporate parity algorithm theory (never before seen content, explanations, etc.).

I don't think colleges would be interested in a course on this, as it's very niche, but maybe people interested in the math that's involved with the cube (group theory etc.) would be interested in it.

Maybe contact Morley Davidson?

If you can't find any colleges or anything interested in it, you should just post the thing, and not let it go to waste.
 
I don't think colleges would be interested in a course on this, as it's very niche, but maybe people interested in the math that's involved with the cube (group theory etc.) would be interested in it.

Maybe contact Morley Davidson?

If you can't find any colleges or anything interested in it, you should just post the thing, and not let it go to waste.

You never know. This could be a whole new way of analyising all sorts of things such as permutation groups which could be very useful if the method us analysed in a mathematical sense.

Also, Chris, in the current incarnation will this be at all good for speedcubing on any size of cube or minx or will it be a method which is FMC-like (not in terms of efficiency but in terms of approach)? Or are there at least some aspects which could be transferable? I know that this is not a speed focused method but I was just wondering if any of it was transferable, especially on the bigger cubes.

Thanks

SSE
 
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