SenileGenXer
Regular
I have most of the architecture done. I made it somewhat fit for human consumption. I have a solving table and the case I'm going to stick with. The architecture is simply cross plus 3 F2L slots. EO if needed. Look. Alg. look. solve. AUF if needed.
The case I'm going to stick with is corner piece that should be clockwise from the trapped edge oriented and permuted in position 1. Other corner piece that shares the trapped edge color in position 4.
The solve table looks like this. If you see any mistakes let me know. Every case came out of cube explorer rotation free.
Mythology and metaphor is coming back - I think pipkikass will be very happy with it. It can be used as a recognition device.
Kirjava says this is the same thing as solving on the up face and it could be. He asked what the uses would be. If say you had the first two layers and edge orientation and you looked at the back edge (or deduced what it was). Used an ambiguous not quite solving not quite permuting alg A to nail one corner piece in back but only permute a second corner also in the back? A lazy and incomplete third/half of a COLL alg? What might the advantages be?
1) No Brunos.
2) No Double Sunes
3) Final AUF could be clearly visible before alg A
4) The whole Last layer could be rotation-less if alg A was.
5) Almost everything you need to recognize the case would be clustered up front.
6) Recognition could almost be about corner orientation
The following things I suspect but can't do the math for right now.
7) Limited F & B moves
8) You could do something clever with phasing.
What kind of lookahead could you develop?
I will think some more, dream some more, work some more, and hopefully be back tomorrow with my alg A set.
The case I'm going to stick with is corner piece that should be clockwise from the trapped edge oriented and permuted in position 1. Other corner piece that shares the trapped edge color in position 4.
The solve table looks like this. If you see any mistakes let me know. Every case came out of cube explorer rotation free.
Mythology and metaphor is coming back - I think pipkikass will be very happy with it. It can be used as a recognition device.
Kirjava says this is the same thing as solving on the up face and it could be. He asked what the uses would be. If say you had the first two layers and edge orientation and you looked at the back edge (or deduced what it was). Used an ambiguous not quite solving not quite permuting alg A to nail one corner piece in back but only permute a second corner also in the back? A lazy and incomplete third/half of a COLL alg? What might the advantages be?
1) No Brunos.
2) No Double Sunes
3) Final AUF could be clearly visible before alg A
4) The whole Last layer could be rotation-less if alg A was.
5) Almost everything you need to recognize the case would be clustered up front.
6) Recognition could almost be about corner orientation
The following things I suspect but can't do the math for right now.
7) Limited F & B moves
8) You could do something clever with phasing.
What kind of lookahead could you develop?
I will think some more, dream some more, work some more, and hopefully be back tomorrow with my alg A set.
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