From what I see in your video, it seems to be related to the bug which was linked at in my previous post. When left-clicked inside the border and dragged outside the border, then moves are made by themselves consequently (after dragging back to the border). It seems to me that you left the border while the simulator was still making a move, so I can imagine this is similar to the situation I just wrote about.https://www.youtube.com/watch?v=FKIdNJ9HSMk&feature=youtu.be
At 0:21 the cube moves even though I am not clicking at all.
Should be fixed now. Can you confirm it?Why does it just sometimes move uncontrollably when you only hover your mouse over the cube?
No feedback at all? :-(bcube said:As he is working on his project, several issues show up. The one I have in mind is that when viewing his site on android (galaxy ace 3), the cubes are not visible.
Could you please test it on your mobiles/tablets and post the results here or to his github mentioned earlier? Any help would be appreciated.
Ryan is using his own simulator, called AnimCube. Example here. Haven't looked into it much, but Ryan displays the cube using an iframe tag.While browsing Ryan Heise's page on my mobile phone, I noticed the 3x3x3 simulators are working. Could this be helpful in any way?
Till the time Werner or Michiel will finish their work with adjustable WebGL simulator, could anyone describe me the way how to use Josef's java-based applets in a JS form (i.e. how it can be seen on Ryan's page)?
AnimCube is originally widely used java-based applet made by Josef (see e.g. my post from 8. 5. in this thread), if I am not mistaken.
Oh.AnimCube is originally widely used java-based applet made by Josef (see e.g. my post from 8. 5. in this thread), if I am not mistaken.
I am asking because I use Josef's java applets a lot currently...
( I assume I am the "Lars" here )7.) movetext parameter - VERY IMPORTANT feature for the end user, needed value 0 - through additional text I can describe what is really happening on the applet in the moves no. 64 - 72 for example (this was the main reason I chose Josef´s java applet for 3x3x3 instead of Werner´s one back in 2004)
8.) move parameter - please make standard notation, Lars´ is awful for me to define
9.) facelets parameter - please make something standard (see Josef´s or Werner´s java applet), Lars´ is awful for me to define
Hi Michiel!I think I understand your various reasons, but let me state my own for thinking exactly the same thing.
2. Roofpig by Lars Petrus is awesome, but the cube doesn't look as good as the applet by Werner Randelshofer (now defunct java applet). Configuration is so powerful it's a bit too much, not simple enough.
There is a chance I meant Lars Vandenbergh but no, your assumption was correct. You are Lars .( I assume I am the "Lars" here )
7. If you're talking about displaying some text like "Here we orient the corners" during move 24-32, perhaps with arrows pointing at them, I really want to do that. Not sure how it should work.
8. As far as I know my move notation is standard. What are you missing?
9. My old java applet used that, but I thought it was a huge pain to work with. Can you tell me more?
Thank you but it is not neccessary for me. As I was saying on your github, I will temporarily use Michael's simulator (AnimCube JS port) and then I change to something else (probably WebGL version by either Michiel or Werner). I don't plan to use Lars' simulator (Roofpig) in the future.Personally, I think Roofpig is great, but if you need a tutorial, I can write one up. Or you could stick with the AnimCube JS port.
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