amostay2004
Legend
if my maths are correct, according to his signature, Amostay2008 "pwns" on 3360/40320 or 8.3% of corner solves.
Who the hell is that
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if my maths are correct, according to his signature, Amostay2008 "pwns" on 3360/40320 or 8.3% of corner solves.
What about four 2-cycles?
And does it matter if the buffer is not in a cycle?Four 2-cycles still yields 10. Numbering the corners not including the buffer from one to seven, you would shoot in a sequence such as 1, 2, 3, 2, 4, 5, 4, 6, 7, 6.
I don't understand your second question.
What about four 2-cycles?
And does it matter if the buffer is not in a cycle?
Four 2-cycles still yields 10. Numbering the corners not including the buffer from one to seven, you would shoot in a sequence such as 1, 2, 3, 2, 4, 5, 4, 6, 7, 6.
I don't understand your second question.
number
of
shoots cases
0 1
1 7
2 42
3 231
4 1015
5 3430
6 8379
7 13083
8 10408
9 3409
10 315
Then the distribution of cases would be (according to my calculations):
This results in an average of about 6.97 pieces to shoot.Code:number of shoots cases 0 1 1 7 2 42 3 231 4 1015 5 3430 6 8379 7 13083 8 10408 9 3409 10 315
Who the hell is that
What about four 2-cycles?
And does it matter if the buffer is not in a cycle?Four 2-cycles still yields 10. Numbering the corners not including the buffer from one to seven, you would shoot in a sequence such as 1, 2, 3, 2, 4, 5, 4, 6, 7, 6.
I don't understand your second question.
If I had Four 2-cycles I'd DNF itEspecially if the damn buffer was solved.
If I had Four 2-cycles I'd DNF itEspecially if the damn buffer was solved.
Easy: 23/24 normally, and 7/8 if they are already paired.Probability of not getting a last two edges skip on 4x4?
What about four 2-cycles?
And does it matter if the buffer is not in a cycle?Four 2-cycles still yields 10. Numbering the corners not including the buffer from one to seven, you would shoot in a sequence such as 1, 2, 3, 2, 4, 5, 4, 6, 7, 6.
I don't understand your second question.
this has 12 shoots?
You don't need to figure out where to place that good edge when breaking in to a new cycle. You always place it at the beginning of the new cycle, which means that when ever you are finished with the new cycle your good edge will be in the right place again. If there are yet more cycles then you place it at the beginning of the new cycle and so forth...
The only thing you need to remember is to shoot to the beginning of the cycle again like this:
If your cycles are: 1-5-3-8-9 2-10-11 12-4-6
Then you would shoot like this: 1-5-3-8-9-2-10-11-2-12-4-6-12
I hope it helps...
1/36^4 or 1/1,679,616
this has 12 shoots?
(4/8)*(3/7)*(2/6) = 0.0714285714 ≈ 7%probability of atleast 3 white corners being in the U layer after i make a white cross on D layer
I get (1 + 4*4)/(8!/(4!^2)) ~= 24.3%.