OLL tutorial

GeekyGeek, I, like others also recommend practicing f2l, but it wouldn't hurt to start learning two look oll and Pll. I recommend using either badmephisto's tutorial: OLL http://www.youtube.com/user/badmephisto#p/u/5/DTYvklyOpVM PLL: http://www.youtube.com/user/badmephisto#p/u/6/S61q3FYVFis or skateboarding cubers tutorial: Part 1 http://www.youtube.com/watch?v=be7xmTfxRHQ Part 2 http://www.youtube.com/watch?v=rQHBtmgX7Z4&feature=related

I personally learned from Badmephisto

Don't use his fingertricks though, they are pretty bad
 
GeekyGeek, I, like others also recommend practicing f2l, but it wouldn't hurt to start learning two look oll and Pll. I recommend using either badmephisto's tutorial: OLL http://www.youtube.com/user/badmephisto#p/u/5/DTYvklyOpVM PLL: http://www.youtube.com/user/badmephisto#p/u/6/S61q3FYVFis or skateboarding cubers tutorial: Part 1 http://www.youtube.com/watch?v=be7xmTfxRHQ Part 2 http://www.youtube.com/watch?v=rQHBtmgX7Z4&feature=related

I personally learned from Badmephisto

Don't use his fingertricks though, they are pretty bad

Thanks for finding the videos about 2 Look, I would love to learn full OLL and PLL because its faster, even if I have to take my time. I will still watch the video because if you read badmephisto's description about OLL and PLL it says 2 look can get you about sub 20-30 but he still says you should learn full at some point. When you say you personally learned from badmephisto, do you mean you knew him and he taught you in person?
 
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Yeaaaah... You should probably learn 2 look first, so then you have something to fall back on if you don't know the alg, besides, the 2 look algs are part of the full set.
 
Thanks for finding the videos about 2 Look, I would love to learn full OLL and PLL because its faster, even if I have to take my time.

Learn 2 look OLL and 2 look PLL,
then full PLL,
after a long time (maybe when you average under 19 seconds) learn full OLL
 
I know little fish and big fish from the asian method but I don't know any other of your methods. How many hours did you practice a week or day to get OLL and PLL in 18 months? I practice about 3-4 hours a day. I kinda stopped to about an hour a day practicing F2L now and once I find a good tutorial with OLL and I can go back to practicing for several hours a day.

>I don't know any other of your methods.
They aren't methods. They're just cases. OLL is quite frequently divided into categories. You said you know the little fish and big fish already. All you can do now is recognize the cases by what they look like on U (under their specific category), and then distinguish from the cases in that particular category to find the case n your cube. Then, apply the algorithm listed for that particular case.
That's about it.

>How many hours did you practice
I really didn't practise much. I learnt CFOP casually. Over time, one remembers algs easier.
 
>I don't know any other of your methods.
They aren't methods. They're just cases. OLL is quite frequently divided into categories. You said you know the little fish and big fish already. All you can do now is recognize the cases by what they look like on U (under their specific category), and then distinguish from the cases in that particular category to find the case n your cube. Then, apply the algorithm listed for that particular case.
That's about it.

>How many hours did you practice
I really didn't practise much. I learnt CFOP casually. Over time, one remembers algs easier.

Sorry about that, I wasn't paying attention.
Use the wiki. It has multiple algorithms for every single OLL case. You can choose the one that's best for you.

Sorry for the dumb question, I'm new here and where is the wiki?
lolwat

Don't listen to that. Just learn it whenever you feel like it. There's no reason to rush, but there's no reason to wait so long either.

I can feel my self getting faster with F2L already. My PB is 1:40 with F2L
 
Yeaaaah... You should probably learn 2 look first, so then you have something to fall back on if you don't know the alg, besides, the 2 look algs are part of the full set.

Here's what I don't get, if 2 look is part of the full set, then why part? If it is part of the full wouldn't it be unsolvable without using the other cases? Or is it like reverting one of the 57 cases to one of the 7 cases?
Also I should learn 2 look PLL before 2 look OLL right?
 
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Here's what I don't get, if 2 look is part of the full set, then why part? If it is part of the full wouldn't it be unsolvable without using the other cases? Or is it like reverting one of the 57 cases to one of the 7 cases?
Also I should learn 2 look PLL before 2 look OLL right?

It's 2 look because you first orient all of the edges, and then you orient the corners. It's 2 algorithms - the first one sets up the OLL so that it has to be one of the seven that you already know :)

And yes, learn 2 look PLL before 2 look OLL. Then learn full PLL before full OLL when you feel like it.
 
Here's what I don't get, if 2 look is part of the full set, then why part? If it is part of the full wouldn't it be unsolvable without using the other cases? Or is it like reverting one of the 57 cases to one of the 7 cases?
Also I should learn 2 look PLL before 2 look OLL right?

For further explanation, there are seven OLL cases that start with all four edge oriented correctly:


All other OLL cases have either two adjacent, two opposite, or all four edges not oriented. If you want to convert one of them to one of the seven above cases, then you can orient the edges by using one of the other OLLs. For example, if you have this case:



You can see that the top and bottom edge (opposite edges) need to be oriented. One way to do this is to simply solve that case, which would then also orient all the corners and you've done one look OLL. Let's say you don't know that particular case, so you use another one that orients the same two edges, but will not orient the corners. You are left with one of the seven edge oriented cases. For example,

Start with and apply moves that would normally solve . You end up orienting the edges because both cases need the same edges oriented, and therefore an algorithm to solve either case would work for the orienting two opposite edges of any case that requires it. The corners, however, are oriented differently between the two cases, so you end up with one of the seven edges-oriented cases.

So, as long as you know an algorithm to solve any case that requires two opposite edges to be oriented, and an algorithm to solve any case that requires two adjacent edges to be oriented, then you can always convert to one of those seven edges oriented cases. As long as you know those seven cases, you can always solve OLL in two steps. If the case that you are using to orient edges pops up, you can solve it in one look because you know that case.

Try this. Apply these moves to a solved cube: R' U R2 U' R' F U R2 U' R' F' U R2

You should have
visualcube.php
where everything is oriented except two adjacent edges. Now, if you know the one look OLL for that case, you can just orient it in one step. But if you don't know it, you can still use an algorithm for a case that has two adjacent edges that need to be oriented, such as:


Now do a U' to move the edges to the bottom and right side like in the above picture, and do F U R U' R' F'. That is an algorithm to solve the above case and not the one you have, but it will at least orient the edges. At the same time it changed the orientation of two of the corners that were already oriented, and you end up with a headlights case with the headlights on the left. This makes sense because the case that you used the algorithm from to orient the edges preserves two corner orientation and changes the orientation of the other two. Note that the pieces do not just change orientation, but also move around.

Usually, you learn the seven edges-oriented cases first, along with two cases that have two edges to be oriented. One with adjacent, one with opposite. The usual ones are:
and
because they're so easy. Also, you can just do one and then the other to orient all four edges. This means that by learning only nine of the OLL orientation cases, you know enough to solve it in two looks.

I actually learned those nine when I started, then (much) later when I was at around 25s averages I decided to learn full OLL. I learned them all in a short period by going to http://www.speedsolving.com/wiki/index.php/Special:AlgDB?mode=view&view=default&puzzle=3&group=OLL and going from left to right, top to bottom just clicking one, going through the list until I was satisfied with an algorithm, saving the image of it with the algorithm as it's name, and keeping two folders of those images. One folder was for practice that day, the other was for review. I started with six cases, and went over them slowly (just trying to learn them, not get them fast fast fast) for a couple minutes each. I did that three or four times a day, several hours apart. Every morning, I went over them and the ones I felt I knew well I put in the review folder and added some more cases off that site keeping the number of practice cases at six. At the end of each day I went through the review folder and ran through all the cases randomly a couple times each case. I wasn't super fast at them, but I knew them all and it didn't take very long to get faster at them during solves. I suggest the same approach to anyone who finds sitting and grinding the same algorithm over and over to be hell. Learning a few a day and only practicing minutes at a time spread through out the day is very tolerable.
 
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Imo, you just need to get faster with how you currently are right now. Learn full OLL when you are at least sub-30 average. I mean, if your F2L really is THAT slow, you should DEFINITELY work on getting faster at F2L.
This is my opinion, but I don't think MOST PEOPLE should even be thinking about learning full OLL unless they are sub minute average. AT LEAST.

Also, once you learn full PLL (I recommend learning this before learning OLL), learning more (and shorter, although not necessarily easier) algorithms, such as the ones in OLL, will be easier.
Don't be impatient.
 
You can always do R U R' U' r' U2 R U R U' R2' U2' r.

I didn't put down the one I use (r U R' U' r' R U R U' R'), I just pulled one from the list that didn't use M/S/E or small letter to make it more readable to people who are just getting into cubing and might be confused by that notation. Although that one is interesting, it looks like it doesn't permute any pieces. I guess that's worth learning for when I recognize an easy resulting perm or PLL skip, thanks.
 
I didn't put down the one I use (r U R' U' r' R U R U' R'), I just pulled one from the list that didn't use M/S/E or small letter to make it more readable to people who are just getting into cubing and might be confused by that notation. Although that one is interesting, it looks like it doesn't permute any pieces. I guess that's worth learning for when I recognize an easy resulting perm or PLL skip, thanks.

It's a pure. I use it for blind.
 
Thanks guys, I will post another thread after I learned 2 look PLL and after that I 2L OLL. Should I learn Full OLL first or full PLL first?
 
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