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OLL algorithms discussion

kvaele

Regular
Joined
Aug 21, 2010
Messages
43
Location
New Jersey
Merged

Hi all, my OLL is very poor and limited, and i was wondering if anyone had any better algorithms than the ones I use or reccomendations on what to learn next. Since i have much to do outside cubing, I have only had time to learn the OLL algs with the cross already solved. These are the algorithms I use, and the time it takes me to execute them (do not laugh at my slow speed). PLease note that some of the names may be strange...
Sune: R U R' U R U2' R. Time: 1.42
Anti-sune: R U2 R' U' R U' R. Time: 1.22
Superman: R U2 R' U' R U R' U' R U' R. Time: 1.65
Bowtie: R U2 R' U' R U R' U' R R' U' R U' R. Time: 1.82
Wheelbarrow: R U2 R2' U' R2 U R2' U2' R. Time: 3.75
Headlights: Never learned, just used the beginner's method to orient the 2 corners individually. Time: 4:02
Chameleon: Never learned, just used the beginner's method to orient the 2 corners individually. Time: 3.57
Yep, thats all i know. I just use the beginners method to make the cross on the LL, Which takes 1-3 seconds per execution. Yeah, I'm slow.

Sorry, thats 4.02 for headlights, not 4 minutes and 2 seconds.
 
Last edited by a moderator:
Bowtie: F' r U R' U' r' F R
Headlights: (R U R' U R U2 R') (R' U' R U' R' U2 R) alteratively: R2 D R' U2 R D' R' U2 R'
Chameleon: r U R' U' r' F R F'

Once you've learned the algorithms you just have to practise.

By the way you can edit your posts.
 
A quick thought... maybe it's not new and maybe I'm not right, but anyway:

People would like a comprehensive list of OLL algorithms with different algs sorted by fingertrick friendly'ness. But how about sorting the list by how often the given algorithm will give you a PLL-skip.
I'm thinking that since every OLL algorithm is also a LL-algorithm there is likely to be a difference to how often the permutation "behind" the OLL matches the algorithm you use to solve the case.

I'm not good at calculating that kind of stuff. Can someone confirm if I'm right? And could it be usefull?
 
A quick thought... maybe it's not new and maybe I'm not right, but anyway:

People would like a comprehensive list of OLL algorithms with different algs sorted by fingertrick friendly'ness. But how about sorting the list by how often the given algorithm will give you a PLL-skip.
I'm thinking that since every OLL algorithm is also a LL-algorithm there is likely to be a difference to how often the permutation "behind" the OLL matches the algorithm you use to solve the case.

I'm not good at calculating that kind of stuff. Can someone confirm if I'm right? And could it be usefull?

the chance will always be 1/72...
 
Last edited:
Maybe list what kind of permutation each alg does? I know how most of my algs effect corner cycles or edge cycles (only OCLL), but maybe it would be handy to show how it permutes things.
 
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