Thanks a lot Mike. Wonderful cheat sheet for L2E. I like the split in parity/non-parity and the names that help remembering the case like the slash/backslash, etc.
With all this chat about this I am now motivated and I think this Christmas I will try to learn them all (or some at least) and see if this improves my times a bit towards sub-3min. Do you know and use them all? If so, how much time do you think they're worth?
Quick notes about the original post from
@Shaky Hands:
- 1 2 8 9 10 are parity cases (5 of the 8 that exist). Case 9 can also be solved RrU
- 3 4 5 6 7 aren't parity cases (5 of the 7 that exist... 8th case is solved)
I created my cheat sheet using a number of sources (Meep, Sarah Strong, Sir Waffle, Andy Klise, Big Cubes to name a few). I think I had to document my own intuitive solutions for a couple of the simple cases as well since they didn't appear in any of the guides. I recognise the images that Andy posted; Sir Waffle iirc.
I noticed that all of the L2E alg sources showed slightly different cases and I was intrigued by comments about the "rarest case" (originating from Big Cubes). I decided to create a definitive list of cases (16 in total) and their respective probabilities (1/12 or 1/24). I had a good conversation with
@mark49152 where we bounced ideas around and confirmed the cases / probabilities from two different perspectives. It was a bit of a head scratcher but it was a fun activity!
I used to know all of the non-parity cases plus OLL Parity (tweak to my standard 4x4 alg) and Double Parity (some peoples standard 4x4 alg). I've subsequently forgotten the "PLL Parity" alg (AKA "Double Wing Swap with Flipped Midges") and Double Parity after a long break from 5x5. I might re-learn those two as they complemented each other and the double wing swap, looking similar when you ignore the subtlety of flipped edges.
I'll create a L2E page like my OLL/PLL/COLL algs at some time in the future but for now the PDF will suffice -
http://cubing.mikeg.me.uk/Big/L2E.pdf
I agree with others on this topic. The biggest improvements are going to be from look ahead during centres, edges and F2L.