Jason Green
Veteran
David you passed me on that! I don't see me beating mine anytime soon. I get a 13 every once in a while but my 12.83 still seems extra lucky.
Great job!
Great job!
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I'm also practicing megaminx. After 100 measured times I'm 4:xx solver but today I've broken sub4 barrier with ao5 and ao12.
Had new PBs for all my averages except 5 today. Nice to see some quantifiable improvement.
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Hey guys,
Please let me use your experience againAs I said before, I'm currently learning the 21 pll algs (I have 13 down, 8 to go). But I have yet to see any increase in my averages : with 2look PLL, my session averages (any session with more than 10 solves) was between 40 and 43 sec.. and with half the PLL algs in the bank, I'm only down to 39-42 sec.
What was your experience while learning PLLs ? Did you improve your times right away or did it take time like it seems to be happening for me ?
As I side note, I learned the complicated F perm today and I'm quite proud to say that the only algs I still have to learn are the G, R, Y and V perms![]()
Nice to see the megaminx race is still going. Strange as I think it is having a positive effect on 3x3 too. Not used to holding a puzzle so easy to hold after the megaminx I guess![]()
omg guys : this is a hell of a day !
I just got a new Ao10+ PB... THREE times in the same evening.
Up to yesterday my PB was 38.47 sec. ( I think it was a series of 15)
And today...
At 5pm i did 37.57 sec for 13 solves.
At 9pm i did 37.28 sec for 14 solves.
At 2am i did 36.51 sec for 10 solves.
Hey look at this ! At this rate, I'll be sub-20 before the end of september.
Kidding appart, I wonder what a realistic goal would be.
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Yeah absolutely. IMHO, proficient F2L (2H) requires the ability to solve to all four slots without bias to FR, including the use of empty slots either to avoid rotations or to make the setups easier/shorter. Multislotting is certainly more advanced than that, although some basic techniques like preserving pairs, splitting nasty cases or extracting stuck pieces is relatively easy and good to know.But now, I think good use of empty slots is a much more realistic way to reduce move-count. If you're doing 'intuitive' solving, you can, and should consider empty slots as part of the learning process.
Though I haven't analysed it 'scientifically', I think my first two layers move-count is about 32 turns (htm), which is what is considered normal for this process, so I don't think I'm doing anything significantly wrong.
Yeah everyone seems to have their own definition so it's best to state what yours is rather than just say sub-20. For me, it's rolling ao1000, meaning average with best and worst 5% excluded. On a graph, I like to see my rolling ao100 line stay well below the ao1000 line. The delta between them is a kind of metric of improvement. If they converge too close, it shows I'm stagnating and should think about changing how I practise.It's up what you mean "being sub-20". Most people mean global averages (ao100, mo100, ao1000, mo1000)
@h2f, I'm interested to know how you track BLD averages. The idea that a larger average doesn't count if it has more than one (or even 5%) DNFs is useless for performance tracking. I don't like to count sessions with poor accuracy because it favours spamming to get fast results, so I always throw away sessions with less than 50% accuracy. On the other hand, even with an accuracy target I have the temptation to DNF (or at least rush carelessly) poor solves in case I spoil my average and it seems wrong that there can be a benefit to bailing out of a solve. So what I started doing is deleting the worst 50% from each session, including DNFs and slowest times, and taking the average of what remains. That seems to give me a consistent measure of performance without penalising better accuracy. I try my best to complete every solve. If my accuracy ends up poor, the slower results drag my average down, but if I make up ground and achieve better accuracy I am rewarded by exclusion of some slower results. Thoughts?

