JanW
Veteran
Sorry, I'm not arguing for the sake of arguing, just want to understand the reasoning behind this. At the moment I find comms fairly easy to recognize and execute intuitively. I had several more successful blind corner solves yesterday using comms. Slow, obviously, about 1 minute memo and 1:30-2 minutes execution, but from what I've read about people's first blind successes, this should be quite acceptable for corners in first attempts. I am fairly sure that I couldn't solve the corners blind with OP any faster with this little practice. So I'm at pretty much the same starting point for both comms and OP (except that I don't know the Y-perm yet). From here I could continue practicing with comms to make them faster, or switch to OP and make that faster to eventually add in some comms. I just can't see how the second option would yield better long term results.In my view, OP is a good foundation for learning comms. Comms is just about solving two pieces at a time. You solve exactly the same sequences of pieces. So first learn a method that lets you solve the corners one piece at a time, and then you can add comms at your own pace and pick off pairs within the sequence that you recognise. OP doesn't have to slow down your progress on comms at all.
However, I can see one advantage for comms without any OP involved. I could use UFR as the buffer, which makes execution of several insertion cases a lot easier. It also makes visualization easier, since I'm quite used to inserting the UFR corner into different positions already from F2L. I used UBL yesterday, did a few sighted solves with UFR today and it immediately cut 10-20 seconds of my times. With UFR as buffer, I could handle parity for example by solving UR edge to FR and vice versa, then there are several different 11 move RUD algs to choose from for shooting UFR to either FDR or RDF and solving the edges. All corner stickers but DFR can be brought to either of those positions in max 2 setup moves. Some of the possible algs would in reality be 10 movers as the initial D-face move mostly would be a cancellation to the setup. The rare case of parity with FDR as last target would require either 3 move setup, or learning a separate alg.