Owen Morrison
Veteran
Pros: has slightly higher movecount than ZB-Roux/LEOR
Cons: And has a higher movecount that ZB-Roux/LEOR
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Pros: has slightly higher movecount than ZB-Roux/LEOR
Cons: And has a higher movecount that ZB-Roux/LEOR
I saw that too hehe.From the poll "loer" XD
I love just drilling those Petrus 2x2x2 algs.
You are being kind mean here, @maticuber is just debating and is not being an idiot.And please shut up and do some research before making these completely false statements
I do agree that the name calling was uncalled for but I think that Maticuber isn't very familiar with CFOP or Roux or anything outside what he's learned about beginner ZZYou are being kind mean here, @maticuber is just debating and is not being an idiot.
Can you add ZB-Roux?What method is the best for OH?
You are being kind mean here, @maticuber is just debating and is not being an idiot.
Unnecessary and untrue are different thingsHe thinks F2L is 100% algorithmic, ZZ sucks without COLL, using table abuse(which is legal) makes Roux bad, and is making false and illogical arguments. While it may have been harsh, I don't think I said anything I said was untrue.
Unnecessary and untrue are different things
I use CFOP and have never been super serious about OH and I average right around 20 and I have small hands.but sub 20 OH with cfop is not as easy, sub 10 OH with cfop is something that only a few people have achieved, and how many have tried? it's definitely not easy. Maybe if roux was more popular, more people could be sub-10 OH.
No one argued about the validity of Roux being better than CFOP for OH but when you tell me that F2L is algorithmic I'm sorry but I can't take your arguments seriously when you don't know what your are talking about.I do agree that my knowledge is kinda "out of date", but I do think that roux is better than cfop even tho I don't use it myself.
ZZ in paper looks really good and it fixes the problems of cfop for OH like the last layer, when I competed my OH OLL+PLL was really really bad, I'm talking about 8-10s F2L into a 10s LL. I'm just experimenting with the method but I'm getting a bunch of low 20s with it, even tho I didn't practice for almost 10 years and I'm just learning ZZ. I remember a bunch of times when I had a sub 8 F2L OH just to end up with a dot OLL and E perm.
COLL+EPLL with less than 2 weeks into it is already at 5 to 8s for me depending on the case, a lot better than OLL+PLL even considering the times when I practiced a lot (sub-20 with 2010 hardware is not easy).
also Felix is the normal way of spelling that name in my native language, I typed that without thinking (you can say it was an algorithm).
In the other hand F2L is algorithmic, intuitive F2L is what,10 cases? but after that you end up learning tricks and algs for most cases anyway, but you do it so sporadically that you don't realize.
Also table abuse wasn't a thing back then, so for me it's weird to see how widely accepted it is now, it's kinda weird to need a table to solve a cube one handed. I don't think roux is bad for OH, I'm just saying that table abuse makes it viable, if you remove table abuse Roux is not viable at all.
I do agree that my knowledge is kinda "out of date", but I do think that roux is better than cfop even tho I don't use it myself.
ZZ in paper looks really good and it fixes the problems of cfop for OH like the last layer, when I competed my OH OLL+PLL was really really bad, I'm talking about 8-10s F2L into a 10s LL. I'm just experimenting with the method but I'm getting a bunch of low 20s with it, even tho I didn't practice for almost 10 years and I'm just learning ZZ. I remember a bunch of times when I had a sub 8 F2L OH just to end up with a dot OLL and E perm.
COLL+EPLL with less than 2 weeks into it is already at 5 to 8s for me depending on the case, a lot better than OLL+PLL even considering the times when I practiced a lot (sub-20 with 2010 hardware is not easy).
also Felix is the normal way of spelling that name in my native language, I typed that without thinking (you can say it was an algorithm).
In the other hand F2L is algorithmic, intuitive F2L is what,10 cases? but after that you end up learning tricks and algs for most cases anyway, but you do it so sporadically that you don't realize.
Also table abuse wasn't a thing back then, so for me it's weird to see how widely accepted it is now, it's kinda weird to need a table to solve a cube one handed. I don't think roux is bad for OH, I'm just saying that table abuse makes it viable, if you remove table abuse Roux is not viable at all.
No one argued about the validity of Roux being better than CFOP for OH but when you tell me that F2L is algorithmic I'm sorry but I can't take your arguments seriously when you don't know what your are talking about.
That comes down to drilling LL cases, which actually are algs
Because you have drilled those algs
I've learned about 5 algs for F2L. Otherwise, I've come up with everything on my own intuitively. I don't learn "tricks and algs", I come up with my own intuitive ways to solve them. What you are referring to with intuitive F2L being 10 cases or whatever is Beginner F2L. In beginner's F2L, it's very basic and you will set up one case into another, hence the name Beginner. Advanced F2L is more advanced and doesn't require setting up one case into another but solving things efficiently, but still doesn't require any algorithms. You may learn tricks that help you, but you won't learn algorithms. The reason people can do the cases so fast is because they've done an intuitive solution enough times to have it implanted into their muscle memory. This is not an algorithm. Algorithm is not another word for habit, it is a set sequence of turns that will solve a certain case. Algorithms must be memorized and not figured out, unlike F2L.
I'm done arguing. All you are doing is restating your initial arguments no matter how many times we explain it to you.I guess it depends on what you call intuitive F2L and algorithmic F2L.
(U R U' R') U' (R U' R' U) (R U' R') is not really an intuitive way to solve that pair, most people learn the alg for it, same with a lot of other cases, same with stuff like f R' f' for example.
I definitively drilled the algs back in the day, Antoine has a really good video explaining why COLL+EPLL is better than OLL+PLL for OH.
Why an algorithm can't be figured out? A perms are commutators, F and J perm are T perm conjugates (I think that's the word, not sure about the english term but you know what I'm talking about), MU EPLLs are intuitive, OLLs can be figured out just by experimenting with sune+T cases for example.
In the other hand, F2L is highly intuitive, but you still use algorithms for them, an algorithm is a sequence of moves that do something in the cube, it might cycle 3 pieces, or orient 2 pieces, or permute 3 pieces, etc. By that definition F2L is just a bunch of algorithms that needs to be learned. The fact that they are easy to figure out, practice and remember doesn't mean they are not algorithms. I know a lot of people, myself included, who didn't find the most speed efficient way of solving some F2L cases, if that ever happens you just look for an algorithm for it, and said algorithm might've been found by intuition by other people.
EDIT: I do agree with you in the other points, specially table abuse, at some point using the table was considered a DNF, but then again, a pop gave you an extra attempt.
I'm done arguing. All you are doing is restating your initial arguments no matter how many times we explain it to you.
Excerpts from Quora:
Andy Lee, B.S. Computer Science, McGill University (2023)
Answered Jan 7, 2020
Ok, so for Regular CFOP, in total there are 57 OLLs and 21 PLLs making it 78 algorithms.
For Cross and F2L however, there are way too many “algorithms” to count. For F2L, there are way too many ways of pairing up two pieces and inserting them, not to mention all of the more advanced tricks such as keyhole and x-cross.
For this reason, F2L should be approached intuitively and not algorithmically.
However. if you were to put an upper bound on the number of possible algorithms for F2L I should estimate it to be ~150–200.
96 views
Kilua Nakaba
Answered May 19, 2020
Well,
There aren't specific algorithms for F2L… Personally, I learned ‘intuitive F2L’ which is actually a better way to learn F2L according to me.
There are various tutorials for intuitive F2L on YouTube, Go ahead explore.
2 views
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How many algorithms would there be in full F2L?
Answer (1 of 10): Ok, so for Regular CFOP, in total there are 57 OLLs and 21 PLLs making it 78 algorithms. For Cross and F2L however, there are way too many “algorithms” to count. For F2L, there are way too many ways of pairing up two pieces and inserting them, not to mention all of the more adv...www.quora.com
if we're gonna go full on sicko mode with corrections then @ProStar here is a funny joke for you"Felix" Matts, Patrick, and any other CFOPer you want to bring up doesn't know many algs for F2L but simply have their intuitive solutions into their muscle memory from doing them thousands of times, And please shut up and do some research before making these completely false statements
ZB-Roux is different from LEOR
ZB-Roux - F2B, EOStripe, ZBLL
LEOR - FB, EOStripe, SB, ZBLL