Davepencilguin
Regular
I'm tentative about posting this, but I haven't found anything in the archives, so I might as well bring it up.
The idea of ZB is to reduce the last layer possibilities down to a "reasonable" level by orienting the edges first.
My question is why not orient the corners instead to reduce that number down farther?
I understand that there would be a much higher number of algorithms needed for this complete F2L set than for ZBF2L, but (at least for the beginning of developing) a solver could stick to the winter variation.
As for the last layer, it comes down to the 21 permutations x 8 edge orientations, making 168 algorithms needed, which isn't that bad compared to ZBLL.
Ideas/comments?
The idea of ZB is to reduce the last layer possibilities down to a "reasonable" level by orienting the edges first.
My question is why not orient the corners instead to reduce that number down farther?
I understand that there would be a much higher number of algorithms needed for this complete F2L set than for ZBF2L, but (at least for the beginning of developing) a solver could stick to the winter variation.
As for the last layer, it comes down to the 21 permutations x 8 edge orientations, making 168 algorithms needed, which isn't that bad compared to ZBLL.
Ideas/comments?