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00:35:24 <+Kirjava> TFM, Salvia and Belt fall under a method category that I like to call "bad ideas"
Off topic, curious, what do you think of Tripod?
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00:35:24 <+Kirjava> TFM, Salvia and Belt fall under a method category that I like to call "bad ideas"
Off topic, curious, what do you think of Tripod?
Step 1) Edge OrientationThe first step is to orientate all the edges. This is the same as ZZ except you don't make a line. Well, you could make a line, but it would have to be somewhere on the E layer, rather than D. Check out some ZZ guides to see how to do this.
Step 2) Make a BeltSolve all the edges on E. You can make the belt on M or S, but it has to end up on E, and you can't rotate or else EO will get messed up. So making it on E is probably the best. This is completely intuitive, similar to the cross.
Yeah, that's the general idea (although you're not counting in quarter-turn metric (if you were it'd be 74 moves, I think) and that's an F perm, not E).B2 D B' R' D' F' D' U2 B2 F2 R2 F D' B2 U' F' U2 F' R' U' L U L' U' D'
Quarter turn metric
EO: D F B U B' (5,5)
Belt: R B2 R2 D' L2 D' L (7,12)
EPOCBL: U2 x2 R U' R2' D2 R U2 R U' R' (10,22)
1x2x3 Block: x2 U R2 D' R2 D' U' R2 U2 R2 U' R2 (11,33)
1x1x3 Block: D' R2 U2 R2 U' R2 D (7,40)
PLL: U R' U R U' R2 F' U' F U R x U R' U' R2 (15,55) stupid e perms.
qq, is this what you were talking about? Would this be better?
Oh, silly me I used to mix those up when I learned PLL and it came back to haunt me. And I'm nub at turn metrics.Yeah, that's the general idea (although you're not counting in quarter-turn metric (if you were it'd be 74 moves, I think) and that's an F perm not an E.
Oh, silly me I used to mix those up when I learned PLL and it came back to haunt me. And I'm nub at turn metrics.
Example solve of the new way.
B' R' L2 B R B' D F2 U' F D' R D2 F' R' F L2 U2 R' D L2 U B' D' R
STM
EO: D B D' F' D F (6/6)
Belt: L2 D' U R' (4/10)
Corner Parity: R2 U2 R2 (3/13)
EPOCBL: U2 x2 U' L' (U D') l2 L2 U l2 U' L (10/23)
D layer: U' L2 U2 L2 U' M' U2 M2 U2 M' y M' U2 M (13/36)
PLL: U' L' U L' U' L' U' L' U L U L2 (12/48)
Maybe more later.
Not exactly the new way but close.
Decided to do at least 5 example solves tonight with qq's idea. I like it a lot.
L F' D L2 U' D B' F' R' U B2 L' B' F2 D U' R U' L F' B2 L D' B2 R
EO: y L B2 L B'
Belt: U D' L' R2 D R'
Corner Parity: R2 (qq's idea; since the next after orientation it doesn't need to be alligned)
EPOCBL: x2 U' L D' L' U' r2 U2 L' U' L'
1x2x3: D R2 D' R2 L2 D' L2 R2 U' R2 B2 U2 B2 R2 (horrible...)
1x1x3: D' U R2 U' R2 U' R2 U R2 D
PLL: R' U2 R U2 R' F R U R' U' R' F' R2 U2
B D R' B' U' R2 D B' L2 F2 R2 F2 B' U' R D' B' D U2 F2 U2 B F' R L2
EO: y L' D2 B
Belt: L' D' R L D R'
Corner Parity: L2 y2
EPOCBL: U' L' U L' U' r2 U' L U L'
1x2x3: D2 U' R2 D' R2 D2 U R2 U2 R2 U R2
1x1x3: D U R2 U' R2 U' R2 U' R2 U' R2 U2 R2
PLL: y2 R U R' F' R U R' U' R' F R2 U' R' U'
R U' B' R L2 F' U2 R' F2 L D' R2 U' L2 B2 R2 D F2 D B L U' R U D2
EO: U L2 B
Belt: D L F2 R2 U R
EPOCBL: U2 x2 U R U R' U2 D R2 U2 R' U' R'
1x2x3: U' R2 D2 R2 D' U F2 U' F2 R2
1x1x3: D U R2 U2 R2 U' R2 U R2 U' R2 U' R2 U' R2
PLL: R2 u' R U' R U R' u R2 y R U' R' U'
B U' L2 F' R' F' L' U' L2 F R U R' U2 D' B2 L' U D2 R' F' R U B U
EO: L' F B L B
Belt: D U L' R U' R
Corner Parity: R2
EPOCBL: x2 U2 R (U' D) R U' R' U2 D' R'
1x2x3: D L2 D L2 D' U' R2
1x1x3: D' U' R2 U R2 D2
PLL: R2 U R U R' U' R' U' R' U R'
D2 F L2 R2 B L' U2 R2 L F2 U' D' R' F U L2 B' L' U2 F2 U B L R F'
EO: y R' B F U' F
Belt: R D L' D' L'
Corner Parity: L2 U' L2
EPOCBL: x2 U R' (U2 D2) R' U R2 U D2 R
1x2x3: U R2 D' R2 D' R2 D2 U2 R2 U R2
1x1x3: D U' R2 U' R2 U' R2 U' R2 U2 R2 D'
PLL: U' R U R' F' R U R' U' R' F R2 U' R' U2
a video of some solves using "the new way"
filmed and uploaded on june 24th, before it was even mentioned... i had planned to develop this myself but looks like a few people have beaten me to it
Note: i dont know eoline
eo, belt, co, bottom layer, fix belt (parity), pll
i originally tried the first method, and then wondered if instead... if all the pieces could be oriented and the puzzle be solved like a domino... or a sq1
Make a video plz
With that said, im not trying to "steal" your method, im simply stating that we have both come up with the same idea...
I called it "intuitive" because it can be
You cant see the page from my website because its locked for my eyes only, there are 4 method variants on there so i wont make it public willy nilly -.-
I will give you this however:
24/6/2011 - LCBM was released today and my first impressions were possitive, however i think i have come up with a way of solving it with less algorithms and possibly faster...
Eo,belt, corner orient... solve as a domino... z then roux cycle
i have yet to coutn the algorithms but im sure this could potentially be another method, i will have to try a few solves and then count the algs before deciding wether its worth continueing this as another side project of mine
Algorithm Count:
eo = intuitive
belt = intuitive
co = 7? + paity case (done on u and d)
solve as a domino = 44 - http://sites.google.com/site/rectangularcuboids/3x3x2-domino/pll
roux cycle = intuitive... think there is only 3
Afterthought: did a few solves using this last night and after a certain comment was posted on "said thread" afterorientation it is exactly the same as a SQ1, and therefor, this is entirely possible... oe, belt, orient corners, solve the rest R2UD gen (my favourite 3 gen) by first placing bottom edges, then bottom corners, and then PLL ... either R2UD gen or plain old CFOP PLL
Afterthought #2: Solve the corners with Ortega? permuting at least, using R2uD/R2UD gen algorithms... ill have to try this
I never said it was "Exactly" the same, but it is similar