JBOT Trials

Jared Burkhart

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I have a new 4x4 method that may intrigue solid 4x4 solvers...and only the best will win this challenge!
So the idea is this, solve the first 2 centers, 3 edges(standard Yau approach) and then the last 4 centers. This is where you transition into JBOT(Jared Burkhart's Overkill Technique)and is inspired by Caleb Valenzuela's CVOB,(Caleb Valenzuela's Optimized Blocks).The next step is to solve the cross(I prefer white usually) and then the back f2l slots prior to solving all the edges. So you solve only 2 edges(I prefer the reds or the oranges) and f2l in the back of the cube. This leaves you with only 2 slots in front to finish pairing the edges,so use the "E" layer. And freeslicing will destroy the f2l you have,so you will need to slice,swap(always swap with the "empty" edges in the "U" layer) and restore the layers. You will then complete the edge pairing process like this,and have a smooth transition to 3x3 stage,where you only need to solve the front f2l slots. This approach does not avoid parities.
Anyone who achieves a sub 30 with this will be recognized as the "Best JBOT Solver of all Time"! Here are some reference images. The first one is the standard Yau approach. The second image has the f2l slots in back solved,and you can intuitively solve the rest of the cube. This is basically the ZZ method of 4x4, and I hope that it does well for everyone trying this approach. Remember,this is JBOT,Jared Burkhart's Overkill Technique.
 

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I have a new 4x4 method that may intrigue solid 4x4 solvers...and only the best will win this challenge!
So the idea is this, solve the first 2 centers, 3 edges(standard Yau approach) and then the last 4 centers. This is where you transition into JBOT(Jared Burkhart's Overkill Technique)and is inspired by Caleb Valenzuela's CVOB,(Caleb Valenzuela's Optimized Blocks).The next step is to solve the cross(I prefer white usually) and then the back f2l slots prior to solving all the edges. So you solve only 2 edges(I prefer the reds or the oranges) and f2l in the back of the cube. This leaves you with only 2 slots in front to finish pairing the edges,so use the "E" layer. And freeslicing will destroy the f2l you have,so you will need to slice,swap(always swap with the "empty" edges in the "U" layer) and restore the layers. You will then complete the edge pairing process like this,and have a smooth transition to 3x3 stage,where you only need to solve the front f2l slots. This approach does not avoid parities.
Anyone who achieves a sub 30 with this will be recognized as the "Best JBOT Solver of all Time"! Here are some reference images. The first one is the standard Yau approach. The second image has the f2l slots in back solved,and you can intuitively solve the rest of the cube. This is basically the ZZ method of 4x4, and I hope that it does well for everyone trying this approach. Remember,this is JBOT,Jared Burkhart's Overkill Technique.
if I understand this correctly, this sounds like yau5...
 
AI often has trouble when it comes to more niche topics. Always remember that AI is designed to output text that sounds plausible, but it does not understand anything. It cannot truly differentiate between truth and fiction, or right and wrong. It is essentially an extremely complex form of autocorrect.

It is also worth noting that, likely by design, it's always going to be very uplifting and polite. It always wants you to feel smart, because then you will use it more, leading to more profits for the companies running it. This is not to say anything negative about you - just keep it mind that AI is not a friend, it is a tool, and one that is designed to give specific types of output.
 
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