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What, really? Can you provide an average (times and scrambles) where this happens? I know that a lot of scrambles look similar, because of the way the 11 move thing is done, but I didn't think you'd get multiples of the same one.qqwref: I think you want to change the "random state" scrambler for pyraminx, sometimes you can get up to 5/12 of the same scramble :S
The 2x2 scrambler does 500 random moves ('cuz I'm too lazy to figure out Jaap's code) but the Pyraminx scrambler should be directly picking a random state.If it is just picking random numbers, is it the possible that it does like 500 random moves instead?
What, really? Can you provide an average (times and scrambles) where this happens? I know that a lot of scrambles look similar, because of the way the 11 move thing is done, but I didn't think you'd get multiples of the same one.
The 2x2 scrambler does 500 random moves ('cuz I'm too lazy to figure out Jaap's code) but the Pyraminx scrambler should be directly picking a random state.
Either you got trolled, or you misinterpreted his message.Henrik sent me these scrambles:
1 8.7 U R' U L' R' B' R' L l r u
2 7.98 B' U' B' U R' B U B r u'
3 8.57 U' R L U B' L' R l r' b' u'
4 7.64 U' R B U' B R U L' l u
5 9.91 L R U' R L' R' B l r b' u'
he says that scramble 1 and 3 are the same (beside the tips), but I can't check it right now :/
Either you got trolled, or you misinterpreted his message.
he might just fail at scrambling, but I still think there is a bug in the "randomizer"![]()
Well, they aren't :|he says that scramble 1 and 3 are the same
I'll believe it when I see it. Anyway, unless there is something drastically wrong with my turn calculations (which is possible), the same position should give the exact same scramble each time. So you should be looking for two of the same scramble.he might just fail at scrambling, but I still think there is a bug in the "randomizer"![]()
It's already in qqTimer. It is always 11 moves (+ tips).But a sub-optimal scramble would be nice.
It's already in qqTimer. It is always 11 moves (+ tips).
I'll believe it when I see it. Anyway, unless there is something drastically wrong with my turn calculations (which is possible), the same position should give the exact same scramble each time. So you should be looking for two of the same scramble.
Done, I dunno why I didn't do this already.Would you consider putting an option to show the times of DNFs in brackets when you go to view an average? I like doing BLD averages with qqTimer but if I mark solves as DNFs I have to type in the time myself after I copy the average.
Done, I dunno why I didn't do this already.
Also added a 15-puzzle scrambler.
Also added a 15-puzzle scrambler.
Huh. Well, I found something that might be causing that problem and changed it - see if it works now.When I clicked the option I got this as a scamble:
undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined
No, there's no way I will add a countdown. It's impossible to accurately time something when the computer starts the timer for you.
I have the iiTimer app and the countdown feature is more of an inspection feature. It counts down 15 seconds, adds the +2 if you don't start the timer after 15 and before 17 seconds, and records DNF if you start the timer after the 17 seconds.