Introducing qqTimer!

Sorry, there was a problem with the hosting service. It should be back up now.

You can save qqtimer to your own computer (File -> Save Page As in Firefox, something similar in other browsers) and it should work fine offline, although of course the offline version won't ever get updated.
 
qqwref: I think you want to change the "random state" scrambler for pyraminx, sometimes you can get up to 5/12 of the same scramble :S

If it is just picking random numbers, is it the possible that it does like 500 random moves instead? (something like the 2x2x2 idea you once got xD) or make a random state of a random state? (like finding a random state and then make a random state out of that and then find the suboptimal solution which you then inverse ? )
 
qqwref: I think you want to change the "random state" scrambler for pyraminx, sometimes you can get up to 5/12 of the same scramble :S
What, really? Can you provide an average (times and scrambles) where this happens? I know that a lot of scrambles look similar, because of the way the 11 move thing is done, but I didn't think you'd get multiples of the same one.

If it is just picking random numbers, is it the possible that it does like 500 random moves instead?
The 2x2 scrambler does 500 random moves ('cuz I'm too lazy to figure out Jaap's code) but the Pyraminx scrambler should be directly picking a random state.
 
What, really? Can you provide an average (times and scrambles) where this happens? I know that a lot of scrambles look similar, because of the way the 11 move thing is done, but I didn't think you'd get multiples of the same one.

I can't provide an average, as I don't save my scrambles, but it might just be me.. but it's still pretty annoying doing the same inspection for multiple solves (I'm inspecting all centers orientation and 3 edges)

Henrik sent me these scrambles:
1 8.7 U R' U L' R' B' R' L l r u
2 7.98 B' U' B' U R' B U B r u'
3 8.57 U' R L U B' L' R l r' b' u'
4 7.64 U' R B U' B R U L' l u
5 9.91 L R U' R L' R' B l r b' u'

he says that scramble 1 and 3 are the same (beside the tips), but I can't check it right now :/

The 2x2 scrambler does 500 random moves ('cuz I'm too lazy to figure out Jaap's code) but the Pyraminx scrambler should be directly picking a random state.

is it possible that you can add a 500 random moves thing for pyraminx too? (with suboptimal scrambles? :P) EDIT: don't overwrite the scrambler that are already in use in QQtimer :P
 
Henrik sent me these scrambles:
1 8.7 U R' U L' R' B' R' L l r u
2 7.98 B' U' B' U R' B U B r u'
3 8.57 U' R L U B' L' R l r' b' u'
4 7.64 U' R B U' B R U L' l u
5 9.91 L R U' R L' R' B l r b' u'

he says that scramble 1 and 3 are the same (beside the tips), but I can't check it right now :/
Either you got trolled, or you misinterpreted his message.
 
he says that scramble 1 and 3 are the same
Well, they aren't :|

he might just fail at scrambling, but I still think there is a bug in the "randomizer" :P
I'll believe it when I see it. Anyway, unless there is something drastically wrong with my turn calculations (which is possible), the same position should give the exact same scramble each time. So you should be looking for two of the same scramble.

But a sub-optimal scramble would be nice.
It's already in qqTimer. It is always 11 moves (+ tips).
 
I'll believe it when I see it. Anyway, unless there is something drastically wrong with my turn calculations (which is possible), the same position should give the exact same scramble each time. So you should be looking for two of the same scramble.

I'll take note of my scrambles whenever I begin doing large averages again xD
 
Would you consider putting an option to show the times of DNFs in brackets when you go to view an average? I like doing BLD averages with qqTimer but if I mark solves as DNFs I have to type in the time myself after I copy the average.
 
Also added a 15-puzzle scrambler.

When I clicked the option I got this as a scamble:
undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined
 
No, there's no way I will add a countdown. It's impossible to accurately time something when the computer starts the timer for you.

When I clicked the option I got this as a scamble:
undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined undefined
Huh. Well, I found something that might be causing that problem and changed it - see if it works now.
 
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No, there's no way I will add a countdown. It's impossible to accurately time something when the computer starts the timer for you.

I have the iiTimer app and the countdown feature is more of an inspection feature. It counts down 15 seconds, adds the +2 if you don't start the timer after 15 and before 17 seconds, and records DNF if you start the timer after the 17 seconds.
 
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