How-to/Guide Request Thread

Yeah, normal, but I've looked at that site, none of them seem to work for me (I mean, they work, but I don't like them).

Yeah. Those seem too hard to memorize (edit: thought it was something else). I need a faster system or something.

For cubeshape all you really need is method 1 #0 and 1. For OLLs and
PLLs this site is better. For edges you only need parity, 2 swaps in U, and 1 swap in U and D, and Stefan's alg.

an FMC tutorial would be cool.
this:
http://www.ryanheise.com/cube/fundamental_techniques.html
and this: http://www.ryanheise.com/cube/heise_method.html
provide some help.
 
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Cheers :)

I agree Ryan Hise's site is probably the best starting point for FMC. I really like his intuitive LL stuff - a recommended learn. I'd like to know more about what are good end-points to aim for when creating skeletons. Currently I'm usually just looking for some kind of intuitive LL or PLL finish, but there must be much better finishing options out there!
 
I would like a tutorial on good PLL's and how to execute them perfectly. I suck at LL but pretty good at f2l, so I need to improve on LL.
 
I want to know the different types of cube, type A, C, D, E, F etc. Is there somewhere that explains this? Don't seem to find the answers.
 
I'd like a guide/explanation on how the VH Method works and the algorithms for it.

I know that when you insert the last F2L pair you orient the LL edges, but HOW do you do this?
 
Would absolutely love to see a tutorial on the "Solving 5 edges and 2 corners" step of heise, namely the "One pair" and/or "Two pair" approaches.
 
Would absolutely love to see a tutorial on the "Solving 5 edges and 2 corners" step of heise, namely the "One pair" and/or "Two pair" approaches.

Same here! This is usually my approach to LL for FM solves. The beginner option of edge permutation followed by two applications of the corner 3-cycle takes too many moves, so creating two pairs is really the way to go. I find creating the two pairs isn't really too much of a challenge, but then preserving them while permuting the edges can be really difficult! Sometimes its easier to attempt orienting the corners, aiming for a PLL finish.

Any Heise experts here to share some tips?
 
Would absolutely love to see a tutorial on the "Solving 5 edges and 2 corners" step of heise, namely the "One pair" and/or "Two pair" approaches.

Same here! This is usually my approach to LL for FM solves. The beginner option of edge permutation followed by two applications of the corner 3-cycle takes too many moves, so creating two pairs is really the way to go. I find creating the two pairs isn't really too much of a challenge, but then preserving them while permuting the edges can be really difficult! Sometimes its easier to attempt orienting the corners, aiming for a PLL finish.

Any Heise experts here to share some tips?

I guess that you are really supposed to learn all three and use which one is best. The 2 pair approch seems to be the best if you have a pair already built that can be hiden on the other side of your open slot. It doesnt really seem too great in othec cases, and realistically i guess tha you should really only use it if you already have a pair, to save the pain of getting the two in the right spot and then permuting (again, i guess you could use this if you are able to cmolpte permutation is 5~ turns?)

I dont know anything about just one pair. I've used the 5 edges and 2 corners approuch for a while, and it seems to be the best on move count if you dont really know the other two as well (duh). This may really go aginst the whole idea of heise, but i find that if i just use some of the other methods algs, I can really really ruduce the effect of a bad position.

WE NEED A GUIDE!
 
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