How to get extreamly fast at a 4x4

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Jaysammey777

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1-
Get a better cube

Rubix brand-seem to pop and can be really hard to handle (don't gt) toy stores, rubix.com
Eastsheen- smaller size, but doesn't cut corrners (get if you can withstand no tolerance in corrners) eastsheen.com - I think
Mefferts- great cube, they should replace the bulky tiles(absolutly get) mefferts.com
QJ- better than mefferts, same with the tiles though (a must get) cubeforyou.com cubefans.com
mini QJ- great size a little tighter than regular QJ but can be fixed (yes get it) cubeforyou.com cubefans.com

2-
centers

over time you will find your own shortcuts with the centers. I have no tips for the centers.

3-
edges

First you will need to know advanced edge pairing. Advanced edge paring is when you pair up and edge. Then take it out and put in not so random edges then revert the centeers and you have another edgepair. *check out monkeydude1313 video !on this part only! The rest is confusing.*

Now insted of pairing one edge up then inserting another edge to formm a second, Place 3 on the same row. Then pair them up so that you have 3 edge pairs (sometimes your lucky and get 4) then use advanced edge pairing. Then it is easy to solve the rest with advaced edge pairing.

4-
3x3 solve

use a fast 3x3 method (fredrich). Dont use methods like roux or us algorithms that use M moves, find alturnitives.

5-
Parity

when using fredrich you will have two parity. Oll and pll in the begining use 2LOLL and 2LPLL so it can be reconizable
in oll you may have 1 or 3 pieces of the top cross instead of using that wierd algoritm to swap it in the beginers method use this algorithm (dose involve cube rotation.)
grip both layers on R and L moves and single on U move-
R U2 x R U2 R U2 R' U2 L U2 R' U2 R U2 R' U2 R'

then you solve pll for the corrners. After that you may notice that you have two edges flipped. When they are across from each other use
Uu2 Ll2 U2 l2 U2 Ll2 Uu2
note: upper case latters is outer layers and lower case is inner layers.
When you have two adjacent to each other and need to be flipped use
R' U R U' then Uu2 Ll2 U2 l2 U2 Ll2 Uu2 last U R' U' R

any questions comment/message
 
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This is an awesome guide.
 
We're really lucky to have such an expert amongst us.

5 stars for this thread.

Excellent guide with explicit instructions.

You should definitely do some more guides, this was brilliant!

Such amazing quality material, do you make money doing stuff like this?
HAHAHA
I have never seen a better piece of art in my life.

Can a mod sticky this thread?

For those who want, I've decided to condense the thread into the most important parts, the main points in capital letters:

How to get extreamly fast at a 4x4

1-get a better cube

rubix brand:
- SEEM TO POP
- BE REALLY HARD TO HANDLE

eastsheen:
- smaller size
- BUT DON'T CUT CORNERS
- GET IF YOU CAN WITHSTAND NO TOLERANCE IN CORNERS

mefferts:
- great cube

QJ:
- better than mefferts

mini QJ:
- a little tighter than regular QJ but can be fixed

2 - centers
FIND YOUR OWN SHORTCUTS

3 - edges
YOU YOU PAIR UP TWO EDGES. PUT A RANDOM EDGE IN INSTEAD OF A RANDOM EDGE YOU PUT ANOTHER EDGE IN- first you split the centers. TAKE ON OF THE EDGES THAT WAS IN WITH THE TWO YOU PAIRED UP
. When you take he corrected edge in put another edge in so when they realighn it forms another edge pair.

THIS IS VERY CONFUSING ABOVE check out monkey dude 1313's tutorial for this but the next part he dosen't explain very well

insted of pairing one up the inserting one to form a second. Place 3 on the same row. Then pair them up so that you have 3 edge pairs (sometimes your lucky and get 4) then use advanced edge pairing. Then it is easy to solve the rest with advaced edge pairing.

3x3 solve-
USE A FAST METHOD (FREDRICH) AND USE ALL M MOVES

Parity
WHEN USING FREDRICH YOU WILL HAVE 2 PARITY. INSTEAD OF USING THAT WIERD ALGORITM IN BEGINERS METHOD USE THIS ALGORITHM (DOSE INVOLVE CUBE ROTATION)
grip both layers on r and l moves and single on u move
R U2 x R U2 R U2 R' U2 L U2 R' U2 R U2 R' U2 R'

then you solve pll for the corrners. YOU MAY NOTICE YOU HAVE TWO SHE'S FLIPPED. When they are across from each other use
Uu2 Ll2 U2 l2 U2 Ll2 Uu2
note: upper case latters is outer layers and lower case is inner layers.
When you have two adjacent to each other and need to be flipped use
R' U R U' then Uu2 Ll2 U2 l2 U2 Ll2 Uu2 last U R' U' R
 
Last edited:
Some really useful algs in that post. And you can eliminate OLL parity by doing a T-perm or a OLL alg for the corner cubies before solving the top layer cross.
 
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