How do you use Cube Explorer to create PLLs?

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Zarxrax

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I draw the PLL case on the cube, but when I press add and solve, it only shows 1 algorithm. How do I get it to find multiple ones?
 
From my experience back when I was learning the T-set of ZBLL, Cube Explorer algs for LL are generally not very speed friendly. My recommendation would be not to use Cube Explorer for finding PLLs but to use ACube.

Chris
 
I thought both apps will attempt to find "all" algorithms? Am I mistaken? How would one produce better algs than the other, if that is the case?
 
I thought both apps will attempt to find "all" algorithms? Am I mistaken? How would one produce better algs than the other, if that is the case?

I remember Cube Explorer only finding one as well, but I'm unsure if it can be set to find multiple. The power of ACube is that you can choose to find algs using only RUL turns, or RULM, or RUF, or RUFL, etc. That is the beauty of ACube. Cube explorer finds the optimal solution, or at least one that is near optimal, and this algorithm is not guaranteed to be fast or speed friendly.

Chris
 
Hmmm, well in a youtube video that I watched, it showed cube explorer doing the same thing, using only certain sides, and outputting multiple algs. I cant get it to do that though.
 
If you want to find multiple algorithms for each case, right click on two edge stickers of the same piece to make them gray and then solve (make sure that it is an edge which would already be solved, like BD). A window will come up in which you can change possible moves and algorithms will be generated. When you think there are enough, add them to the main window.

Here are some images for a T-perm:
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Hmmm, well in a youtube video that I watched, it showed cube explorer doing the same thing, using only certain sides, and outputting multiple algs. I cant get it to do that though.

Oh wow, that's awesome! That does sound familiar, I think I remember Herbert announcing that you could ignore cubies in a newer version (I'm pretty sure). I have nothing against Cube Explorer, I think it is a truly amazing program! I'm just partial to ACube because it is what I've always used. If the newest version of Cube Explorer does the same that's pretty cool! Does it also let you restrict which turns it uses in the algs it outputs? If not, then I would use ACube - that feature is very useful!

Chris
 
I like Cube Explorer because you can easily blank out edges and turn it into a 2x2. I've been using it to find EG algorithms for the past few days. I've found a few nice algorithms using it. Although, it gives an insane number of solutions so finding the best algorithm is like finding a needle in a haystack. It's fun to search for it though. ;) :)
 
I agree with Chris, you should use ACube to find your algorithms. I think cube explorer is more meant to be used as a way to efficiently solve the cube, not solve the cube with fingertricks. Not that I've ever used ACube (and I see from previous threads that you have had trouble with it Zarxrax)

Also it's past midnight right now, and I'm tired, so I could be wrong.
 
Hmmm, well in a youtube video that I watched, it showed cube explorer doing the same thing, using only certain sides, and outputting multiple algs. I cant get it to do that though.

Oh wow, that's awesome! That does sound familiar, I think I remember Herbert announcing that you could ignore cubies in a newer version (I'm pretty sure). I have nothing against Cube Explorer, I think it is a truly amazing program! I'm just partial to ACube because it is what I've always used. If the newest version of Cube Explorer does the same that's pretty cool! Does it also let you restrict which turns it uses in the algs it outputs? If not, then I would use ACube - that feature is very useful!

Chris
It's had that feature for more than a year now :rolleyes: Yes you can restrict moves - you can even have moves restricted after cube rotations, e.g. [any cube rotation] <R,U>, I'm pretty sure ACube doesn't have this feature. There is one problem though: It can't work with QTM or STM (or slice moves for that matter).

I like Cube Explorer because you can easily blank out edges and turn it into a 2x2. I've been using it to find EG algorithms for the past few days. I've found a few nice algorithms using it. Although, it gives an insane number of solutions so finding the best algorithm is like finding a needle in a haystack. It's fun to search for it though. ;) :)
Centers?
 
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I like Cube Explorer because you can easily blank out edges and turn it into a 2x2. I've been using it to find EG algorithms for the past few days. I've found a few nice algorithms using it. Although, it gives an insane number of solutions so finding the best algorithm is like finding a needle in a haystack. It's fun to search for it though. ;) :)
Use my method. Let it run for a few hours, then copy-paste into wordpad, and ctrl+f for triggers :D
 
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