Cassiopaia
Member
Hello,
I'm Cassiopaia, obviously new here and eager to discuss method ideas. I'm more on the theory and method inventing side for i started speedcubing waaaaaay to late to be fast. But I think I'm relatively good on the techniques and method philosophy side of things. For example: Why on earth is Roux (which i love) more move efficient then CFOP, has no cube turns other than CFOP, has way more degrees of movement freedom compared to CFOP, one less recognition phase than CFOP and still loses against it (in two handed)? and most importantly: What does that teach us for inventing new methods?
Yeah, that's how i am
I'm Cassiopaia, obviously new here and eager to discuss method ideas. I'm more on the theory and method inventing side for i started speedcubing waaaaaay to late to be fast. But I think I'm relatively good on the techniques and method philosophy side of things. For example: Why on earth is Roux (which i love) more move efficient then CFOP, has no cube turns other than CFOP, has way more degrees of movement freedom compared to CFOP, one less recognition phase than CFOP and still loses against it (in two handed)? and most importantly: What does that teach us for inventing new methods?
Yeah, that's how i am