Miro
Member
- Joined
- Dec 29, 2015
- Messages
- 33
Thank you, this document is ok. I have one outdated, maybe.
This version is kinda outdated. It's probably the best way to first learn the method, but once you get more advanced, you'll want to learn HD-G (Guimond), where you solve the V and CO simultaneously. It's not super difficult, mostly, you just use the exact algs, but maybe tweak the last move, or cancel into or out of it. This version isn't quite as efficient as that or EG is, but it's a good stepping stone. It should be at least equal to EG when it gets better. At this point, the NLLs are kind of lacking in ergonomics.surely this is better. if there are only 23 lols cases and you memorise how they work with 1looking then it would be easier to 1look than eg as they have the same move count for the first step(s)
Yeah, it's not great yet. Work needs to be done in fixing algs. I'm working on it, but it's going pretty slow. If we had a dozen people volunteer to do 2-3 algs each, we could get nice algs really easily. I started a few of these in the other thread about HD here. For example,The thing killing it for me is the bad algs for NLL. I prefer 2 or 3 gen but things like (U') F2 U R2 U' B2 D R2 kill this. 5 gen with awkward moves I think with better algs though it would be a good intermediate method.
Thread starter | Similar threads | Forum | Replies | Date |
---|---|---|---|---|
FP Method for 2x2 | Puzzle Theory | 2 | ||
S | Does anyone recognize this 2x2x2 method? | Puzzle Theory | 11 | |
R | New 2x2 method: OLB | General Speedcubing Discussion | 25 | |
S | 2x2 Statistics and Method Comparison | HD-G Now Competitive!! | General Speedcubing Discussion | 34 | |
T | new 2x2 method i invented | Off-Topic Discussion | 3 |