I went through and actually did the math a while ago, and the average movecount I calculated, using the really old algs, was 13.53 moves. You can check out a post I made about it here. I feel like that's pretty much what the optimized movecount would look like. The only big problem with the method is how it doesn't have really good algs yet. Generating algs is hard.I don't believe in the HD-G movecound of around 12 because Nlls are like 9 moves on average and it is lucky to get a 3 move orientation. That is not even including AUFs which are almost in every solve. There are 3 places where it is possible to have an AUF son i would say a more realistic movecount would be around 14-15.