good at OH, bad with two hands. what now?

This has nothing to do with 2h but a lot of your OH PLLs could be faster.

Agreed. Do I ever wish I could get them faster. Maybe I need a slipperier cube or something.

bit of topic here but to OP do you do U' and R' the same way as weston?

Whoa, no. I hypothesized that something like how Weston turns would be useful, but trying it right now, I am physically incapable of pushing U like that without like 4 seconds of preparation. It seems my fingers are too short. That's wicked, though.

good to see you finally took my advice! :D

Indeed! Thanks for the suggestion.
 
I have a pretty small hand. With my very loose dayan guhong I can easily reach burst turning speeds of 13-14 tps. Very good OH cube.

I turn exactly the same way as Weston. The U is very awkward when you start out but it is very rewarding, especially when you want to do short bursts of 2gen. Even if you don't use that as your primary way to turn I feel it's a useful thing to know. The more ways you can turn, the more flexible algs can be. I don't do the U push on LBU so I pretty much don't use algs that have the push in them. I should.
 
Run through every PLL alg you have, find something that feels like it could end up feeling comfortable or already feels comfortable. Run through each alg a few times, look for better ways to regrip, etc. I think Teller said that it's easier to find finger tricks when you do the alg in reverse, don't quote me on that though. When you have all 21 algs, practice each one (separately) multiple times (like...over 20 times in one sitting, shouldn't take you longer than a minute or two when first starting out). I agree with you, bad practice is worse than no practice (setting yourself up with bad habits is never a good thing). So find what feels right, then practice that. When practicing PLLs, don't turn for speed, turn for smoothness, the rest will work itself out. if you can do a PLL smoothly, your time will drop faster than if you force yourself to deal with locksup and what not (you'll probably not get very far with that unless you subconsciously realize that it needs to be smoother).
 
When practicing PLLs, don't turn for speed, turn for smoothness, the rest will work itself out

This is very useful for 2h but slightly deceptive for OH. Some algs require you to have a series of disconnected burst turns. I would test each alg out both ways (one with slower continuous turning and one with disconnected burst turns) and see which one averages faster. Sometimes algs with burst turning and pauses are quicker than continuous turning.
 
progress

Well, I'm no longer awful at 2H. I was averaging 22 then, and now I'm around 17. For now, my best 1/5/12 are 11.92/15.09/15.67. This is at the cost of my OH, in which I'm slower now. Ah, well.
Although this is a pretty blatant bump, I thought that people might be interested in what I learned.

DO NOT JUST PRACTICE - I suppose the generic label encompasses everything, but seriously don't just keep on solving and hope for improvement. One might simply resort to old and bad habits, forget new techniques, and not observe weaknesses when simply trying to beat the timer. At least, that's what happened to me.
Practice slow, then practice really freaking fast, then put them together - The advice to practice solving F2L slowly is tried and true. However, slow practice only took me so far, and I had so much "slow" practice for looking ahead and turn efficiency. Practicing solving quickly forced me to look ahead on a quick-turning cube, and that was what I really needed. During actual solves, trying to go moderately fast gets me the best times.
Track edge orientation during F2L - I try to as many insert pairs with all 2gen algs as I can before doing a y/y' rotation. It's also good for looking ahead. I actually tried a pseudo-Roux method where I would orient the 8 non-U edges form the cross, then solve F2L with no F/B/y. Fun exercise for preinspection, albeit impractical.
Memorize the orientation that will result after cross - went well in conjunction with the above.
Have a system for PLL recognition - for example, in my set of algs (the first post is slightly outdated), the Gs and T start with the headlights on the left, the Js and F start with the bar on the left.
Get a good cube - a GuHong with CRC helped me pick up a new ubiquitous finger trick (UR'U with index, wrist, pinky) and enabled ambidextrous F2L.
Study details - I learned that certain regrips are much faster than others;
that even though we all love RUR', RU'R' for insertions, R'U'R, R'UR are faster (which makes Sune and the 8-move T OLL faster backwards);
that working on B is better for lookahead than working on F (again, 8-move T);
that fancy f2l tricks (like R2uR2u'R2) are a bad idea because they ruin tempo;
that xU2LU2L'x' is better than y'RU'R2UR for some insertions;
and that picking algs for combatibility with each other in terms of recognition over speed is actually a valid strategy (see above).

Also, M'URU'r'U2R2B'R'BR' was a nice OLL.

Cheers, all.
 
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