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future competitions and lucky scrambles

I am currently reading the private forum thread, and I have to say that this post is very convincing to me.

This leads me to another proposal (apologies if this has already been discussed and I missed it).

Definition of a "proper" scramble: A scramble is a starting state of the puzzle that would be defined as a "DNF" state by the regulations.

Proposed rule change: All puzzles must be given a "proper" scramble.

This allows for the possibility of 2 move scrambles for 2x2x2/pyraminx/etc. It would also allow 1 turn STM scrambles in 3x3x3 (M, E, or S as the scramble for example), 4x4x4, 5x5x5. In a meta sense, making this the cutoff for what constitutes a "good" scramble "feels" less arbitrary than us picking a number like 3 or 4 turns. I agree with Stefan's arguments that a 3 turn scramble is arbitrary in the sense that most non-cubers could solve it. However, I have seen some non-cubers struggle with scrambles like (R U R') and not be able to solve it.

However, I feel that making the cutoff such that a "proper" scramble means "A DNF state" might be a less arbitrary definition (though it is still an arbitrarily decided cut-off).

I am simply stating this as another possible option to discuss in this thread.

--edit--
This proposal was already mentioned here.
 
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I have to be perfectly honest that I am lost as to the track this discussion is taking.

I will try to list what my understanding of this discussion is so far. I imagine this may not be (fully?) correct, so someone please help me to clarify:

1) Eric79 proposes to discuss the topic of whether "lucky" scrambles should be allowed.
2) Various discussion takes place
3) Stefan proposes to limit scrambles that are "trivial", which could include scrambles that are less than 4 turns in length.
4) Various other discussion on this topic takes place in which some people agree with Stefan's proposal, and Eric79 seemingly does not find it sufficient
5) Currently we are now debating why Eric79 does not find Stefan's proposal a sufficient solution to eliminating "enough" of a luck element from cubing competitions?

Have I understood this correctly? The reason I ask is that I feel the proposal to eliminate scrambles of length less than 4 turns is a good one, and one that does not require the eliminating of all records before such a new rule is added.

I find Eric79's proposal to reset all single records and start from scratch unreasonable, but if he can provide an instance where this has happened previously in another sport then I might consider it with more of an open mind. I do not like the idea of restarting the records over from scratch. Has Guinness ever done this with their records? Has any other sport who made a large change done this? It seems reasonable that some other sport at some point in their history may have done this before. However, I would like to see a concrete example of what effect this had on that sport or competitive activity before we even begin to consider if this might (possibly) be a viable option for cubing. Such a drastic change should not be taken lightly in my opinion. I agree with Stefan, I see nothing wrong with the current records, and I have not yet been convinced that a change beyond Stefan's proposal is even necessary in the first place.
From what I see, you summary is correct.
I'd love to present you an example where records were voided (I'm not talking about revoking) in sports. The problem is: In sports there is no lucky factor similar to the one we have for easy scrambles - at least I can't think of one. The only factor I can possible think of is wind: But in athletics wind speeds are usually given together with records (while in speedsolving the move count is not given together with the record) where it is a factor affecting times a lot (sprinters usually are 0.1s faster per 1m/s tail wind speed). The rule was implemented in 1938 to avoid falsification of competition and if there are stronger tail winds than 2m/s, all jump (long, triple and pole vault) and sprint (100m and 200m) disciplines are paused. What happened with the before set records? Nothing, they were just slower. But e.g. in 100m sprint world records history: After the new wind rule, there was no new rekord set (last one set in 1936) until 1956 but the sprinters before 1038 still were relatively slow, conditions were not always almost the same, so it wasn't almost "impossible" to beat the record and times still kept improving ever since.
I would assume the responsible people in athletics implemented to rule just in time while in speedcubing the statement "random scramble" just wasn't thought through well enough - causing what this thread is about: Scrambles which allow "trivial solves" due to luck.
Regarding Guinnes records, new approaches for a world rekord have to be accomplished under the exact same conditions - which also is different to speedsolving as the scrambles are not always the same but differ from e.g. 10 move solves to e.g. possibly 2 move solves.
So I couldn't find anything without extensive research and don't really have the time for it right now but in my opinion the WCA made the mistake to not create a rule from the start which takes care of every solve within the same event is, at all competitions, actually a compareable challenge instead of just being lucky being at the right competition/group/time.
Caused from this I would assume that we already have quite some records set which mostly are based on lucky scrambles. Thus I hypothetically suggested to void all records set up to date. If I have a client who wants a sophisticated construction for a machine or a device, it can happen that I am done, that the constructed unit actually would perfectly do what it is supposed to after being built but still the client doesn't like anything at all and asks me to redo it - just everything in a different way. Then I can't waste time whining around about all the wasted time and hard work, I have to put it aside, accept that the client just wants something different for whatever reason and start over again - and especially in research where prototypes are developed this happens quite often.
But as said, I don't even say "delete" all records so far, I just say: Make a new list, fill it with new, future records based on possibly new rules - if rules would exclude previous set records. About as you probably meant it when you said:
[...]I say current because his record is still the record for the old style. However, I think that the circumstances made it clear that such a change was necessary.

Edit: Wow, quite a lot now posts in the meantime...
 
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[...] In a meta sense, making this the cutoff for what constitutes a "good" scramble "feels" less arbitrary than us picking a number like 3 or 4 turns.[...]
I'd say it wasn't very arbitrary if the most successfull cubers right now have a pow wow where they find out, up to which scramble length they see the "trivial" solution on average (even if it wasn't trivial at all any more for others). Then, rise that border by one and there you have a possible cutoff.
 
I'd say it wasn't very arbitrary if the most successfull cubers right now have a pow wow where they find out, up to which scramble length they see the "trivial" solution on average (even if it wasn't trivial at all any more for others). Then, rise that border by one and there you have a possible cutoff.

It would very likely be above 3.

uh oh
 
It would very likely be above 3.[...]
And that is one of the reasons why I don't like the idea of drawing the line at only 3 moves as suggested by Stefan or even fewer as by others, but higher: 1) different people find differend scramles still "trivial" - and none should 2) I just don't consider a cube, scrambled with a only 3 moves scramble as actually "shuffled" even though technically it is.
 
Talking to me?

No, you just ninjad me. I saw it but thought it was clear I was answering Chris's request.

I agree with Stefan's arguments that a 3 turn scramble is arbitrary in the sense that most non-cubers could solve it.

That's just one of my three arguments for that specific limit. The first one still is that it's the most consistent regarding previous handling of short scrambles.
 
There is no rule for filtering at the moment.

No rule, but precedent. It's what we've actually been doing.

"Don't fix something that isn't broken"

Rule and reality differ, I'd say that *is* broken. Or do you find it ok that one delegate might throw out a scramble that another wouldn't? We should fix it one way or another, and I say actual precedent is no less valid than missing rule.
 
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Also, bear in mind my refusal to throw out any scramble. Do we really want Feliks to be confronted by a 2 move scramble? I'm actually really hoping one shows up at the next competition in a week. (I should point out that Tim will be organising the scrambles for the competition)
 
No rule, but precedent. It's what we've actually been doing.

We shouldn't've been.

Or do you find it ok that one delegate might throw out a scramble that another wouldn't?

Of course not, none should be thrown out.

We should fix it one way or another, and I say actual precedent is no less valid than missing rule.

Saying that the "no filtering rule" is missing is like saying the "don't poo on the delegate" rule is missing.
 
Good point. WCA should have clarified this long before now.

I know that much has already been said on this so I will keep my response short, but I would like to say that I think there should simply either be filtering or not; there should not be both happening. I believe that both arguments for and against filtering are legitimate and I say we should just choose one. It doesn't really matter, as long as the filtering is minimal enough that WR's can still be beat, we just need to make a rule about it. Considering that both arguments are equally compelling, I say we just go with the one that is easiest i.e. no filtering, because it will make implementation easier and less subjective. Just my two cents
 
Future competitions and lucky scrambles or "Should luck be legit?"

...

Should lucky scrambles (few move solutions) not be used in future competitions?
(or in other words: should luck be excluded from cubing competitions as much as possible for more compareable results?)
...

I totally agree and had this idea myself a while ago.

Since for the 2x2x2 and 3x3x3 all possible positions are known meanwhile, it could be accomplished to only allow scrambles that lead to positions that CANNOT be solved with (a) skip(s) by any method available. It could just be looked up from a database that contains only non-lucky-solvable scrambles.

I find this really is of high importance since, especially for the 2x2x2, the current records are almost irrelevant for cubing expertise. Even for the 3x3x3, it's obviously important since there's quite a large gap between the single-WR and the ao5-WR. Almost all single-WRs were lucky solves with move counts around 45 whereas CFOP, the exclusive method for WRs lately (or even ever since?) is ~ 55.
 
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