McWizzle94
Veteran
If you're asking this you're not getting it. Some people find defining a 'lone corner' and an 'interchangeable pair of corners' makes sense, but basically:How do you go about making upyour own commutators?
1. Put a corner from one layer into the opposite layer, without affecting any other pieces in that layer. eg. L D L' puts the FLD corner into FUL spot. No other U layer pieces are affected.
2. Now any U move will change that corner for another. eg U2. These moves form A and B of the commutator. For my example, A = L D L', B = U2. Now put together ABA'B' for a 3 cycle.
That's science. Well, group theory. Which is maths. Meh. Turns out *most* cycles can be done this way. Some need more nifty A algorithms which insert a corner into a layer.
Corners: 8-12 moves. Try to get setup moves cancelling the last move of B'.How many moves are they usually?
I have no idea. I've never memorised a 3x3x3. I can't blindsolve. Something to do with an odd number of pieces in the cycle. Ask a pro.How would you know while during the memo when your going to have a parity.
Hmm. Again showing your hand by asking an odd question... BLD parity is when the edges and corners cannot be solved independently as there is a 2-edge, 2-corner swap (kinda like a T perm for example) somewhere. This means the usual BLD trick of treating corners and edges separately for memo and solving can't work. Your memo falls short and you have to remember to perform some sort of edegey-cornery swap at some point. I recommend some set-up moves and a LL perm like T. You'll pop it if you're anything like me.And what is the parity or parities for freestyle corners?
Again, I'm a nobody who has only ever solved a 2x2x2 blind, only done it once, and it was lucky. (2 ready placed pieces or something) So act upon my advice with care.
Sorry to be off-topic but that word is now officially in the dictionary!
anyway, you did a good job of explaining things here. About the parity question during memo, if you find when memorizing corners that you have one left, you have parity. What this means is after cycling all of the other corners, you will end up were the last corner and the corner you start with have to switch. You will also have the same thing with the edges. The way I solve it is I reduce the cycles so that only 2 edges and 2 corners need to be swapped, and then I use a set-up move, a PLL, and then undo the set-up move.