EOline

@Whauk

General: I´m partial color neutral (white,green,orange) with no F/B-restrictions. In my opinion color neutrality doesn´t really affect the movecount of your Eo-Line/F2l very much, but you will get much better executions.
Opposite color neutrality doesn´t affect the movecount + execution too much (and if b 1 move but only in 1/10000000 of the cases).
Personally I don´t really care about the best solution of the orientation. The movecount of the Eo-Line will be much lower if you sometimes do some werid solutions for the orientation, but preserve edges in thier solved position.
But in general I try to avoid cases like this: first/all bad edges on front ecept for FU; other bad edge at BL/BR/BD...
Having a fixed F is not really good in my opinion. After maybe 100-200 solves you get used to the nonresctricted F-solving...

F2L: I check if there´s an E-sliceedge at the right side + D-corners of this side on U/opposite side, if yes I solve the Eslice of the side+ L2/R2. Then I pair up the resting pieces of this side and solve it. If not, I´m sure that I didn´t see a good block...
Finishing cross is bad, because you could solve much more pieces with the same movecount. Just get yourself to know that you can build up one whole side by ~10moves one average(optimal solution/not optimal maybe +1 or 2). If you now waste maybe 5 moves solving the cross...

Line thing: I think it´s personal preference. Myself would never do that, because it´ll destroy ma lookahead (especially if something at BD). Plus doesn´t it create some avoidable D-turns?
Using F2/B2 doesn´t seem pretty good for me. It´ll don´t affect the movecount that much. I only do something similair if I´d get a X-Eo-Line after it.

@btw: If you´re only using ZZ for OH I would advise you to learn 2GLL(Setup+1l-LL= 6,875 + 12,1 moves). This would maybe safe yourself like 8 moves (because the optimal solutions of the cases are mostly RU)
If you plan to use ZZ for 2H ZZLL would be definetly the way to go (my opinion) with ZZLL the movecount would be reduced by 5 more moves for the whole solve.

cheers from Germany
 
just got a solve that shows perfectly where i make exceptions...

F D' B D B F U2 R B2 D U' L2 D R D F2 L' R D' L R' B F D2 U2
6 misoriented edges:
orienting F' U2 B'
blockbuilding before finishing the line: L2 U L' z2 R U R' U2 L F2

it uses "D-turns" (well they are on top) and F2/B2 but i do not think it is bad therefor.

thanks for sharing your experience. it is pretty hard to finish F2L by building two 1x1x3 blocks... but i hope i will get used to this soon.
 
I nearly never make a 1x1x3 for the second side(but the movecount is lower). I thought you meant the situation when you have finished your line and don´t see a good first block. If you have problems with the second side I´d recommend you to make some example solve and search for a good strategie: http://laire.fi/jarcs/
 
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