EOLine Video Tutorial

You guys should really stop attacking me, because I haven't done nothing to any of you unless of course you insulted me first.
...
"You don't make any sense here, if he's not supposed to refer to a piece by its position or its color, how the hell is he supposed to refer to it in the first place?"

I don't know why you are saying this. If this has to do with the R/O or DF or whatever, please... I'd like elaboration on what the acronyms stand for. Not some ******* remark like you just posted.

First of all, you're language isn't as clear as it can be, (as noted by the bold)
Second of all, the reason that you DO refer to the "O/G" piece as "DF" is because EVERYONE should know notation, or else you wouldn't be on the forum, if you didn't know what "DF" means, if you know notation, you can EASILY figure it out, you don't have to post "Why not just refer to it as ..."
ALSO, pieces can move, If I do R' on that cube, the DF piece will STILL STAY THE SAME, but the O/G piece could have been on FR and gotten moved to DR. If you're refering to pieces by their colors, you would have to make up some kind of case for EVERY ONE of the permutations that the edges can be flipped in, because in EO, you're looking for ORIENTATION (hence Edge Orientation {line}) NOT different individual pieces.
Rant finished *phew*

I really like this tutorial :) I'm going to favorite it :)

@Voldemort Nice way of handling it :) I just got a little annoyed ^^there^^
 
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Thanks for the good tutorial. However, when you have eight bad edges, what about moving all of the good ones out of F/B and then turning both F and B? It takes longer to set up, but I find it much easier to keep track of 4 edges rather than eight.
 
Thanks for the good tutorial. However, when you have eight bad edges, what about moving all of the good ones out of F/B and then turning both F and B? It takes longer to set up, but I find it much easier to keep track of 4 edges rather than eight.

I do this for 10 bad edges (ie move the two good ones out of F/B), but tend not to for 8, because of the reason you hi lighted - its often less efficient. When there are 8 bad edges, there is a high chance that four are already placed in F/B. When this is the case, imagine the set of four in F/B are already eliminated and plan for the next 4.
 
You guys should really stop attacking me, because I haven't done nothing to any of you unless of course you insulted me first.
...
"You don't make any sense here, if he's not supposed to refer to a piece by its position or its color, how the hell is he supposed to refer to it in the first place?"

I don't know why you are saying this. If this has to do with the R/O or DF or whatever, please... I'd like elaboration on what the acronyms stand for. Not some ******* remark like you just posted.

First of all, you're language isn't as clear as it can be, (as noted by the bold)
Second of all, the reason that you DO refer to the "O/G" piece as "DF" is because EVERYONE should know notation, or else you wouldn't be on the forum, if you didn't know what "DF" means, if you know notation, you can EASILY figure it out, you don't have to post "Why not just refer to it as ..."
ALSO, pieces can move, If I do R' on that cube, the DF piece will STILL STAY THE SAME, but the O/G piece could have been on FR and gotten moved to DR. If you're refering to pieces by their colors, you would have to make up some kind of case for EVERY ONE of the permutations that the edges can be flipped in, because in EO, you're looking for ORIENTATION (hence Edge Orientation {line}) NOT different individual pieces.
Rant finished *phew*

I really like this tutorial :) I'm going to favorite it :)

@Voldemort Nice way of handling it :) I just got a little annoyed ^^there^^

If you want to be an ass about grammar, at least try not to make stupid mistakes like that.
 
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