Define Freestyle

Genie1048

Regular
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Mar 31, 2008
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okay, we all know rowe uses freestyle, but what exactly defines freestyle?

I think that freestyle is doing whatever you can think of, using TuRBo and commutators and anything else along the way. For example, instead of using TuRBo and commutators to solve a permutation confined to the E slice, I did a simple cube rotation and used M2 to solve those 3 pieces.

I think that that is what freestyle is, but I know that someone will think I'm wrong.

Please, constructive criticism only

Anthony

oh yeah and I'm posting this because speedsolving.com is too big to search for stuff like this
 
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Freestyle sort of means doing whatever you want to solve, choosing between PLL, TuRBo and commutators and other 3 cycles. I use commutators and A-perms and some 2 2-cycles for corners. For edges I take advantage of all ELL algs, PLL, commutators and some 2 2-cycles. It's like choosing the fastest possible way of solving the next 2 (or more) pieces. It combines all BLD methods into a really fast one.
 
Freestyle sort of means doing whatever you want to solve, choosing between PLL, TuRBo and commutators and other 3 cycles. I use commutators and A-perms and some 2 2-cycles for corners. For edges I take advantage of all ELL algs, PLL, commutators and some 2 2-cycles. It's like choosing the fastest possible way of solving the next 2 (or more) pieces. It combines all BLD methods into a really fast one.

Kinda off topic, but how fast do you get using freestyle?
 
Freestyle sort of means doing whatever you want to solve, choosing between PLL, TuRBo and commutators and other 3 cycles. I use commutators and A-perms and some 2 2-cycles for corners. For edges I take advantage of all ELL algs, PLL, commutators and some 2 2-cycles. It's like choosing the fastest possible way of solving the next 2 (or more) pieces. It combines all BLD methods into a really fast one.

Kinda off topic, but how fast do you get using freestyle?

Sub1. Or are you talking about execution? Sub 30 if there's no delays.
 
Freestyle sort of means doing whatever you want to solve, choosing between PLL, TuRBo and commutators and other 3 cycles. I use commutators and A-perms and some 2 2-cycles for corners. For edges I take advantage of all ELL algs, PLL, commutators and some 2 2-cycles. It's like choosing the fastest possible way of solving the next 2 (or more) pieces. It combines all BLD methods into a really fast one.

Kinda off topic, but how fast do you get using freestyle?

Sub1. Or are you talking about execution? Sub 30 if there's no delays.

wow thats fast! btw, i was talking about the whole thing (memo + execution). anyway, i am trying out corner freestyle with visual memo, and it seems to work well. for now i think i will stick to M2 for edges though.
 
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