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CubeTimer for iOS 2.0

IngeneroiOS

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Aug 8, 2011
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Just a quick update: We've got the Square-1 and Pyraminx random-state scramblers working, and have posted them to a git repository along with the rest. Link is in the first post. Version 2.0.1 is currently in the queue to be reviewed, and we'll submit 2.1, which has the new scramblers along with a few other changes Lucas suggested, once we've had a chance to test it more thoroughly.
Initialisation time for the Square-1 scrambler wasn't an issue in the end. We generated the arrays once, then saved them to a file for the scrambler to read off each time it's initialised. We haven't included that file in the repository, but the code to generate the arrays is still intact.
 

spectre013

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Sep 18, 2012
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13
Doesn't seem like the email Session/Solve is working. When I select it nothing seems to happen.
 

IngeneroiOS

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Aug 8, 2011
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Sorry it took so long to get approved; version 2.1 is now out. We have fixes for the email Session/solve issue, as well as a random state Pyraminx and Square-1 scrambler, a 'digital' style font for the timer (as requested by LucasGarron), and a number of bug fixes and performance optimisations.

We've uploaded a YouTube video of one of our team doing an average of five on it. For anyone interested, here's the video.
 
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khoavo12

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Jun 11, 2012
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Hi, I just have a little request (or maybe I couldn't find it): there's no Average for All Time in 1 session but only Mean. Can u please add it in the next update?
 

IngeneroiOS

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Aug 8, 2011
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When we refer to average, we're generally talking about the mean of all your times, excluding your fastest and slowest. We add together every time, subtract the fastest and the slowest, and then divide by the number of remaining times. This metric is generally useful for when you have a small number of times and you don't want to include outliers, whether they be exceptionally fast or slow. For a large number of times this becomes less useful, to the point where we decided to omit it. If you have a valid usage case for which you'd want a cubing average with greater than 12 times, then suggest it and we may implement it. It just seemed redundant to us during development.
 
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