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csTimer released

Is there anyway that @qq280833822 can add move counter for FMC basically whenever the site sees that an FMC scramble is selected instead of having a timer or typing in times you type in how many moves the solution had and the time (also something like this for MBLD typing in how many cubes you solved in what amount of time)? and a kilominx and mini guildford scrambler, and finally a virrtual cube for many non WCA events
 
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Is there anyway that @qq280833822 can add move counter for FMC basically whenever the site sees that an FMC scramble is selected instead of having a timer or typing in times you type in how many moves the solution had and the time (also something like this for MBLD typing in how many cubes you solved in what amount of time)? and a kilominx and mini guildford scrambler, and finally a virrtual cube for many non WCA events
I would also like multi blind, even if it just tracked points and time that would be fine. It would be nice if it displayed cubes solved and cubes attempted, but anything usable for this would be great.
 
a kilominx
I just added kilominx scramble (random state scramble) to cstimer (available in beta version). I used similar solving logic as xyzzy did and made some optimizations of my own, which significantly reduced initialization time.
BTW, does mini guildford indicates a relay consists of 2x2, 3x3, 3x3oh, 4x4, 5x5, pyraminx, skewb, megaminx, sq1 and clock?

I would also like multi blind, even if it just tracked points and time that would be fine. It would be nice if it displayed cubes solved and cubes attempted, but anything usable for this would be great.
For MBLD/FM, I'm thinking about a more general solution. One possible solution is to use the comment to store some information, and csTimer will read the data in the comment according to a specified format, calculate the average, and so on.
 
I would also like multi blind, even if it just tracked points and time that would be fine. It would be nice if it displayed cubes solved and cubes attempted, but anything usable for this would be great.
I tried adding the MBLD result display function to cstimer. It's currently available in the beta version (/new/).
If you write the result in the comment as "solved/attempted" ("solved, attempted" is also accepted), and then select MBLD at the top left of the time list, cstimer will automatically calculate best solve/average score according to the WCA rules of MBLD, and the result will also be displayed in the time list.
For convenience, I haven't added 10 minutes/solve and 1 hour time limit at the moment. Of course, as WCA regulation, if the number of solved cubes is less than that of failed cubes, or the number of solved cubes is less than 2, then it is a DNF.
 

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I tried adding the MBLD result display function to cstimer. It's currently available in the beta version (/new/).
If you write the result in the comment as "solved/attempted" ("solved, attempted" is also accepted), and then select MBLD at the top left of the time list, cstimer will automatically calculate best solve/average score according to the WCA rules of MBLD, and the result will also be displayed in the time list.
For convenience, I haven't added 10 minutes/solve and 1 hour time limit at the moment. Of course, as WCA regulation, if the number of solved cubes is less than that of failed cubes, or the number of solved cubes is less than 2, then it is a DNF.
Awesome!

If it's not already the case, could you make it so we can still add comments after the x/x?
Like I'd have comments that read

> 6/10 (7/10 ignoring timelimit)

and I'd still want it to show up as 6/10 in the list.
 
Awesome!

If it's not already the case, could you make it so we can still add comments after the x/x?
Like I'd have comments that read

> 6/10 (7/10 ignoring timelimit)

and I'd still want it to show up as 6/10 in the list.
This is exactly the current logic. Strictly speaking, csTimer recognizes the first two integers in the comment. For example, "nnn12nbv?=14kdl323" is recognized as 12/14.
 
I tried adding the MBLD result display function to cstimer. It's currently available in the beta version (/new/).
If you write the result in the comment as "solved/attempted" ("solved, attempted" is also accepted), and then select MBLD at the top left of the time list, cstimer will automatically calculate best solve/average score according to the WCA rules of MBLD, and the result will also be displayed in the time list.
For convenience, I haven't added 10 minutes/solve and 1 hour time limit at the moment. Of course, as WCA regulation, if the number of solved cubes is less than that of failed cubes, or the number of solved cubes is less than 2, then it is a DNF.
Awesome! This helps a ton, thanks!
 
What does ELO mean in online battle?

It's a rating system.
> As a general rule of thumb, a player who is rated 100 points higher than their opponent is expected to win roughly five out of eight (64%) games. A player with a 200-point advantage will presumably win three out of four (75%) games.
 
for +2s, I think you can type ur number, then a +, (for example: 19.00+=21.00)
and I don’t even know what ok means, does it remove the dnfs and +2s?
The developers question was what cstimer should do with a solve that has no time (since you only input DNF) when you then choose "ok" or "+2". Is it a 0 with ok? A 2 with +2? Would he have to introduce a new logic for solves that have no times?

-> Lots of work to implement it, because he'd have to change other stuff as well.
 
Updates after 2023.04.27

Scramble
1. Group 3x3x3 scrambles according to the solving method.
2. Add 3x3x3 VLS scramble.
3. For Mehta method, add 3QB, EOLE, TDR, 6CP, CDRLL, L5EP scramble.
4. Add megaminx's LL, PLL, LSLL random state scramble.
5. Add Kilominx random state scramble.
6. Add a download button in the scramble generator tool.
7. Fixed monospace font of scramble.
8. Fixed 8/15 puzzle random state scramble.
9. Add easy xcross scramble, and the white face will always have an xcross with in 4 moves (can also be set to a specified number of moves).

Virtual/Bluetooth Cube
1. Fix the problem when the built-in timer in Bluetooth Cube is inaccurate. Display timing accuracy of the built-in timer of in Bluetooth Cube.
2. Fixed the bug that appeared when using Bluetooth Cube for online battles.
3. Add move sequence display to the right side of VRC Replay.
4. The reconstruct function adds scatter, horizontal represents time, vertical represents the number of steps. At the same time, red and blue markings mark particularly long pauses.
5. Add virtual cube (for bluetooth) orientation option.
6. Add Touch Cube control logic to the virtual cube.

Other
1. Add an option to hide the inspection tag.
2. Able to reset the number displayed by csTimer by clicking ESC (make it display 0.00).
3. Add a difference tab, you can compare the time difference between the current solve and the previous solve. Also, you can invert its color or hide it in options.
4. BLD Helper now supports in-place-twisted buffer.
5. Request persistent storage permission from the browser at startup.
6. In addition to external URLs, you can now directly upload local images as background images.
7. Numbers can be added to the comment, the first 5 recognized numbers will be used as a separate metric, and the combination of the first two numbers will be additionally used as a measure of MBLD. You can select the metric you want to see in the upper-left corner of the statistics table. Currently supported metrics include: time, split times, up to 5 numbers in comment, and virtual/bluetooth cube solution analysis results (e.g. cross/f2l/oll/pll time, inspection time, execution time). After changing the metric, all the best, average, ao5, ao12 values will be changed to the selected metric.
8. Some ads were shown. You can simply turn it off in options ( Global -> Show advertisements ).
 
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Updates after 2023.04.27

Scramble
1. Group 3x3x3 scrambles according to the solving method.
2. Add 3x3x3 VLS scramble.
3. For Mehta method, add 3QB, EOLE, TDR, 6CP, CDRLL, L5EP scramble.
4. Add megaminx's LL, PLL, LSLL random state scramble.
5. Add Kilominx random state scramble.
6. Add a download button in the scramble generator tool.
7. Fixed monospace font of scramble.
8. Fixed 8/15 puzzle random state scramble.
9. Add easy xcross scramble, and the white face will always have an xcross with in 4 moves (can also be set to a specified number of moves).

Virtual/Bluetooth Cube
1. Fix the problem when the built-in timer in Bluetooth Cube is inaccuracy. Display timing accuracy of the built-in timer of in Bluetooth Cube.
2. Fixed the bug that appeared when using Bluetooth Cube for online battles.
3. Add move sequence display to the right side of VRC Replay.
4. The reconstruct function adds scatter, horizontal represents time, vertical represents the number of steps. At the same time, red and blue markings mark particularly long pauses.
5. Add virtual cube (for bluetooth) orientation option.
7. Add Touch Cube control logic to the virtual cube.

Other
1. Add an option to hide the inspection tag.
2. Able to reset the number displayed by csTimer by clicking ESC (make it display 0.00).
3. Add a difference tab, you can compare the time difference between the current solve and the previous solve. Also, you can invert its color or hide it in options.
4. BLD Helper now supports in-place-twisted buffer.
5. Request persistent storage permission from the browser at startup.
6. In addition to external URLs, you can now directly upload local images as background images.
7. Numbers can be added to the comment, the first 5 recognized numbers will be used as a separate metric, and the combination of the first two numbers will be additionally used as a measure of MBLD. You can select the metric you want to see in the upper-left corner of the statistics table. Currently supported metrics include: time, split times, up to 5 numbers in comment, and virtual/bluetooth cube solution analysis results (e.g. cross/f2l/oll/pll time, inspection time, execution time). After changing the metric, all the best, average, ao5, ao12 values will be changed to the selected metric.
8. Some ads were shown. You can simply turn it off in options ( Global -> Show advertisements ).
Would it be possible to have an option to set key binds to automatically add a specified comment to the recent time? I've been interested in adding comments to solves and then exporting the session to do analysis on for stats like cross color distribution/performance, number of LL steps, etc. It would save a lot of time to be able to just press O and have an O be commented on the last solve to indicate it was orange cross vs having to click the solve, click the comment field, then type it and hit enter before doing the next solve. Another option would be if typing the time, being able to do something like // then the comment to save from doing 2 typing steps.
 
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