Creating new methods (and a collection of some you may want to look through)

shadowslice e

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Not really anything new on my part, just a collection of resources and thoughts which could be good reading for anyone wishing to create a method as well as other considerations when picking or designing a method.

Ultimately, it come down to: is the method efficient, ergonomic, new concepts/applications (check!) or lookaheadable?
Feel free to add more or you own thoughts.
 
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Should be a go to for new people to the thread, though I don't know if I should be talking as I am still pretty new myself...
Also, what about Kociemba?
 
well, i guess I'll place my method.

1)build a 2x2x3 block at DB while tracking trigger cp
2)solve trigger eo+trigger cp+DF edge piece
3)place 2 f2l pairs
4)2gll

1)try to create a near-optimal 2x2x3 block in DB. the hard part is tracking cp. i have not found a way to do this yet, and will update this post when i find out.

2)using F,U moves along with triggers ([RUR'][L'UL][rUr'][l'Ul][M'UM][MFM]) you must use your intuition to solve cp, eo and DF

what each move does to the cp
for each U move F>L>B>R>F
for each F move U>L>B>R>U
for each R trigger D>B>R>L>D
for each L' trigger D>R>L>B>D

3)match up an edge and a corner and place it into the slot, by only using non-wide triggers and U moves

4)use 1/84 2gll algorithms
 
I have a method, but i want to see if it already exists.
Its called sandwich, but you start in the middle layer and its for 3x3
 
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